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Forum > Position Talk > Safety Club > I need feedback on my SS
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boognish
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Any constructive feedback would be very welcome. Let me know what you think.

Krazy Kritter (Lv. 43 SS)
Ht/Wt: 6'2", 218lbs

Attributes
Physical Attributes
Strength: 62.26
Speed: 97.26 (+27)
Agility: 49.58
Jumping: 23.58
Stamina: 56.26
Vision: 71.26 (+3)
Confidence: 27.58

Football Skills
Blocking: 15.58
Catching: 17.58
Tackling: 60.26 (+2)
Throwing: 9
Carrying: 15.58
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
Change Direction: 3
Superior Vision: 3
Swat Ball: 2
Sticky Hands: 2
Closing Speed: 6

Hard Hitter Abilities
Wrap Up Tackle: 2
Diving Tackle: 2
Growl: 2
Big Hit: 2
Monster Hit: 1

Veteran Abilities
Long Reach: 7
Sure Tackler: 7
Zone Specialist: 7
 
Bladnach
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Eh. Not a bad build but not all that efficiently built for lvls 60+ in the pros/wl
 
Quiggle
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needs super vision, jumping & agility IMO
 
regoob2
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Originally posted by chronoaug
Eh. Not a bad build but not all that efficiently built for lvls 60+ in the pros/wl


You dont think he be getting offers for the World League? Reallyz?
 
boognish
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Originally posted by chronoaug
Eh. Not a bad build but not all that efficiently built for lvls 60+ in the pros/wl


Good thing he's only level 43, huh?
 
Daedalus
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I'd get agility to 60 with SPs while training jumping to at least 40 (if not soft cap) before switching to confidence. That should keep you busy for a while.
 
boognish
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I rolled a "+3 agility, +1 Big Hit SA piece", so I changed things around a little bit. Had to decrease my speed by four because I don't have enough bonus tokens to fully upgrade at this point, but I gained 3 agility and 2 in Big Hit. I also have an AEQ with +4 in Closing Speed and one AEQ with +15% pass deflect, so hopefully that makes up for the loss of speed until I can get upgraded.

What do you guys think? A good move to equip the new AEQ now, or should I hold off until I can fully upgrade it?

Krazy Kritter (Lv. 44 SS)
Ht/Wt: 6'2", 218lbs

Experience, Skill Points, and Cash
Money: $109575
Daily Salary: $4848
Skill Points: 1
Training Points: 1
Bonus Tokens: 7
Veteran Points: 0
Next Level: 117/1000

Attributes
Physical Attributes
Strength: 62.43
Speed: 93.43 (+23)
Agility: 52.65 (+3)
Jumping: 24.65
Stamina: 56.43
Vision: 71.43 (+3)
Confidence: 27.65

Football Skills
Blocking: 15.65
Catching: 17.65
Tackling: 62.43 (+2)
Throwing: 9
Carrying: 15.65
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
Change Direction: 3
Superior Vision: 3
Swat Ball: 2
Sticky Hands: 2
Closing Speed: 6

Hard Hitter Abilities
Wrap Up Tackle: 2
Diving Tackle: 2
Growl: 2
Big Hit: 4
Monster Hit: 1

Veteran Abilities
Long Reach: 7
Sure Tackler: 7
Zone Specialist: 7
 
Bladnach
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Originally posted by regoob2
Originally posted by chronoaug

Eh. Not a bad build but not all that efficiently built for lvls 60+ in the pros/wl


You dont think he be getting offers for the World League? Reallyz?


I meant in the future. By the time he's lvl 65, no the build won't be that great to where a top notch team would want him. As of right now the build is solid and will be a very effective dot the next few seasons. However, his ceiling is a bit lower than some of the more efficiently built dots meant to peak in the 60s lvl wise. He didn't mess up the build by any means, it's just another random safety though. With the Pros and AAA being pretty watered down at the moment, almost anyone who didn't completely butcher their build can probably play on a pro team as a lot of teams get desperate and need anybody at a position. If i was trying to run a good team, no i would glance past his lvl 65 build and move on
Edited by chronoaug on Dec 17, 2009 07:36:44
 
boognish
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Originally posted by chronoaug
Originally posted by regoob2

Originally posted by chronoaug


Eh. Not a bad build but not all that efficiently built for lvls 60+ in the pros/wl


You dont think he be getting offers for the World League? Reallyz?


I meant in the future. By the time he's lvl 65, no the build won't be that great to where a top notch team would want him. As of right now the build is solid and will be a very effective dot the next few seasons. However, his ceiling is a bit lower than some of the more efficiently built dots meant to peak in the 60s lvl wise. He didn't mess up the build by any means, it's just another random safety though. With the Pros and AAA being pretty watered down at the moment, almost anyone who didn't completely butcher their build can probably play on a pro team as a lot of teams get desperate and need anybody at a position. If i was trying to run a good team, no i would glance past his lvl 65 build and move on


Any suggestions, or just random criticism? Personally, I think he's going to be a hell of a good SS.
Edited by boognish on Dec 17, 2009 08:22:46
 
Golan
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Basicly he will be too poor in coverage for the top league (agi/jump/speed are all way below what you'd want at this point), but that doesn't mean it won't be a fun dot somewhere else. Nothing you can really do about it, you made this choice when you capped str/tackling early on.
 
boognish
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Originally posted by Golan
Basicly he will be too poor in coverage for the top league (agi/jump/speed are all way below what you'd want at this point), but that doesn't mean it won't be a fun dot somewhere else. Nothing you can really do about it, you made this choice when you capped str/tackling early on.


