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Forum > Pee Wee Leagues > What is the advantage and point of having a team of other human players?
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maemae
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There seems to be no advantage at all. The advantage goes to the sole owner and his own created players. It looks like in peewee you can just own a team, spend $60 for flex points, fill out the roster with your own players and be successful in Peewee.
So somebody please tell me the advantage of having a roster with other players when some dude can win every game and not have complaints about anybody getting the ball because his QB he created get the ball 100% of the time and everyone of his players are on the same page. What's the point of Recruiting?
 
RevZempoe
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Well for starters .. 40 players is a good bit to handle on your own. 2nd, I always try to include others and help make this place enjoyable for them. 3rd, you think of the cost of the team, cost of the players to create, and cost to boost them if you honestly want to be the most competitive... you're incurring a good bit of cost monthly
 
maemae
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Exactly my point though, someone with deep pockets and lots of time can dominate and he/she doesn't care if anybody else is enjoying themselves. PeeWee is a starting ground for a lot of new players and to have their team get smoked by that type team owner with his sole players, can be very discouraging. Is this a balance issue? I honestly find it ridiculous myself, and think there should be more advantage for a team comprised of other active human players or some type of penalty for those who don't.

I think this will attract more new agents to GLB and enjoy the game than have a contingent of the hardcore players with deep pockets if they addressed this issue. Just my thoughts.
 
LordEvil
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I only have about 7 or 9 players on my team each season and we do pretty good.
 
guzzdude
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I think there's a penalty for having an owner having more than a certain number of players on any give team, I could be wrong though. I'd definitely love to have a team I owned entirely I just fear the boosting costs There's been a few pee wee teams that have done it though. It also gets pretty boring being on a team entirely by yourself.

I've run a pee-wee team two years in a row now and always have about a dozen of my own guys (usually a lot of the less glamorous positions or ones that are hard to fill in pee-wee or get good builds out of). But all of the owners, myself included, have gotten burned by guys saying they'll boost or whatever and come playoff time don't so I know I like to own certain players myself so I don't run into that again (like my starting HB not boosting last season for the playoffs). I wish I could fill all 55 spots with solid agents and just stick to running the O and D (or really just the O ) but I haven't been able to do that yet. Season 11 perhaps (though probably not).

 
maemae
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Having fewer than 10 of your own I don't think is a bad thing but having 52 players all by one owner shouldn't advantageous.

Heres an example:

http://goallineblitz.com/game/team.pl?team_id=6856

Note that’s just one example, I can pull a lot more other successful teams who use this cheesy philosophy in different leagues.
 
RevZempoe
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But honestly, you're talking about paying over 100/month just to have your own "virtual" peewee team with all your players. On top of that you'd have to do all the AI/Scouting... quite the load, you'd not only have to have deep pockets... but no other life either with the time it would take.
 
RevZempoe
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Originally posted by maemae
Having fewer than 10 of your own I don't think is a bad thing but having 52 players all by one owner shouldn't advantageous.

Heres an example:

http://goallineblitz.com/game/team.pl?team_id=6856

Note that’s just one example, I can pull a lot more other successful teams who use this cheesy philosophy in different leagues.




He has a tie. He's not even 7-0... and I can think of more than a handful of teams that would destroy his.
 
maemae
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Originally posted by guzzdude
I think there's a penalty for having an owner having more than a certain number of players on any give team, I could be wrong though. I'd definitely love to have a team I owned entirely I just fear the boosting costs There's been a few pee wee teams that have done it though. It also gets pretty boring being on a team entirely by yourself.

I've run a pee-wee team two years in a row now and always have about a dozen of my own guys (usually a lot of the less glamorous positions or ones that are hard to fill in pee-wee or get good builds out of). But all of the owners, myself included, have gotten burned by guys saying they'll boost or whatever and come playoff time don't so I know I like to own certain players myself so I don't run into that again (like my starting HB not boosting last season for the playoffs). I wish I could fill all 55 spots with solid agents and just stick to running the O and D (or really just the O ) but I haven't been able to do that yet. Season 11 perhaps (though probably not).



