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megaman1337
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Is anyone else just going to ignore the WR archetypes because of how bad they are?

You can't be anything but a pure speedster, possession receiver, or power receiver without it hurting your build. I find that the best, most effective all around build is in between those 3 archetypes and that none of those archetypes are good for it at all.
 
Tapout88
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Unless you have or are planing to put a lot in Route Run.. theres nothing wrong w/ Speedster
Just pick Power if you have to pick something... the difference between primary and secondary is only .07
 
KellysHeroes
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I have 1 in 1st Step and 8 (2 AEQs) in RR... Possession WR is Fing Great
 
The_Jonas
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I can build a faster defensive tackle than WR.

That, in and of itself, is stupid.

I think the SA penalties/bonuses should be optional as well. Don't try to pigeon hole my process!
 
Quickwind
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I think one thing to consider is that, at this point we don't know how bad the penalties are. While it might hurt overall number to have high RR, even with penalty it could still be a very effective SA. This is kind of my thinking for a lot of the SA penalties atm, guess we'll see in a week or so!
 
Tapout88
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Before Archetypes you got a .33 in Speed / Agility / Carry / Jumping / Stamina / Vision

With Power you get almost the same Development
Power Receiver

Major Attributes: Agility, Carrying, Catching, Strength, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Whats the problem

The one thing I didn't like is that their isn't much Difference between Speedster and Returner;
Speedster should of Favored 1st Step / RR and Penalized Sticky / QC
 
The_Jonas
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Originally posted by Tapout88
Before Archetypes you got a .33 in Speed / Agility / Carry / Jumping / Stamina / Vision

With Power you get almost the same Development
Power Receiver

Major Attributes: Agility, Carrying, Catching, Strength, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)
Favored Special Abilities: None
Penalized Special Abilities: None

Whats the problem

The one thing I didn't like is that their isn't much Difference between Speedster and Returner;
Speedster should of Favored 1st Step / RR and Penalized Sticky / QC


OH sorry.

I'm not comparing them to the old WR's. I"m comparing them to the players who will defend them, all of which have vastly better natural build growth.

WR's got a little bump, but CB's and LB's got a MASSIVE buff. LB's, DE's, DT's, and DB's all have the potential to be faster than a WR.

You, honestly, can't see how that might develop into a problem 8 seasons from now?
Edited by The_Jonas on Mar 25, 2010 09:58:17
 
The_Jonas
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Originally posted by The_Jonas
OH sorry.

I'm not comparing them to the old WR's. I"m comparing them to the players who will defend them, all of which have vastly better natural build growth.

WR's got a little bump, but CB's and LB's got a MASSIVE buff. LB's, DE's, DT's, and DB's all have the potential to be faster than a WR.

You, honestly, can't see how that might develop into a problem 8 seasons from now?



Also, vision should not be a major, even for a speed WR. Jumping should. Jumping always helps more than vision imo. You can stop at 50 vision and build an absolute dominant WR.
 
vandam
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Originally posted by The_Jonas

Also, vision should not be a major, even for a speed WR. Jumping should. Jumping always helps more than vision imo. You can stop at 50 vision and build an absolute dominant WR.


THE WRITING IS ON THE WALL THEN!! I bet you will need a lot more Vision soon to make good Routes.

But yeah.. almost all of the CB/FS/SS Arches get .5 Speed & Agility while WRs will only get .4 / .33.
However.. the Defense Positions always need to spread their points around a lot more than WRs

Secondary Players need top speed / agility like a WR... but then need higher Vision / Strength than a WR to make tackles on HBs that get pitches. They also have to find a way able to match a WRs Jumping / Confid / Stamina. Most CBs I see have much higher Jumping than WRs I see... atleast in the 30s or 40s.

WRs right now just need Speed / Agility then Catching / Jumping... everything else can be trained.
Edited by vandam on Mar 25, 2010 13:13:37
 
Djinnt
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Originally posted by The_Jonas
OH sorry.

I'm not comparing them to the old WR's. I"m comparing them to the players who will defend them, all of which have vastly better natural build growth.

WR's got a little bump, but CB's and LB's got a MASSIVE buff. LB's, DE's, DT's, and DB's all have the potential to be faster than a WR.

You, honestly, can't see how that might develop into a problem 8 seasons from now?


WRs will still get thrown to even if they're covered well. FFS, most CBs nowadays are psychic and travel at any speed necessary to cover even the fastest WRs. Think of it this way: Your build will be better than it would have been before, but not in the way of being faster (which clearly does not matter) but you can freely focus on beating your coverage at his rolls.
 
KellysHeroes
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What I find strange is that Strength isn't part of the Possession Archetype

Possession Receiver
A possession receiver is the type of receiver who manages to come up with the ball in the middle of three defenders. He rarely drops the ball, and is the QB's go to guy. His catching abilities are great, but he lacks the speed to truly get separation from defenders and will often find himself smothered.

Major Attributes: Agility, Carrying, Catching, Jumping, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)

I would think that Strength was important to Catching the Ball in traffic... which is what the Possession has to do.
 
Kramer
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Originally posted by
all of the CB/FS/SS Arches get .5 Speed & Agility while WRs will only get .4 / .33


This was all I needed to see to let me know I need to do something else with my money. I had hope with these archetypes. The passing game will not improve (WRs will still make catches they have no business making and they still won't be able to get open by running away from DBs) and that's just the way it is. IMO, Bort simply can't figure out how to revamp the passing game to resemble anything like a real passing football game.

So I'm building my defensive players to stop power rushing attacks. With the tremendous bump the power backs got in size, GLB is going to resemble 1920s football for the foreseeable future.
 
Kramer
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Originally posted by
WRs right now just need Speed / Agility then Catching / Jumping... everything else can be trained.


ummm. yeah. Just curious, how many Pro+ level WR builds have you actually seen?
 
Paul W Davey
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Originally posted by KellysHeroes
What I find strange is that Strength isn't part of the Possession Archetype

Possession Receiver
A possession receiver is the type of receiver who manages to come up with the ball in the middle of three defenders. He rarely drops the ball, and is the QB's go to guy. His catching abilities are great, but he lacks the speed to truly get separation from defenders and will often find himself smothered.

Major Attributes: Agility, Carrying, Catching, Jumping, Vision (+.4)
Minor Attributes: Confidence, Speed, Stamina (+.33)

I would think that Strength was important to Catching the Ball in traffic... which is what the Possession has to do.


I totally agree, Strength should definitely have been a Minor. Plus, with Agility as a Major but FS/QC penalized, Possession Receivers are also going to have a hard time getting separation off the line/first cut. So it seems that to make the catching roll, Possession Receivers are now relying upon Jumping.

I really think that GLB has misunderstood/misinterpreted what a Possession Receiver really is about. What does Wes Welker have apart from good hands and route running? Answer = Strength and great cuts, NOT Jumping.
 
The_Jonas
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Originally posted by Djinnt
WRs will still get thrown to even if they're covered well. FFS, most CBs nowadays are psychic and travel at any speed necessary to cover even the fastest WRs. Think of it this way: Your build will be better than it would have been before, but not in the way of being faster (which clearly does not matter) but you can freely focus on beating your coverage at his rolls.

Being faster does matter. It's not the end all be all, but it matters. You're wrong. WR's can outrun CB's. .

I was using speed as an example to make a point, but the LB's and DB's bumps in vision and jumping (PD roll factors) are also better than any WR archtype.

The WR archtypes are overly specialized and intentionally given pretty glaring weaknesses combined with comparatively low ALG's.
Edited by The_Jonas on Mar 26, 2010 21:25:28
 
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