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Forum > Position Talk > QB Club > Passing Style Tactics: Bullet vs. Lofty (and other much needed quickly QB advice)
DevilBatXXI
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Info needed ASAP!

My QB Reno Sagara
http://goallineblitz.com/game/player.pl?player_id=1926051

(The cause of all this comes from the fact that I don't have too much information about my other team players... )

Which is better for long passes?
Bullet or Lofty? (given all the combined information below)
I have an equipment item that is Pass Distance +6% and SA Pocket Presence (2) and Tight Spiral (2).

-I have never used the new equipment that has "Pass Distance" before, so I am worried about creating interceptions and incompletes. I have a great record and don't want to ruin it. Should I even use this? I figure the question will be answered by the answers to the other questions. But if you have specific things to say about this, I'd like to hear it.

-What is most important for my teams recievers (HB, FB, WR) to have a higher amount of: speed, stamina, vision or confidence? That way I know who it's best to throw to if I decide to set a preferred reciever. I'm trying to get their info last minute, if I can... that part is in their hands.


Because of this, there is a WR choice I may need to make:
-"Player A" is a 9/9 level player. I am unable to see his stats. (his carrying bar is quite a bit higher than player B) He has played in all 15 games.
G = 15 // Rec = 26 // Rec/G = 1.7 // Yds = 515 // Avg = 19.8 // Yds/G = 34.3 // AvgYAC = 11.3 // TD = 11 // Drops = 10

-"Player B" is a 7/6 level player. I am able to see his stats. (his catching bar is a little higher than player A catching bar) He has only played in 9 games.
G = 9 // Rec = 20 // Rec/G = 2.2 // Yds = 337.5 // Avg = 16.9 // Yds/G = 37.5 // AvgYAC = 8 // TD = 4 // Drops = 2


Both of them have all of their Scouting Report bars yellow and both "overall" bars are exactly the same.

Even though "Player B" is a lower level and effective level is lower than actual level, I was leaning on the decision to make him the preferred reciever. Is this a bad idea? Does the effective level vs the actual level really matter?
_____________________

P.S. If you happen to know will you answer this, too? I wanted to know if your player's ranks go down if his team doesn't play in the playoffs?
Edited by DevilBatXXI on Mar 9, 2010 18:13:04
 
Dynames
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Well, your stats are impressive, but your build is pretty bad. I would get throwing to at least 73 before doing anything else.
Edited by Dynames on Mar 9, 2010 18:44:21
 
Dynames
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Double post...

Edited by Dynames on Mar 9, 2010 18:44:15
 
DevilBatXXI
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raise throwing. check.

what about the settings to adjust with the recievers and whether or not to use the pass distance equipment? i'm just worried that the players won't reach it. which setting should be weighed more heavily on, more lofty or more bullet?
 
Dynames
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Originally posted by DevilBatXXI
raise throwing. check.

what about the settings to adjust with the recievers and whether or not to use the pass distance equipment? i'm just worried that the players won't reach it. which setting should be weighed more heavily on, more lofty or more bullet?


Honestly, I would search for a AEQ that has Pass Quality, instead of Pass Distance.
 
DevilBatXXI
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but since i have it, should i use it or not...
 
tonyt1076
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Buy a Custom Equipment and start getting bonuses to throwing and vision right now.
 
bighoppa67
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-80 - -100 bullet for now. Your strength is too low for you to use lofty without allowing DBs to run in and bat it down.

I'd stick with WR B due to the low number of drops he's had.

Either way, at this low level your team should be relying on the running game about 75-90% of the time. WRs, when building for long term effectiveness, don't usually do much with Catching until they hit their 30s.
 


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