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Dythan
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http://goallineblitz.com/game/player.pl?player_id=1560769 not sure if his build is good or not but going all out speed back 3 mains will be speed agi and carrying he good or bad what should I do?
 
Mad Dog23
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dude your lvl 1. get back to me in about 20 lvls. Get speed to 68 74 78 or 80. then agility. go from there.
 
ninja turtles
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Originally posted by Dythan
http://goallineblitz.com/game/player.pl?player_id=1560769 not sure if his build is good or not but going all out speed back 3 mains will be speed agi and carrying he good or bad what should I do?


FYI - you've already screwed up the slow build process if that's what you were going for.....check the wiki....

but put all SP into speed up to the speed of your choice as mad dog suggested....while training agility.....then agility gets all your SP's.....my speed back is level 26 now and every SP so far has gone into speed and AGI....

 
Dythan
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kk so only train my speed nothing else
 
Duo
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Originally posted by ninja turtles
Originally posted by Dythan

http://goallineblitz.com/game/player.pl?player_id=1560769 not sure if his build is good or not but going all out speed back 3 mains will be speed agi and carrying he good or bad what should I do?


FYI - you've already screwed up the slow build process if that's what you were going for.....check the wiki....

but put all SP into speed up to the speed of your choice as mad dog suggested....while training agility.....then agility gets all your SP's.....my speed back is level 26 now and every SP so far has gone into speed and AGI....



How much speed/agi does he have?
 
whatje
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i would say re-start and do it right since you haven't progressed much. don't go all the way to 80 speed though...
 
Dythan
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so restart...? sigh you say that but I dont know wat kind of stats I want to start with
 
Djinnt
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You automatically roll 10s in: Jumping, Stamina, Blocking, Throwing, Catching
Try to roll 8s in: Tackling, Kicking, Punting. <--these skills will never automatically raise and are useless to you.
Try to roll 10s in: Confidence, Vision, Strength <--first to last in order of importance to roll low
Try to roll speed as your highest attribute with agility being 10 or anything less than speed (the lower the better.)

Weight/height don't matter in my opinion, but you might want a slightly shorter and lighter guy.
The benefit of being heavier could be less fumbles, the benefit of being smaller could be moving quicker.
Who knows? You decide on that one.

Train speed/agility on intense until you can use whatever SP you have accumulated on speed all at once until it costs 2 SP per point to raise. (Called a soft cap; the number you'll stop at will be 48 or 49 depending on the decimal)

You have two options from this point.
Option One
Either continue intense training speed/agility until either
1. Speed is 55
2. Agility is 33
If speed is 55 before agility is 33, wait until you can use 10 SP to raise speed to 61 (the next "soft cap", it signifies the attribute costing 3 SP to raise per point now instead of 1 or 2)
If agility is 33 before speed is 55, wait until you can use however many SP to raise speed to 61.
Switch to training strength/carrying once you get to the "waiting" period mentioned earlier, or save your training points for later use.
Option Two
Train agility/vision until agility is 33.
Once you get enough SP to raise speed to 60-61 (the second cap, meaning the attribute costs 3 to raise) do so. It will probably be around 20 points.

The difference between those two options is this:
In option one you will raise the attribute more slowly, given that you have to wait for the appropriate training to have occurred. You will gain less valuable automatic leveling gains for that portion of your attribute history.
The benefit is that it's very efficient to train an attribute halfway then use SP the other half of the way. You save yourself the SP for use elsewhere.
In option two you receive the benefit of having the skill high quicker. Your automatic leveling gains are worth more for that period of your attribute history, but you use most if not all of your SP in the process meaning it can't be used elsewhere.
It also means you have to train a major attribute that's being focused on with SP instead of training something else and 'balancing out' your build.
I cannot tell you which is more efficient. There's too much math, theory and position-driven differences to calculate for me to ever get involved with that. Personally I use option one because it seems better to me.

Anyway, after that you'll either want to continue using option one or two as I described them to raise attributes in the following order when applicable:
Speed to 68
Agility to 68
Carrying to 60

That will take you a long time to attain and by the time you do you'll have read plenty on HBs I hope to design one you think is most effective. I can't tell you that because I'd be lying. There is no most effective, only what works at the time.
 
Hako
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Originally posted by Daddy Warbucks
You automatically roll 10s in: Jumping, Stamina, Blocking, Throwing, Catching
Try to roll 8s in: Tackling, Kicking, Punting. <--these skills will never automatically raise and are useless to you.
Try to roll 10s in: Confidence, Vision, Strength <--first to last in order of importance to roll low
Try to roll speed as your highest attribute with agility being 10 or anything less than speed (the lower the better.)

