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Forum > Goal Line Blitz > Tactics Discussion > Auto Tactics Adjustment Question
JazzMaster
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When this option is enabled what is the effect?

What specifically does the computer key in on and change? Formations that aren't working? Certain passing play's? Run vs Pass success?

Or does it only adjust the %'s of the outputs that I have assigned?

In another thread on the main forum there is a discussion going over similar things but I thought I'd bring this question over here.
 
JazzMaster
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no love?
 
ericb45696
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it will adjust the % of the plays you already have in the AI to ones that either already have shown to work or ones that haven't been tried yet VS ones that have been shown to not be working.

it has usually been a setting most teams have set to 0 or "off" to avoid any deviation from a gameplan, but I'm starting to think it might actually be an effective tool if used properly.

it just adjusts the percentage, and I think most people used to think it did something different than what Bort has said it actually does. or to use your words.. yes.. it only adjust the %'s of the outputs that you have assigned.
Edited by ericb45696 on Aug 17, 2009 19:14:31
 
JazzMaster
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Yeah, I always thought it was going to deviate in such a way that fundamentally changed my gameplan. Not that it was going to just change the percentage's on the outputs that I already assigned. I think I may start experimenting with it a little.
 
CinTex
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I am trying to find out what how many plays define these terms....

Very Quickly
Quickly
Medium
Slowly
Very Slowly

Does anyone know?....
 
Forbin
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Originally posted by CinTex
I am trying to find out what how many plays define these terms....

Very Quickly
Quickly
Medium
Slowly
Very Slowly

Does anyone know?....


Bort does.
 
CinTex
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I think now instead of plays it could be percentages..... hopefully we'll know more in the next couple of days.....





Edited by CinTex on Aug 18, 2009 18:45:04
 
CinTex
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Originally posted by CinTex
So... If I have 5 Outputs for my Input,... all at 20%

...and the first time the Output fires the play is a failure.... what happens?

If Output A fails, is a % subtracted from Output A and held until the Input fires again and a successful play is executed?... and then after a successful play that % that was held earlier is added after a good play?....

or after Output A fails is a % subtracted and then immediately divided between the remaining plays.......


Also.... If a play inside of a package fails.... does the % adjusted come from that Package Input... or the play % inside the package?





 
CinTex
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Originally posted by CinTex
Also, is there anyway we can get an after game report showing what the final tallies were?....


 
ericb45696
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Originally posted by CinTex
I think now instead of plays it could be percentages..... hopefully we'll know more in the next couple of days.....







it is percentages. it wont change or add plays that arent there or set to 0. but if one is set to anywhere from 1-99% it might change that.

so at least you can just set certain outputs to 0% to turn them off completely and not worry about the auto-adjust changing it to include that output.


and the only way to tell after a game would be to look at something decisive, like an output that only had 2 plays you could easily differentiate and maybe both set to 50 %.

then look at how many times each one ran and if one ran twice as much as the other you could look at how much you set the auto-adjust for and say.. OK, it adjusted this quickly and here is the result

??

make sense? I'm not 100% but it makes sense to me,haha.
 


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