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Forum > Position Talk > CB Club > What is the Best way to slow bulid a cb
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Nike0h
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I'm just wondering how the best way to slow bulid a cb this is what im guessing if im wrong please help me

train intense speed/agility to around 32. cap them
train on intense vision/jumping. while adding sp's to 2nd speed.
Edited by Mrparis on Jul 2, 2009 01:18:33
 
Underdawg08
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Corner back IMO.

Roll him 6'4 and about 190-200 lbs. All 8's in worthless attributes.

Put him in the d-leagues. Save all your initial sp. boost at the end of the season.

Train speed and agility together till 28, cap them both for 40 sp's.

switch to training vision and jumping.

while you're training vision and jumping cap speed to 61, agility to 61, speed to 68, agility to 68.

Cap vision. Start training something else with jumping. you could alternate jumping/stamina.....jumping/catching or jumping/str.

this is old fashion to me personally I go the catching route on my corners so I train a bit different.

So when you decide what you're going to train, keep working on vision to 68. I like to stop at 48 and add 1-1-2 on my coverage tree to get super vision going. then go back to upping vision as normal.

after vision, cap jumping. what you do from there is your own personal preference.

This should take you to about level 40ish.

Find an A.E. in Super vision a long the way. so normal train here and there when you get to about level 16+

save up those bonus tokens and wait for supervision.

You can put your +6 from custom in agility, and all the rest of your regular equipment in speed. Depends on how you want to do it.

if you need help a long the way or If you get stumped confused feel free to pm me.

If you want to go for an int guy I would have to give you a different plan.
 
whatje
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this isn't necessarily related to building corners...but don't you miss out on a substantial amount of auto-gains by waiting like that? you're essentially missing 2+ points of auto gains that you could be above the 48 cap for.

typically, i regular train 1 skill as high as possible, cap it right away, then start intense training the next combo. for CBs it works out pretty well cause you can regular train speed to about 25, cap it at 48, then train agility/vision on intense as you take speed up to the 68 cap, then go back down to agility.

i honestly have no idea which was is better mathematically cause I haven't looked at it...just interested if you think waiting is more efficient
 
Underdawg08
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Originally posted by whatje
this isn't necessarily related to building corners...but don't you miss out on a substantial amount of auto-gains by waiting like that? you're essentially missing 2+ points of auto gains that you could be above the 48 cap for.

typically, i regular train 1 skill as high as possible, cap it right away, then start intense training the next combo. for CBs it works out pretty well cause you can regular train speed to about 25, cap it at 48, then train agility/vision on intense as you take speed up to the 68 cap, then go back down to agility.

i honestly have no idea which was is better mathematically cause I haven't looked at it...just interested if you think waiting is more efficient


I usually wait till day 32-40 to make players.... So I speak directly knowing He will have about 15 free days to train.

You can train up agility and speed pretty quickly at level 1 if you wait till day 32-40 to make players.

I guess If I were to start a player like today? I would probably cap speed a.s.a.p.

I always alternate though. I like to gain on two attributes together, rather than busting a nut on speed and letting agility fall behind. they are both pretty important for defensive players so I like them to be naturally close. what you do with equipment is up to you.
Edited by UnderDogs on Jul 2, 2009 19:14:37
Edited by UnderDogs on Jul 2, 2009 19:13:19
 
idm03
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Originally posted by whatje
this isn't necessarily related to building corners...but don't you miss out on a substantial amount of auto-gains by waiting like that? you're essentially missing 2+ points of auto gains that you could be above the 48 cap for.



Auto gains at the first cap mean nothing if you're pushing past the first cap anyway - third capped speed and agility ASAP should be the ultimate goal and using points early actually hurts you, mathematically.
Edited by idm03 on Jul 3, 2009 06:10:03
Edited by idm03 on Jul 3, 2009 06:09:38
 
Djinnt
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Originally posted by idm03
Originally posted by whatje

this isn't necessarily related to building corners...but don't you miss out on a substantial amount of auto-gains by waiting like that? you're essentially missing 2+ points of auto gains that you could be above the 48 cap for.



