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brandon18
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Anyone have a good build guide for a possession wr?
 
Djinnt
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Try this:
Roll 8s in the following: Blocking, Tackling, Throwing, Kicking, Punting
Try for an 8 in strength as well but 9 or 10 is acceptable.
You want to be tall, weight doesn't matter.
Try to roll speed higher than agility by a decent margin.

Train speed/agility on intense until speed is 33.
Insert SP into speed until it costs 2 to raise (48.)
Train agility/vision on intense until agility is 33.
Insert SP into speed again until it costs 3 to raise (60.)
Once agility is 33, switch to training vision/catching until vision is 33.
Insert SP into agility until it costs 2 to raise (48.)
Once vision is 33, switch to catching/jumping until catching is 33.
Insert SP into agility until it costs 3 to raise (60.)
Once catching is 33, switch to jumping/stamina until jumping is 33.
Insert SP into speed until it costs 4 to raise (68.)
Once jumping is 33 switch to training strength/carrying until carrying is 33.
Insert SP into agility until it costs 4 to raise (68.)
Once carrying is 33, train strength/blocking until strength is 33.
Insert SP into catching until it costs 2 to raise (48.)
Insert SP into vision until it costs 2 to raise (48.)

Boosts will skew the process and make the training occur later than some of these caps. ^

From here, if you need to cap something, the policy will be training it half way then using SP the rest of the way.
In example: If you need to cap catching, train it until it costs 10 SP to raise. Try to always use intense training because it has the most value.

You want your build to end up with something like:
68 speed
68 agility
68 catching or vision
60 catching or vision
48 jumping or strength
48 carrying

Use two pieces of AEQ and get SAs that will benefit you or catch ball %. The rest of your equipment should probably go into speed, agility, catching or split between any two of the three.
Route running is your friend, as well as sticky hands.
First step will also likely help.
There are many VAs to consider: Ball Hawk, Clutch, Go To Guy, Mr. Reliable, Possession Receiver, Slippery, Sure Hands, YAC Attack, Awe Inspiring or Underdog, Soft Hands, Steady Grip, Football Genius.
Deciding VAs and SAs is what really defines your player imo.
Edited by Daddy Warbucks on Jun 29, 2009 16:40:58
 
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Originally posted by Daddy Warbucks
Try this:
Roll 8s in the following: Blocking, Tackling, Throwing, Kicking, Punting
Try for an 8 in strength as well but 9 or 10 is acceptable.
You want to be tall, weight doesn't matter.
Try to roll speed higher than agility by a decent margin.

Train speed/agility on intense until speed is 33.
Insert SP into speed until it costs 2 to raise (48.)
Train agility/vision on intense until agility is 33.
Insert SP into speed again until it costs 3 to raise (60.)
Once agility is 33, switch to training vision/catching until vision is 33.
Insert SP into agility until it costs 2 to raise (48.)
Once vision is 33, switch to catching/jumping until catching is 33.
Insert SP into agility until it costs 3 to raise (60.)
Once catching is 33, switch to jumping/stamina until jumping is 33.
Insert SP into speed until it costs 4 to raise (68.)
Once jumping is 33 switch to training strength/carrying until carrying is 33.
Insert SP into agility until it costs 4 to raise (68.)
Once carrying is 33, train strength/blocking until strength is 33.
Insert SP into catching until it costs 2 to raise (48.)
Insert SP into vision until it costs 2 to raise (48.)

Boosts will skew the process and make the training occur later than some of these caps. ^

From here, if you need to cap something, the policy will be training it half way then using SP the rest of the way.
In example: If you need to cap catching, train it until it costs 10 SP to raise. Try to always use intense training because it has the most value.

You want your build to end up with something like:
68 speed
68 agility
68 catching or vision
60 catching or vision
48 jumping or strength
48 carrying

Use two pieces of AEQ and get SAs that will benefit you or catch ball %. The rest of your equipment should probably go into speed, agility, catching or split between any two of the three.
Route running is your friend, as well as sticky hands.
First step will also likely help.
There are many VAs to consider: Ball Hawk, Clutch, Go To Guy, Mr. Reliable, Possession Receiver, Slippery, Sure Hands, YAC Attack, Awe Inspiring or Underdog, Soft Hands, Steady Grip, Football Genius.
Deciding VAs and SAs is what really defines your player imo.


u sound like ur making a normal receiver not speed not possesion not blocking just normal my suggestion is

cap in this order
catching, jumping, strength, carring, agility, speed

 
Djinnt
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I've said it before and I'll say it again. Attributes should look almost the same for all receivers.
The difference comes in at equipment, SAs, VAs, and a few extra caps on top of a base;
Most receivers will not get 68 catching, nor would they put equipment into catching. A possession receiver would consider this (if not do it) and they would have SAs like route running and sticky hands instead of first step, head fake and quick cut. They wouldn't take speed to 74 or 77 like a speedster, but they would need agility higher than 60 like some would prescribe to.

