Looking for some insight please!
boldtroll
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I kinda get how to set them up, just pick what plays you want and what % you want.
So more like how do they apply it to their game plan...
So more like how do they apply it to their game plan...
Dub J
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I just put them in my OAI under various inputs like any other output along with individual plays that I don't want bundled in a package.
Sweet T
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OK, say you make two packages of rushing plays, one is for inside rushes and the other is for outside rushes.
and you put 5 plays in each of those packages.
Then you set up your rushing OAI and here is how it'll work.
Input set up- 1st & 10 (Rushing)
Output #1- 50% Outside rushing package.
Output #2- 50% Inside rushing package.
first the sim will pick one of the packages, then it will trigger one of the 5 plays into the game.
basically, it's randomize your game-plan easier rather than placing 10 outputs for those 10 total plays.
and you put 5 plays in each of those packages.
Then you set up your rushing OAI and here is how it'll work.
Input set up- 1st & 10 (Rushing)
Output #1- 50% Outside rushing package.
Output #2- 50% Inside rushing package.
first the sim will pick one of the packages, then it will trigger one of the 5 plays into the game.
basically, it's randomize your game-plan easier rather than placing 10 outputs for those 10 total plays.
ericb45696
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ok, can anyone with math skills explain to me how this is actually going to change the percentages at all? I mean.. there is no difference in the percentages of each type of play in the example above..correct? just that they are grouped into the packages?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
quickrch
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Originally posted by ericb45696
ok, can anyone with math skills explain to me how this is actually going to change the percentages at all? I mean.. there is no difference in the percentages of each type of play in the example above..correct? just that they are grouped into the packages?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
second (I think). I like it for managing situations...
ok, can anyone with math skills explain to me how this is actually going to change the percentages at all? I mean.. there is no difference in the percentages of each type of play in the example above..correct? just that they are grouped into the packages?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
second (I think). I like it for managing situations...
DiMo28
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The purpose of packages is to group plays in one spot instead of several spots throughout your AI.
dfoke
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I may be missing something, but after reading this, it really doesn't seem like it is worth the time setting up "AI packages".
Forbin
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Originally posted by dfoke
I may be missing something, but after reading this, it really doesn't seem like it is worth the time setting up "AI packages".
I've been using a package I call "Backfield Potpourri", which I change each game. It's basically a short list of HB & FB plays, both passes and rushes, that I've scouted out and think will work well in the next game.
I use another one that I change each game called "Run Focus". This is an even shorter list of plays, all runs, that I believe will be the "Bread and Butter" of our rushing attack for that game.
Another great use is to group short yardage plays together, and set your AI up so that those plays only get called when you specifically call for the package. An example of this would be both of the Singleback dive plays, and the FB short plays, as well as most TE short and WR short plays. Some of them can go for more than a couple yards, but generally only against a badly positioned defense, especially in the case of the singleback dives. They're very quick hitting, and with a proper power back, it's pretty easy to get 1-2 yards even against a solid D-Line.
I may be missing something, but after reading this, it really doesn't seem like it is worth the time setting up "AI packages".
I've been using a package I call "Backfield Potpourri", which I change each game. It's basically a short list of HB & FB plays, both passes and rushes, that I've scouted out and think will work well in the next game.
I use another one that I change each game called "Run Focus". This is an even shorter list of plays, all runs, that I believe will be the "Bread and Butter" of our rushing attack for that game.
Another great use is to group short yardage plays together, and set your AI up so that those plays only get called when you specifically call for the package. An example of this would be both of the Singleback dive plays, and the FB short plays, as well as most TE short and WR short plays. Some of them can go for more than a couple yards, but generally only against a badly positioned defense, especially in the case of the singleback dives. They're very quick hitting, and with a proper power back, it's pretty easy to get 1-2 yards even against a solid D-Line.
Minarets36
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Originally posted by ericb45696
ok, can anyone with math skills explain to me how this is actually going to change the percentages at all? I mean.. there is no difference in the percentages of each type of play in the example above..correct? just that they are grouped into the packages?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
From the example given earlier, if you have 2 packages with 5 plays each, you have 10 plays. Under the old system, you needed 10 different AI outputs to trigger those 10 plays.
Now, you have them grouped into two packages, you only need 2 AI outputs for those 10 plays instead of 10 AI outputs. So in theory, if you still had 10 AI outputs, but used packages instead of individual plays, and if you kept 5 plays per package, you now have 50 possible plays instead of 10.
ok, can anyone with math skills explain to me how this is actually going to change the percentages at all? I mean.. there is no difference in the percentages of each type of play in the example above..correct? just that they are grouped into the packages?
or is it's only purpose to make it easier to group plays by package rather than have to go in and change percentages when you want to switch things around ?
From the example given earlier, if you have 2 packages with 5 plays each, you have 10 plays. Under the old system, you needed 10 different AI outputs to trigger those 10 plays.
Now, you have them grouped into two packages, you only need 2 AI outputs for those 10 plays instead of 10 AI outputs. So in theory, if you still had 10 AI outputs, but used packages instead of individual plays, and if you kept 5 plays per package, you now have 50 possible plays instead of 10.
Minarets36
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The main advantage of the packages is to minimize the outputs on the AI and/or to better manage a large amount of play selections.
trazer
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The main advantage for me is when i want to use my FB as a blocker or if i want to use my HB in the FB spot as a receiver.
I "package" my WR/TE/HB/FB (4 different packages) that have the FB blocking in one..and the plays with the FB going out in a route in a diff one. Then i make sure the correct player is in on the right plays.
Before if i wanted certain players in on certain plays i had to call a specific play every single time instead of calling just Med WR pass. Because then i didnt know if the FB was blocking or going out.
I "package" my WR/TE/HB/FB (4 different packages) that have the FB blocking in one..and the plays with the FB going out in a route in a diff one. Then i make sure the correct player is in on the right plays.
Before if i wanted certain players in on certain plays i had to call a specific play every single time instead of calling just Med WR pass. Because then i didnt know if the FB was blocking or going out.
dfoke
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thanks guys. Still trying to make sense of it all. I think I just need to mess around with it all.
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