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Forum > Position Talk > HB Club > AEQ for Elusive/Super-elusive
Steeler2206
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Hey guys, I started a thread a while back asking for opinions on what works best for super-elusives and i've got another topic i would like some wisdom on now please

Basically-I've gotten speed to the 3rd cap, I shall soon have agility there at start of the next season, and then i can move onto other attributes, namely carrying.

What im wondering is- what do you feel is the best combo of AEQ for a elusive/super-elusive guy?

I seem to have gotten lucky: I have a quick cut piece and just now i rolled my SECOND Spin piece. Now this SA says it relies on high agility [which i will have] and i hear also high carrying, which i will also have eventually. So is this good for me to have rolled a second piece? Because wont it save me having to dump loads into the SA tree to actually get to spin at the end?
 
Steeler2206
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bumped for wisdom
 
whatje
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fake % chance and either juke or spin eq or another fake % chance. +3 attribute ones combined with any of those are great
 
Steeler2206
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ah ok, i hadn't even really considered the % ones tbh, i've probably passed up some good ones of those on my searches
 
drakeborn
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Originally posted by Steeler2206
ah ok, i hadn't even really considered the % ones tbh, i've probably passed up some good ones of those on my searches


Most agents vastly undervalue the % chance pieces.
 
Steeler2206
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lol well i guess that makes me feel a little better then what would you do yourself if you had 2 spin pieces and 1 quick cut, would you stick with them or sacrifice one for a % chance piece? If so which piece would yov sacrifice?
 
whatje
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i'm whatever on QC
 
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IMO what works best for super vision is... no super vision.
 
Squab
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I'm a Quick Cut fan myself, but when spin is high, i mean like 8-10+ is can be very effective, but at this point in your build, I might just keep it with QC.
 
whatje
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Originally posted by Squab
I'm a Quick Cut fan myself, but when spin is high, i mean like 8-10+ is can be very effective, but at this point in your build, I might just keep it with QC.


why? if you have 80+ agility (which you probably should) QC isn't that huge of a benefit from everything i've heard. i could always be wrong though
 
Djinnt
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Originally posted by whatje
why? if you have 80+ agility (which you probably should) QC isn't that huge of a benefit from everything i've heard. i could always be wrong though


My DE is going to have over 100 agility probably and I'm still getting quick cut AEQ on her.
 
whatje
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i would argue that's not a huge benefit either...a DE is also different than a HB, though, more side to side stuff
Edited by whatje on Aug 6, 2009 14:41:48
 
Djinnt
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true. I think it will help quite a bit though
if I need to make an immediate 90 degree or more cut (which is likely as a DE) I don't think almost any amount of agility will help you retain full speed (assuming I'm at full speed by then.) Quick cut is just a little bonus for getting that much closer.
HBs making more than a 90 degree turn would probably be stupid and counterproductive.

I guess the difference is some guys think a lot of agility = always make perfect cuts
I think a lot of agility = make better cuts
and you'll never do it perfectly.
/shrug
Edited by Daddy Warbucks on Aug 6, 2009 14:46:32
 
whatje
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jah i get what you're saying. i actually agree, you'll never reach perfect. it's just for me, after like 85 agility or so for an HB, the QC isn't necessary. you'd still gain by pumping it higher, but there's probably other atty's you would want to hit at that point (SAs, confidence, vision, etc) might be able to do a straight test on it, but i'm not really that patient tbh lol
Edited by whatje on Aug 6, 2009 16:17:51
 


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