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Tarrant
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My first player built.. before I had even half a clue...

Attributes
Physical Attributes
Strength: 21
Speed: 111.93 (+35)
Agility: 72.93
Jumping: 54.93 (+2)
Stamina: 42.93
Vision: 64.93 (+2)
Confidence: 47.45

Football Skills
Blocking: 14
Catching: 65.93
Tackling: 10
Throwing: 9
Carrying: 50.45
Kicking: 10
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 2
Sticky Hands: 2
Jumping Catch: 2
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 7
Quick Cut: 5
Head Fake: 4
Spin: 9
Juke: 3

Veteran Abilities
Ball Hawk: 11
Quick Feet: 12
Red Zone Freak: 6
Slippery: 8
Sure Hands: 5
 
BP
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5/10. SA's and VA's need to be more focused, that's a mess. Agility a little too low, strength very much too low.

Not good, not bad....just another WR. If I had a AA team I'd consider him for the #3 or maybe even the #1 if I didn't have a stronger speed guy. I'm sure he has his moments...
 
Tarrant
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Originally posted by BP
5/10. SA's and VA's need to be more focused, that's a mess. Agility a little too low, strength very much too low.

Not good, not bad....just another WR. If I had a AA team I'd consider him for the #3 or maybe even the #1 if I didn't have a stronger speed guy. I'm sure he has his moments...


yeah im working on Agil and Str... what would you recommend for the VAs?
 
BP
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for va's (BTW spin isn't a fake) so I wouldn't waste any in quick feet for 4/3 hf juke.

Every WR should Max out Sure Hands to 15 IMO

Clock manager is pretty strong (overpowered) with 15 in there you get a +75% chance to make a catch while trailing with less then 8 minutes in the 2nd and 4th quarters.

I'm also a pretty big fan of Streaky for WR's...78% chance of a +5% day at 15.

lots of other choices too...but those are 3 I like.
 


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