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Forum > Position Talk > D Line Club > Wall vs Strong Base
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I've got both on my Strength-Heavy containment DE, and I've been leaning towards Strong base more than Wall. About 2-1.

Anybody have any insight into which is more effective? Honestly, they both sound like about the same thing.

The goal is accomplished, as he basically never gets pushed back, even with two guys on him, Just didn't know if anybody had more experience with these, and had developed a preference.
 
Homage
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Strong Base = Pass Plays...

Wall = Run Plays...
 
MazzaL
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when i added Strong base to my old DE his stats improved a lot however i never tested Wall
 
BiggerBlue
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Originally posted by MazzaL
when i added Strong base to my old DE his stats improved a lot however i never tested Wall


Make sure his stats improved not because he's facing weaker opponents. I padded one of my DE's SB to 6 and I see zero improvement.
 
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For my containment guy, I cranked Strong Base up to 11, and maxed out Heavyweight, once adding SPs to strength became inefficient.

He gets a ton of pancackes, which is awesome, and about all I was looking for. Never gets pushed around, either, he holds his ground, pancakes the blocker(s), or collapses the pocket.

So if that's what you are looking for, I'd recommend it.

I just wasn't sure what the difference between that and wall was.

So wall only kicks in on running plays, and SB only on pass plays? But they both accomplish the same thing, in their respective scenarios?
 
BiggerBlue
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Originally posted by mdp sack attack
For my containment guy, I cranked Strong Base up to 11, and maxed out Heavyweight, once adding SPs to strength became inefficient.

He gets a ton of pancackes, which is awesome, and about all I was looking for. Never gets pushed around, either, he holds his ground, pancakes the blocker(s), or collapses the pocket.

So if that's what you are looking for, I'd recommend it.

I just wasn't sure what the difference between that and wall was.

So wall only kicks in on running plays, and SB only on pass plays? But they both accomplish the same thing, in their respective scenarios?


Not really the same, Wall prevents your DT/DE to get push backwards during rushing plays, which can be handy when you are looking for tons of TFL stats


 
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ok sure, but then what does Strong Base do on passing plays?
 
BiggerBlue
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Originally posted by mdp sack attack
ok sure, but then what does Strong Base do on passing plays?


Strong Base assists in bullrush (directly pushing the blocker out of the way, possibly assist in reverse-pancake as well). Shed Block assists in evasive rush.


 
cannoncocker
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Just because the SA is in one tree or the other doesn't mean it only work with that type of play. with the descriptions of them the difference would be that on any play one keeps you from being pushed back, and the other help you push them back. So strong base can still help you push a blocker into the back field during a rushing play. If you get doubled alot then wall may be a better choice. I would probably take strong base one a first piece of AE because you'll pump wall just so you can pump it. You'll effect both SA's with an emphasis on the one higher up the SA tree
 
BiggerBlue
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Originally posted by cannoncocker
Just because the SA is in one tree or the other doesn't mean it only work with that type of play. with the descriptions of them the difference would be that on any play one keeps you from being pushed back, and the other help you push them back. So strong base can still help you push a blocker into the back field during a rushing play. If you get doubled alot then wall may be a better choice. I would probably take strong base one a first piece of AE because you'll pump wall just so you can pump it. You'll effect both SA's with an emphasis on the one higher up the SA tree


No, it's not based on tree, but information once posted in General Forum by a GLB insider.

But you may of course don't believe that and stock points in Wall at your liking and wishing that it helps you passrush the QB.
 
Jazzpelli
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Originally posted by cannoncocker
Just because the SA is in one tree or the other doesn't mean it only work with that type of play. with the descriptions of them the difference would be that on any play one keeps you from being pushed back, and the other help you push them back. So strong base can still help you push a blocker into the back field during a rushing play. If you get doubled alot then wall may be a better choice. I would probably take strong base one a first piece of AE because you'll pump wall just so you can pump it. You'll effect both SA's with an emphasis on the one higher up the SA tree


actually, certain SAs will not fire depending on the play. Run block SA does not fire on passing plays. Wall is great for running plays but I don't think it fire on passing plays. My NT has a wall AE piece and on running plays, its impossible to push him backwards but on passing plays, I do notice that he can be pushed backwards by the blocker.
 
Homage
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IT has been stated by Bort that strong base activates on pass plays ONLY and wall is for RUN PLAYS only.
 
cannoncocker
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Originally posted by BiggerBlue
No, it's not based on tree, but information once posted in General Forum by a GLB insider.

But you may of course don't believe that and stock points in Wall at your liking and wishing that it helps you passrush the QB.


At no point did I post that wall will help your pass rush, but thanks for playing...

Originally posted by Jazzpelli
actually, certain SAs will not fire depending on the play. Run block SA does not fire on passing plays. Wall is great for running plays but I don't think it fire on passing plays. My NT has a wall AE piece and on running plays, its impossible to push him backwards but on passing plays, I do notice that he can be pushed backwards by the blocker.


There SA's that say what plays they specifically work during, like run block, pass block, diving catch and Wall. Strong base lacks one of those specific descriptors...

Originally posted by misled
IT has been stated by Bort that strong base activates on pass plays ONLY and wall is for RUN PLAYS only.


Do you have a link to that? I know GLB has problems with logic and easy answers, but why would strong base be mid way up a DE's containment tree if it won't work during rushing plays? Why wouldn't it get put into the pass rusher tree?




Edited by cannoncocker on Oct 21, 2009 02:35:54
 
cannoncocker
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Couldn't actually find the Bort post but here a mods post. starts at the bottom and continues for the rest of the post. You get a Bort said without Bort saying. Other than that you get people lost as to why its in the containment tree and when it works, and some of them are GLB Addicts. So if anyone has a better post to look at please share
 
monsterkill
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from a sticky on the general forums, the thread about the blocking stun effect
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504
Originally posted by tpaterniti

Wall (DT/DE): This ability prevents a D-lineman from being pushed backwards on rushing plays and works best when the D-lineman has very high Strength. This ability adds a bonus to the D-lineman’s Strength. It is only active on rushing plays.
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Strong Base (DT/DE): This ability allows the D-lineman to use his Strength to push a blocker backwards and even totally out of his way. This ability works best with a D-lineman who has very high Strength (i.e. one who is much stronger than his opponent). From Bort: [It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.
 
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