You make valid points, it would be very discouraging to have people not boost when they said they would or when you needed them too.
So basically I should just throw down $100 bucks and dominate? Can’t beat um’ join um.’
 
maemae
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Originally posted by RevZempoe
Originally posted by maemae

Having fewer than 10 of your own I don't think is a bad thing but having 52 players all by one owner shouldn't advantageous.

Heres an example:

http://goallineblitz.com/game/team.pl?team_id=6856

Note that’s just one example, I can pull a lot more other successful teams who use this cheesy philosophy in different leagues.




He has a tie. He's not even 7-0... and I can think of more than a handful of teams that would destroy his.


ok more examples and this is just one league; I can pull more from various leagues.

http://goallineblitz.com/game/team.pl?team_id=6859

http://goallineblitz.com/game/team.pl?team_id=6849

http://goallineblitz.com/game/team.pl?team_id=6866

 
Time Trial
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200 flex times 55 players = 11,000 flex points.
Boosting three times each = 33,000 flex points.
600 flex times 55 players = 33,000 flex points for Custom EQ.
300 flex times 55 players = 16,500 flex points for Custom @ level 8.
That brings your total bill to 93,500 flex points per season.

Retiring those players will give you 65,450 flex points back per season.

You need 11,000 flex on day 31 of season A to start yourself off for players in season B.
If you want custom, add 33,000.
By day 31 of season B you will need another 33,000 to boost + 16,500 if you want 8 custom, plus another 11,000 flex to build your players for season C.
So really, your initial investment should be around 105,300 flex points (400 per season in ownership fees) plus whatever you buy for your regular players.

On day 41 you can get your 65,450 flex points back to use for season C equipment and boosting, but you will need to buy another 40,000 flex per season.

So for your initial investment of $500.00 in Season A (100,000 flex), you will also need to spend $180.00 to $275.00 per season to keep it going. Also, it takes about eight to ten hours to get good rolls for 55 players, then you need to maintain their training, set their tactics, buy their equipment, set their skill points, and run the O and D AI.

But yeah, good luck.
 
maemae
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eh preaching to the choir man, I think it's stupid myself but people are doing it and our successful. (Check above) My point being is that I don’t what to do this but how come there is no consequence for this.

Thanks for doing the math though.
 
Dead.Ed
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Hey, one man team here, well I own 53 of the 55. I don't remember spending much money; I've been here since season 1, so free flex and referrals helped. I also don't plan on boosting or buying custom equipment. The reason I have my own team, is because I haven't owned a team since season 2, I also haven't been a GM, so I was unfamiliar with the offensive/defensive AI. I didn't want to try to recruit players to a completely new team, so was hoping a good first season would help bring in players for the next. Owning your own team is great, you don't have to worry about recruitment, people complaining about playing time, and you will always have good builds. Biggest problem is financially, the cost to boost/equipment, it gets too expensive, and I don't have that kind of money . It also gets really boring sometimes. I plan on having other people on my team next season.
 
John Wilkes
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There is a consequence for this. The money, and the time it takes to handle everyone of those players yourself, not to mention a D and O AI. As for the can't beat em join em part, take a closer look around, look for the one agent teams with trophies, then compare it to traditional multi agent teams with trophies. Having the money and the time to do it does not mean they get handed championships.
 
enasty19
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Originally posted by jabooth
There is a consequence for this. The money, and the time it takes to handle everyone of those players yourself, not to mention a D and O AI. As for the can't beat em join em part, take a closer look around, look for the one agent teams with trophies, then compare it to traditional multi agent teams with trophies. Having the money and the time to do it does not mean they get handed championships.


There. And like TT said, you have to have about 700$ to keep this going for more than 2 seasons.

Also, TT is a 2 man team so he knows what most of it is like too.
 
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