How useful is fake chance? By the price tag it must be good.
bvb24
offline
offline
Originally posted by bvb24
Does the fake chance percentage only apply to the head fake and juke SA's?
nevermind, found it in the wiki.
Does the fake chance percentage only apply to the head fake and juke SA's?
nevermind, found it in the wiki.
dragon2o00
offline
offline
i read the wiki but still can't quite understand if this type of eq is worthwhile. does the % increase with each upgrade? does the effectiveness of the eq depend on the SA's in the receiver?
whoshotjr
offline
offline
Originally posted by dragon2o00
i read the wiki but still can't quite understand if this type of eq is worthwhile. does the % increase with each upgrade? does the effectiveness of the eq depend on the SA's in the receiver?
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
Biggest issue with WR is catching the ball in enough space to actually execute a fake.
i read the wiki but still can't quite understand if this type of eq is worthwhile. does the % increase with each upgrade? does the effectiveness of the eq depend on the SA's in the receiver?
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
Biggest issue with WR is catching the ball in enough space to actually execute a fake.
veepee
offline
offline
Originally posted by whoshotjr
The effectiveness of the EQ does depend on the SA's to some extent.
Yep, as I understand it, the +% chance equipment/VAs act as a multiplier for your base chance to do some activity, i.e., total chance = base chance * (1 + modifier).
So, I *think* this is how it works: if you have a 50% chance to fake someone, adding a +10% piece of fake eq makes your chance 55% (total chance = .5 * 1.1), not 60%. Put slightly differently, if you have a 0% base chance to do something (which is never really the case, but illustrates the point), the +10% fake chance eq is worthless (total chance = 0 * 1.1 = 0). Similarly, if your base chance is extremely low (i.e., a WR without high agil and meaningful points in the relevant SAs) adding fake chance % eq isn't going to do much.
Anyone care to confirm/deny/modify?
The effectiveness of the EQ does depend on the SA's to some extent.
Yep, as I understand it, the +% chance equipment/VAs act as a multiplier for your base chance to do some activity, i.e., total chance = base chance * (1 + modifier).
So, I *think* this is how it works: if you have a 50% chance to fake someone, adding a +10% piece of fake eq makes your chance 55% (total chance = .5 * 1.1), not 60%. Put slightly differently, if you have a 0% base chance to do something (which is never really the case, but illustrates the point), the +10% fake chance eq is worthless (total chance = 0 * 1.1 = 0). Similarly, if your base chance is extremely low (i.e., a WR without high agil and meaningful points in the relevant SAs) adding fake chance % eq isn't going to do much.
Anyone care to confirm/deny/modify?
Edited by veepee on Oct 28, 2009 14:08:34
Punker2p2
offline
offline
Originally posted by
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
You do not get a 2% with *every* upgrade. I believe it's every other upgrade.
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
You do not get a 2% with *every* upgrade. I believe it's every other upgrade.
ajunior148
offline
offline
Originally posted by Punker2p2
Originally posted by
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
You do not get a 2% with *every* upgrade. I believe it's every other upgrade.
I have a WR with +5% Break Tackle Chance, +2 Vision and every time I have upgraded the piece it has gone up +2%.
Originally posted by
You get a +2% increase each upgrade. The effectiveness of the EQ does depend on the SA's to some extent.
You do not get a 2% with *every* upgrade. I believe it's every other upgrade.
I have a WR with +5% Break Tackle Chance, +2 Vision and every time I have upgraded the piece it has gone up +2%.
monsterkill
offline
offline
Originally posted by whoshotjr
You get a +2% increase each upgrade.
this is correct
SAs on AEQ are every other upgrade,
percentages go up 2% with every upgrade
You get a +2% increase each upgrade.
this is correct
SAs on AEQ are every other upgrade,
percentages go up 2% with every upgrade
sjkiller81
offline
offline
Hb forum has a guy claiming his Break tackle AEQ on his WR is helping his WR spin and break tackles like crazy. Can you confirm ajunior? Is break tackle better AEQ option than Fake chance??????
LehmanCM
offline
offline
Well spin actually is a break tackle move and it relies more on strength and carrying than it does on speed/agi unlike the other SA's in the speed back category.
You are not logged in. Please log in if you want to post a reply.






