I completely disagree, but that's just one man's opinion. I'm building a SS, not a FS or CB. I just looked at chronoaug's SS (open build), and I wouldn't trade in Krazy for him, that's for sure. Too much emphasis on secondary attributes and speed, while neglecting the SS's primary attributes of strength and tackling, IMHO. Nice Vision though. He also focused solely on the Coverage Tree, while completely neglecting the Hard HItting tree. What he created, was a nice looking FS. lol.

Take a look at this link.
http://www.glbwiki.com/index.php?title=Major_and_Minor_Attributes

There's a reason players have certain attributes listed as major, and to build a quality player at that position, you'd be well advised to focus on those attributes first, as they will get much higher level gains throughout their career. By the time my SS reaches level 60, his speed will be over 100, which is plenty for a SS, his Vision will be past the 71 cap, his strength/tackling will be past the 68 cap, and his Agility will be at least to 60. But who am I to argue if everyone wants to build a CB to play all three positions in the secondary. More opportunities for a real SS.

Thanks for the feedback though; I always like to hear other opinions, even if I don't always agree.
 
Bladnach
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You SS will end up being relatively slow to most good SSs (including balanced ones). Your strength and tackling will never be "really high" and will just be middle of the pack or slightly higher than average (average for balanced SSs is like 65 i guess) which really isn't saying much because "average built" balanced SSs aren't anything to brag about. Your agility is very low, vision isn't that high, neither is jumping or anything really.

Basically it's a very run of the mill build where you just kinda evenly spread everything out every step of the way probably not going beyond the 60cap initially with any attribute which is terribly inefficient.

Your build is meant to peak at lvl 50 it seems. Which is cool because he's going to be a great build for similarly leveled teams. However, once better slowbuilds start adding SAs and getting minor things like stam/conf in the 45-50range between lvl 55-65, your build will be immediately surpassed.


There is nothing you really can do at the moment to "fix it" as the most important time of a build is the first 35 levels and having a good plan. Again, it's not a terrible build or anything but i think you drastically underestimate what good season 7 builds are. Your build wouldn't been good albeit still a little slow for a season 1 build. Wait until lvl 64 and then hitup the "players looking for teams" forum and compare some of the SS builds you see the top WL teams going after. I'm not trying to be mean but it's just how it is
Edited by chronoaug on Dec 17, 2009 09:47:42
 
Bladnach
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For example, i can build a SS that at lvl 60 could have 68/68 str/tkl like your guy but also 110speed, 80vision, and 70 agility and then the same supporting atts/SAs as you. It's just a matter of taking full advantage of the system bort has in place.

I also could build a SS underway who will surpass your strength and tackling by 10-15, be faster than your guy and have about the same agility/vision and still solid SAs and supporting atts
 
boognish
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Originally posted by chronoaug
You SS will end up being relatively slow to most good SSs (including balanced ones).


Speed is overrated for SS's. But we'll use level 60 as the evaluation mark. SS's get 0.17 points/level for their major attributes. I'm level 43 now. So I'll be level 60 in 17 levels. That means a natural gain of 2.89 points in Speed/strength/tackling/stamina/vision. So, my speed of 97.43 will raise naturally to 99.43. Plus, I'll get equipment boosts at level 48 and level 54, which will add eight more points to speed. Total speed by level 60 = 107.43. That certainly won't be as high as some players, whose agents are obsessed with speed, but certainly more than enough for a SS, IMO.

Originally posted by chronoaug
Your strength and tackling will never be "really high" and will just be middle of the pack or slightly higher than average (average for balanced SSs is like 65 i guess) which really isn't saying much because "average built" balanced SSs aren't anything to brag about.


Using the same methodology, I'll get the 0.17/level for strength and tackling as well. So I'll raise both naturally to 65.32. No equipment will be used for those attributes.

Originally posted by chronoaug
Your agility is very low, vision isn't that high, neither is jumping or anything really.


Agility is a minor attribute, so I only get 0.07/level for that, which is a natural gain of 1.19 in 17 levels, bringing my agility to 53.84. Vision will be up to 74.32 naturally. Jumping is not a key attribute for SS's, IMO, but training in jumping and confidence should allow me to get ~48 with both of those attributes.

Plus, I will have 85 SP points to distribute along the way, and my AEQ's in Big Hit, Closing Speed and Deflect Ball % will increase along the way.

So, after spending those 85 points, I expect to see my agility definitely up to the 60-65 range, my tackling/strength up in the 70-75 range, speed is fine at 108, stamina (which is a major attribute) at 60-65, and Vision ~80. Those are my major attributes. And for a SS, who should be designed to be able to both come up in run support and drop back in pass coverage, I think this kind of balance is key to this particular position.

I don't expect us to agree, but thanks for making me sit down and take a look at what's ahead. I feel good about Krazy's build, and have certainly seen worse builds playing in SA Pro, where I was an OC since season one.


Edited by boognish on Dec 17, 2009 10:45:16
 
Bladnach
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You saw worse season 1 builds but what was a solid season 1 build is a mediocre build for season 6 and beyond slowbuilds.

It's not really agreeing to disagree when i can create a player with the higher att/SAs in every single area just by building smarter.

Curious to why you don't think speed and jumping is good for SSs. Have you not watched WL games and seen the speed at which the SSs fly around the field covering the pass and the run?

The build isn't bad and i wasn't claiming that. It's just not very good when compared to good slowbuilds that also started season 7 and beyond (even more so now with the new rolling system but that doesn't count).

Again, wait until lvl 65 and look at the SSs that you see all the top WL teams going after in the players looking for teams forum and compare them to your own. There's a reason all the top teams are clamoring after them and the mediocre and rebuilding pro teams are going after the "lesser" builds.

 
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