Auto gains at the first cap mean nothing if you're pushing past the first cap anyway - third capped speed and agility ASAP should be the ultimate goal and using points early actually hurts you, mathematically.


True story.
Though I can definitely see the detriment to the whole process taking longer, but that's also not mathematically sound if you're not spending designated SP elsewhere.
 
whatje
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To UD - If you start early yeah you can usually train it up to 28 or so, even starting on Day 40 I am usually able to get skills to around 25, but I usually single train the first skill i'm going to cap.

To idm - if I'm reading your post correctly, you're mathematically incorrect. If you cap to 48, those auto level gains will reduce the number of SPs you need to go from 48.06 to 60.51 (roughly 24) to like 20...so you are saving.

As far as alternating goes...I can't imagine it's more effective but i've never done the math. it seems pretty unlikely to me, but to be honest i haven't taken a lot of time to really think about it, although i think the difference between alternating and doing a single skill is probably pretty minimal.
Edited by whatje on Jul 3, 2009 15:49:58
 
JD Cuda
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Nah, idm's correct. If you plan on pushing directly past the 48-cap, say to the 60 or 68-cap, saving them is mathematically better.
 
hee163
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Originally posted by whatje
this isn't necessarily related to building corners...but don't you miss out on a substantial amount of auto-gains by waiting like that? you're essentially missing 2+ points of auto gains that you could be above the 48 cap for.

typically, i regular train 1 skill as high as possible, cap it right away, then start intense training the next combo. for CBs it works out pretty well cause you can regular train speed to about 25, cap it at 48, then train agility/vision on intense as you take speed up to the 68 cap, then go back down to agility.

i honestly have no idea which was is better mathematically cause I haven't looked at it...just interested if you think waiting is more efficient


This method is better. The auto levelling points you gain between caps DO save you SPs, and are much better gained there than while you wait for enough SPs to cap 2 attributes.

quickest way to 68 cap 2 attributes is to do one then the other, so that you can train the second into the ~32-33 range before you cap. You won't have time to train without missing the auto level gains if you do 2 at a time.
 
Underdawg08
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You can cap speed and agility together by level 6. If you cap speed first then agility. You will be like level 10

/thread.
 
JD Cuda
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Originally posted by UnderDogs
You can cap speed and agility together by level 6. If you cap speed first then agility. You will be like level 10

/thread.


That's if you want to take them both to the 48-cap and then work on something else. What if you want to take them both to the 68-cap before touching anything else?
 
Iron Maiden
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Well, we are taking Speed/Agility/Vision to 68 anyways, sohow about:

Normal Train SPD and get it to 48 --(Stop training Speed)-->61--->68

Intense Train AGI/VIS once you capped SPD at 48.
 
JD Cuda
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Nah. You don't want to train speed that long, imo. Getting it all the way to 48 before putting SPs in it is a pretty big waste. And Intense training is the way to go at the beginning, imo, although there are decent arguments for normal. I prefer using bonus tokens for the first third (at least) of a player's career to get the extra SPs to help cap. Besides, good AEQ at low levels is ridiculously hard to find.
 
Underdawg08
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Originally posted by JD Cuda
Originally posted by UnderDogs

You can cap speed and agility together by level 6. If you cap speed first then agility. You will be like level 10

/thread.


That's if you want to take them both to the 48-cap and then work on something else. What if you want to take them both to the 68-cap before touching anything else?


NO it's if I want to get them both to 48 and keep working them up to 68 by alternating speed agility speed agility. While intense training vision and jumping or something similar. Waiting to cap vision.
 
whatje
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Originally posted by JD Cuda
Nah, idm's correct. If you plan on pushing directly past the 48-cap, say to the 60 or 68-cap, saving them is mathematically better.


I'm gonna do the math on this in like an hour, but i'm pretty certain that this conclusion will be incorrect.
 
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