(I posted this in robbs thread but I thought it could use some discussion here to avoid clogging that thread)
Passing Correction,
Fixing passing is a very hard thing to do and cannot be done solely with pee-wee in mind, if we start opperating under separate sim rules from the rest of GLB we will cut off our flow of new players and pee-wee will die.
The root of the problem is that WRs have always had a steeper learning curve than the other positions and QBs just got the same treatment in this seasons sim.
The Idea of a special piece of EQ has some intelligence behind it, but would be cumbersome and wierd, and no one would go for it outside of pee-wee.
I propose this:
All WRs (all not just pw) start out with a fixed bonus to catch ball %, all QBs start with a fixed % bonus to pass quality and accuracy. Every time you level up, that bonus goes down until it is gone completely when you hit level 21. This will help all the lower levels have some form of passing game while they are getting their attributes up and by the time they hit 21 they can stand on their own two feet. The gradual nature or the dropoff would prevent any shocking declines in performance.
Example:
It would work like +% AEQ or VA.
WR starts with +30% catch ball chance, they lose 1.5% every level. The % would be set at something where a WR will still drop 30-40% of the balls, but not 60-70%. (I don't know what the exact numbers are/should be)
The QBs would have the same effect on their accuracy/throw quality. Set it at a number where he can be accurate 60-70% of the time, if 1/3 of them get dropped you have a nice realistic 40%ish completion that OCs can work with and DCs can enjoy trying to stop.
This Idea would help all lower level teams complete passes without creating any problems upstairs.
Passing Correction,
Fixing passing is a very hard thing to do and cannot be done solely with pee-wee in mind, if we start opperating under separate sim rules from the rest of GLB we will cut off our flow of new players and pee-wee will die.
The root of the problem is that WRs have always had a steeper learning curve than the other positions and QBs just got the same treatment in this seasons sim.
The Idea of a special piece of EQ has some intelligence behind it, but would be cumbersome and wierd, and no one would go for it outside of pee-wee.
I propose this:
All WRs (all not just pw) start out with a fixed bonus to catch ball %, all QBs start with a fixed % bonus to pass quality and accuracy. Every time you level up, that bonus goes down until it is gone completely when you hit level 21. This will help all the lower levels have some form of passing game while they are getting their attributes up and by the time they hit 21 they can stand on their own two feet. The gradual nature or the dropoff would prevent any shocking declines in performance.
Example:
It would work like +% AEQ or VA.
WR starts with +30% catch ball chance, they lose 1.5% every level. The % would be set at something where a WR will still drop 30-40% of the balls, but not 60-70%. (I don't know what the exact numbers are/should be)
The QBs would have the same effect on their accuracy/throw quality. Set it at a number where he can be accurate 60-70% of the time, if 1/3 of them get dropped you have a nice realistic 40%ish completion that OCs can work with and DCs can enjoy trying to stop.
This Idea would help all lower level teams complete passes without creating any problems upstairs.






























