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Forum > Position Talk > Safety Club > 16 in supervision too much?
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jroyal73
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With 2 AEQ pieces is it tooooo much.

edit Free Safety level 59
Edited by jroyal73 on Nov 10, 2009 19:17:40
 
The Kingpin
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Could be overkill? But that is IMO
 
DaMayan
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Probably.
Id rather have one in something that effects my movement like QC or Closing Speed.
 
bruiser 1234
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It is a little overkill, but not bad for the position. Closing Speed would be nice, but are hard to find. I was looking for one for my FS. but ended up getting 2 SV's. I had like 2 in it naturally at the time though, so I won't be to 16.
 
FatLoad
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It is too much, unless you really can't find any other equipment. The extra points from a piece of AE would have far more impact raising another useful SA up to 6 or 8 or 10. SA's might gain value as they climb over 10 or 12, but the difference is not significant compared to what you can get by raising up a different attribute.
 
regoob2
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No its not. Can never be to high. Bort never said anything past 10 or 15 has no additional effect.
 
Djinnt
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Originally posted by regoob2
No its not. Can never be to high. Bort never said anything past 10 or 15 has no additional effect.


Reduced effect.
 
AdamD210719
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I say it depends on how you think your player is doing. If he is doing good then why change anything? If you think he can do better you may want to go another route.
 
Bladnach
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We had a CB on our team with two pieces of SV making it i think 15-16 and he performed really poorly and sorta buggy. He removed one bringing it to i think 11 or 12 and he has been much better. I personally don't care for more than 12 (6natural, 1CE, 5aeq). No point in spending 4sp per level if you don't need to
 
Daedalus
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I've got +12 in SV on my L58 FS with 1 piece of +SV AEQ, and don't plan to raise it any more other than with AEQ upgrades. His vision is 86+ with bonuses (79+ natural), so he's a vision monster. I've had the chance to grab another +SV AEQ piece, but am happy with my +CS AEQ piece as my second piece.
 
Deezy Frost
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Two words:

FUCK NO!
 
Sooner_Nation
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I thought I read Bort saying SA's are only good with 10 and anything over would reduce the SA's effect?
 
Bladnach
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He specifically said that mostly for stuff like pump fake/juke/headfake and stuff that could cause the player to go on a super faking spree that would kinda break the system. I'm sure it's still there for other things like change direction, supervision and such but definitely not at the same rate. Also considering we don't have exact confirmation of SV's effects (though we know it is effective) it's hard to say. I certainly wouldn't take it to like 20 though. 10-12 is plenty. I'd rather have a change direction, closing speed, monster hit, or +% aeq depending on the build
 
boognish
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Originally posted by sooner_nation
I thought I read Bort saying SA's are only good with 10 and anything over would reduce the SA's effect?


Same here. I wouldn't take any SA past ten, personally.
 
Riggs_Inator
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You read a play .03 seconds faster than the other guy.

Better off having those extra 6-7 SA levels in something else imo.
 
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