Weight/height don't matter in my opinion, but you might want a slightly shorter and lighter guy.
The benefit of being heavier could be less fumbles, the benefit of being smaller could be moving quicker.
Who knows? You decide on that one.

Train speed/agility on intense until you can use whatever SP you have accumulated on speed all at once until it costs 2 SP per point to raise. (Called a soft cap; the number you'll stop at will be 48 or 49 depending on the decimal)

You have two options from this point.
Option One
Either continue intense training speed/agility until either
1. Speed is 55
2. Agility is 33
If speed is 55 before agility is 33, wait until you can use 10 SP to raise speed to 61 (the next "soft cap", it signifies the attribute costing 3 SP to raise per point now instead of 1 or 2)
If agility is 33 before speed is 55, wait until you can use however many SP to raise speed to 61.
Switch to training strength/carrying once you get to the "waiting" period mentioned earlier, or save your training points for later use.
Option Two
Train agility/vision until agility is 33.
Once you get enough SP to raise speed to 60-61 (the second cap, meaning the attribute costs 3 to raise) do so. It will probably be around 20 points.

The difference between those two options is this:
In option one you will raise the attribute more slowly, given that you have to wait for the appropriate training to have occurred. You will gain less valuable automatic leveling gains for that portion of your attribute history.
The benefit is that it's very efficient to train an attribute halfway then use SP the other half of the way. You save yourself the SP for use elsewhere.
In option two you receive the benefit of having the skill high quicker. Your automatic leveling gains are worth more for that period of your attribute history, but you use most if not all of your SP in the process meaning it can't be used elsewhere.
It also means you have to train a major attribute that's being focused on with SP instead of training something else and 'balancing out' your build.
I cannot tell you which is more efficient. There's too much math, theory and position-driven differences to calculate for me to ever get involved with that. Personally I use option one because it seems better to me.

Anyway, after that you'll either want to continue using option one or two as I described them to raise attributes in the following order when applicable:
Speed to 68
Agility to 68
Carrying to 60

That will take you a long time to attain and by the time you do you'll have read plenty on HBs I hope to design one you think is most effective. I can't tell you that because I'd be lying. There is no most effective, only what works at the time.


very nice post man. very nice @@
 
Mad Dog23
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I would not agree with training an abilitiy after it has been soft capped. After you are at 48 you only go up 7%, which means you have to train it 14.2 times to go up one point. Once you softcap something move on to training something else. In the above idea I would train agility/vision after capping speed.
 
Hako
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Originally posted by Mad Dog23
I would not agree with training an abilitiy after it has been soft capped. After you are at 48 you only go up 7%, which means you have to train it 14.2 times to go up one point. Once you softcap something move on to training something else. In the above idea I would train agility/vision after capping speed.


my LB agility says it'll go up by 12% at 48.

edit: and 7% at 64 on speed
Edited by Hako on Jul 3, 2009 11:34:48
 
Mad Dog23
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Your right at 48 it's 12% but you still have to train it 8.3 times to go up one point. On intense training you train every 2.5 days so it will take you 20 days to go up one point at 48.
 
Djinnt
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Originally posted by Mad Dog23
Your right at 48 it's 12% but you still have to train it 8.3 times to go up one point. On intense training you train every 2.5 days so it will take you 20 days to go up one point at 48.



You're going to train them eventually so it makes very little difference to me.
You also have to factor in breakthroughs and that if you're intense training you can potentially couple it with a lower value (<33) attribute, if not another 48 one, which means 2 points raised every so many days.

There are arguments on either side, so I didn't make the decision for anyone.
Edited by Daddy Warbucks on Jul 3, 2009 13:10:36
 
Djinnt
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Originally posted by Mad Dog23
Your right at 48 it's 12% but you still have to train it 8.3 times to go up one point. On intense training you train every 2.5 days so it will take you 20 days to go up one point at 48.


Also that 12% is for normal training. Intense is probably 1.5X that.
I consider a 16% raise on a single capped attribute to essentially be double value since it costs twice the SP to raise, by training you are saving yourself of having to spend that SP so it makes sense logically.
16x2=32 (assuming it is 16%, can't say for sure), and 32 is better than the returns you'll see on a lot of sub single cap attributes. Yes, it requires patience, but to be honest the strongest building methods in this game seem to in my experience.
Edited by Daddy Warbucks on Jul 3, 2009 13:13:22
 
PsychoMan
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Originally posted by Daddy Warbucks
Originally posted by Mad Dog23

Your right at 48 it's 12% but you still have to train it 8.3 times to go up one point. On intense training you train every 2.5 days so it will take you 20 days to go up one point at 48.


Also that 12% is for normal training. Intense is probably 1.5X that.


isn't it 1.25X?
 
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