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Forum > Position Talk > TE Club > Build + EQ ideas for a blocking TE.
Agracek
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Cheers guys,

Im open for suggestions how to get on with my TE. I know its pretty early at level 7, but Ive decided to plan well ahead.

My idea is to make him a sort of a lead blocker, specialised on clearing way for HBs on outside runs.
The dream-play consists of my TE bringing down 2 tackling threats => likely TD.

The main questions are:
1) is 3crd ap STR enough?
2) blocking - should I go for 2nd cap at all? or should I go for 1st cap and then eventually finish 2nd cap at later levels?
3) what ratio of speed - agi - vis would you suggest?
4) which SA should I look for in my piece of AEQ? Im really not sure on this one
5) order of capping - STR 3rdcap - BLK 1st cap - ? - ?

Attributes
Physical Attributes
Strength: 72 (62 natural)
Speed: 11.02
Agility: 13.02
Jumping: 8
Stamina: 11.02
Vision: 16
Confidence: 11.02

Football Skills
Blocking: 22
Catching: 15
Tackling: 11.02
Throwing: 8
Carrying: 11.02
Kicking: 9
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 0
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 0
Sticky Hands: 0
Quick Cut: 0
Cover Up: 0
Lower the Shoulder: 0
Edited by Agracek on Jul 9, 2009 14:52:29
 
Jack Del Rio
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Originally posted by Agracek
Cheers guys,

Im open for suggestions how to get on with my TE. I know its pretty early at level 7, but Ive decided to plan well ahead.

My idea is to make him a sort of a lead blocker, specialised on clearing way for HBs on outside runs.
The dream-play consists of my TE bringing down 2 tackling threats => likely TD.

The main questions are:
1) is 3crd ap STR enough?
2) blocking - should I go for 2nd cap at all? or should I go for 1st cap and then eventually finish 2nd cap at later levels?
3) what ratio of speed - agi - vis would you suggest?
4) which SA should I look for in my piece of AEQ? Im really not sure on this one
5) order of capping - STR 3rdcap - BLK 1st cap - ? - ?


1) Nah, not really enough. I'd take it to the 4th or even the 5th.
2) You can get by with low blocking against crummy players and typically before level 50, but you will get absolutely manhandled at higher levels with only 60-something blocking when you're supposed to be holding onto developed DEs. Even good LBs will frustrate you with less than 70 blocking @ 50+.
3) speed: end up at 3rd cap, you don't really need any more thanks to the outside blocker VA allowing us to run around like madmen. agility: end up at 4th cap (4th cap will tide you over for a very long time with a piece of equipment in it, eventually you might want to 5th cap it so you can move that equipment over into strength (or keep it for some mad agility, whatev. the more the better))
4) Pancake, with at least +1 relevant attribute bonus.
5) I'd cap block asap, then vision, then second cap block, then 3rd cap strength, 3rd cap block, then 4th cap strength or even 5th cap it if you want. it really only needs to "end up" at the 5th cap and you'll be set for life, which means you could just 4th cap it and ride the gains to close to the 5th cap when you're ready to add more into it later on.
 
LostPeon
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1) 3rd, maybe 4th if you want.
2) Don't ignore blocking. It is important.
3) Agility > Speed, but not too much of a disparity.
4) Pancake and Run Block
5) Strength to 3rd or 4th cap, cap blocking, cap vision, second cap blocking, cap agility, cap speed, keep working agility, then speed.
 


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