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mcnulty
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Is it more beneficial for Exact Route Running or Creative Route Running? Or is it the same?

To put it in context. If I have a guy with 105 Speed, 74 Agility and 5 in Route Running what'd be the best Route Running tactic?
 
wontgodown
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i would go creative, but its pretty much preference imo (i could be horribly wrong). also you need at least softcapped vision for it to be effective i believe though
 
joeyjojok
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So with going with this same question i should be on creative as well?????

102 speed
78 agility
8 RR - 9 FS - 9 CC
 
Cornflakez
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with 100 speed, 60 agi and 3RR my player played alot better on creative. route running got me nowhere
 
ericb45696
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wow. um.. what is your QB doing and what does your OC think? if the OC doesn't have a good answer and cant explain because of the QB build, then it really wont matter IMO.
 
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Bumped, because I'm interested in more feedback regarding this topic.

My receiving TE will soon (start of next season) have 2nd capped catching, 2nd capped vision, and 2nd capped agility--should I transition towards "Creative" route running? He'll be level 32 at that point and have +5 in RR.
 
drakeborn
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Originally posted by Larry Roadgrader
Bumped, because I'm interested in more feedback regarding this topic.

My receiving TE will soon (start of next season) have 2nd capped catching, 2nd capped vision, and 2nd capped agility--should I transition towards "Creative" route running? He'll be level 32 at that point and have +5 in RR.


No, not nearly enough agility.
 
mitch138
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it depend on your receiving style.

Creative route running means he will dance before he goes on his route, so it will take longer for him to get to where he needs to be. exact means he just strictly run the route.
 
Mob-6
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Originally posted by Larry Roadgrader
Bumped, because I'm interested in more feedback regarding this topic.

My receiving TE will soon (start of next season) have 2nd capped catching, 2nd capped vision, and 2nd capped agility--should I transition towards "Creative" route running? He'll be level 32 at that point and have +5 in RR.


If you have fake SAs like HF and Juke, they will increase your chance of breaking open on creative so that is the time to use Creative RR. Or if you have really high agility.
 
RobertRJS
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you want over 75 agility before you think of RR and really over 80, imo.
 
LehmanCM
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I am also curious about this as well. Was thinking about pumping up route run to 10 on my speed WR who already has high first step and then obviously setting tactics to run exact route because I figured with high speed/fs/route run this would give a pretty big bonus to getting seperation on CBs. If anyone has tried this already with a higher level Speed WR and could let me know/pm me their results I would appreciate it.
 
Viscount
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Originally posted by RobertRJS
you want over 75 agility before you think of RR and really over 80, imo.


Seriously, why would you want that much agility if you're getting Route Running high?
 
jewness
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Originally posted by Viscount
Seriously, why would you want that much agility if you're getting Route Running high?


good question as you could save SPs by focusing on high agility OR high RR. however, does that suggest you think high agility would not supplement high RR and make it more effective?
 
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Originally posted by jewness
good question as you could save SPs by focusing on high agility OR high RR. however, does that suggest you think high agility would not supplement high RR and make it more effective?


 
RobertRJS
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Originally posted by Viscount
Originally posted by RobertRJS

you want over 75 agility before you think of creative RR and really over 80, imo.


Seriously, why would you want that much agility if you're getting Route Running high?


that's not what i meant. i bolded the word i accidentally forgot to include in that statement. I think it makes sense now, lol.
 
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