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Forum > Position Talk > WR Club > The 68 rule* (Copyright Mob-6)
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Mob-6
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There is no reason to raise any WR attribute past the 3rd cap with SP. Discuss.

 
The_Jonas
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Originally posted by Mob-6
There is no reason to raise any WR attribute past the 3rd cap with SP. Discuss.



This could be said for any position that does not get a .4 or higher on natural gains, but I don't agree with it.

Speed is the only attribute I'd take over the 68 cap for a WR though.
 
whatje
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i think you could take both speed and agility over 68 justifiably on a receiver
 
dviss1
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Why not take spd/agi to the 74 cap? It will take longer to round the build out BUT you will be fast and AGILE.
 
venomhonda
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I agree on the Speed only. Take agility to the 3rd cap with a 99% fill and let the increments do the rest. My lvl 31's are currently at 71 agility doing it that way
 
Mob-6
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Originally posted by The_Jonas
This could be said for any position that does not get a .4 or higher on natural gains, but I don't agree with it.

Speed is the only attribute I'd take over the 68 cap for a WR though.


Why would you take speed over it though? I haven't seen speedsters out perform more balanced builds. If people would build balance builds correctly, they will be the best in the game.
 
Mob-6
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Originally posted by dviss1
Why not take spd/agi to the 74 cap? It will take longer to round the build out BUT you will be fast and AGILE.


Why waste those 32 points? It isn't going to add ANY noticeable performance difference to the build. You are talking 32 SP to have such a small fractional increase that it isn't worth it. You will get a LOT more benefit from taking FS, QC, or HF from 0-10 with those points.
 
Mob-6
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Originally posted by whatje
i think you could take both speed and agility over 68 justifiably on a receiver


How do you justify it? Why wouldn't you want to have a balance build with much higher catching %s just as explosive as a guy who has invested all his points in speed and agility, but can't catch?
 
Viscount
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Not raising any attribute over 68 including or excluding speed would just lead to boring averagely similar builds.
 
The_Jonas
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Originally posted by Mob-6
How do you justify it? Why wouldn't you want to have a balance build with much higher catching %s just as explosive as a guy who has invested all his points in speed and agility, but can't catch?


I don't really have this problem
 
Mob-6
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Yes, but if you had less speed/agility and more ancillary SAs or attributes you'd be doing just as well, but with a higher catching %. When are you moving your guy to Pro? I'm interested to see if and how much of a catching % drop of there is for you.
 
Jack Del Rio
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Originally posted by Mob-6
There is no reason to raise any WR attribute past the 3rd cap with SP. Discuss.



Oh there's definitely a reason to, like if you want to build a 130+ speed speedster and actually know what you're doing (tbh I wouldn't create another speed WR if I didn't plan on taking speed over 130 by level 56), but you're right, I've seen WR builds that are great with no attribute over 73 including equipment bonuses. The key is SAs. It's really not for everyone to try to attempt to build, I think people are better off creating a speedster and failing thinking their 110 speed is blistering, and then go into this well-rounded possession build with a feel for things. There aren't too many people who will know what SAs to go with though, but the WRs Mob-6 is talking about are very dangerous at the Pro and WL level because they can catch just about everything on the highest leveled players in the game and break tackles of the highest leveled players in the game.
 
whatje
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Originally posted by Mob-6
How do you justify it? Why wouldn't you want to have a balance build with much higher catching %s just as explosive as a guy who has invested all his points in speed and agility, but can't catch?


you can make a build with 74 speed, 74 agi, and still have really high catching, 60 cap on vision, capped peripherals, and some SAs. whether it's more effective or not is hard to really hard to demonstrate well, but i don't believe that only one build type is viable.

i think you're probably right that balanced receivers are the strongest, but definitely not the only route imo.
 
The_Jonas
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Originally posted by Mob-6
Yes, but if you had less speed/agility and more ancillary SAs or attributes you'd be doing just as well, but with a higher catching %.


There are many ways to build a good WR, but this statement is a bit speculative. My WR has a career catching % around 70 and is always the most targeted on any of his teams.

He's also a rather balanced player. He just has speed into the 6:1 cap. I dunno if he would do better with less speed and more SA's/vision/jumping/catching

Originally posted by Mob-6
When are you moving your guy to Pro? I'm interested to see if and how much of a catching % drop of there is for you.


Beats me. I've got a few pro offers on the table actually, but at lvl 53 he's just a project player who would take up the #5 spot. Next season he might be able to land a job in the top 3, but I like the team he's on. Hopefully they do well enough to get promoted.

Edited by The_Jonas on Aug 23, 2009 22:08:45
 
Djinnt
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My WR will be the best in the game one day. Feel free to quote me.
I took his agility to the fourth cap in order to balance it out with speed, which was taken to the third and auto leveled to 74 by the time agility got there.
 
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