People think "possession receiver" means "shitty receiver."
Speed, agility, and catching are required for all receivers, period.
Not getting them to at least 68, 60 and 48 respectively is stupid with any build.
The difference between being a speedster and elusive is agility, the difference between those and balanced is a higher catching orientation. Possession simply means you excel at catching on short or medium routes and your reception is more of a guarantee, which it should be if you play those routes.
If you honestly think having 70 speed and agility is some form of balanced, you're terribly mistaken.
Consider that some receivers will have 77 speed and all of their equipment in it throughout their entire career. At level 48 that's guaranteed to get you at least 110 speed if you capped it first, 116 with custom. Those receivers will run anywhere from 60 to 68 agility because when you're that fast cutting well isn't as necessary.
So if 116 is high range, you honestly think 45 points less than that (~71) is normal/balanced? That's ludicrous.
As far as I'm concerned, having less than 70 speed is stupid.
CBs prescribe to two known themes:
100 speed, 70 agility
or 95 speed 85 agility
In neither case will you ever get separation with less than 70 speed, even with a hefty helping of SAs like first step and head fake (SAs that possession receivers should never have.)
 
sjkiller81
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Originally posted by cantero packers
Originally posted by Daddy Warbucks

Try this:
Roll 8s in the following: Blocking, Tackling, Throwing, Kicking, Punting
Try for an 8 in strength as well but 9 or 10 is acceptable.
You want to be tall, weight doesn't matter.
Try to roll speed higher than agility by a decent margin.

Train speed/agility on intense until speed is 33.
Insert SP into speed until it costs 2 to raise (48.)
Train agility/vision on intense until agility is 33.
Insert SP into speed again until it costs 3 to raise (60.)
Once agility is 33, switch to training vision/catching until vision is 33.
Insert SP into agility until it costs 2 to raise (48.)
Once vision is 33, switch to catching/jumping until catching is 33.
Insert SP into agility until it costs 3 to raise (60.)
Once catching is 33, switch to jumping/stamina until jumping is 33.
Insert SP into speed until it costs 4 to raise (68.)
Once jumping is 33 switch to training strength/carrying until carrying is 33.
Insert SP into agility until it costs 4 to raise (68.)
Once carrying is 33, train strength/blocking until strength is 33.
Insert SP into catching until it costs 2 to raise (48.)
Insert SP into vision until it costs 2 to raise (48.)

Boosts will skew the process and make the training occur later than some of these caps. ^

From here, if you need to cap something, the policy will be training it half way then using SP the rest of the way.
In example: If you need to cap catching, train it until it costs 10 SP to raise. Try to always use intense training because it has the most value.

You want your build to end up with something like:
68 speed
68 agility
68 catching or vision
60 catching or vision
48 jumping or strength
48 carrying

Use two pieces of AEQ and get SAs that will benefit you or catch ball %. The rest of your equipment should probably go into speed, agility, catching or split between any two of the three.
Route running is your friend, as well as sticky hands.
First step will also likely help.
There are many VAs to consider: Ball Hawk, Clutch, Go To Guy, Mr. Reliable, Possession Receiver, Slippery, Sure Hands, YAC Attack, Awe Inspiring or Underdog, Soft Hands, Steady Grip, Football Genius.
Deciding VAs and SAs is what really defines your player imo.


u sound like ur making a normal receiver not speed not possesion not blocking just normal my suggestion is

cap in this order
catching, jumping, strength, carring, agility, speed



What?! you crazy!
 
drakeborn
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Originally posted by cantero packers


u sound like ur making a normal receiver not speed not possesion not blocking just normal my suggestion is

cap in this order
catching, jumping, strength, carring, agility, speed



Atrocious advice.
 
Djinnt
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Originally posted by cantero packers

u sound like ur making a normal receiver not speed not possesion not blocking just normal my suggestion is

cap in this order
catching, jumping, strength, carring, agility, speed


Not only that, strength isn't a major or minor attribute, so capping it third doesn't make any sense. You should raise something that will benefit from automatic leveling gains.
Furthermore, if you cap in that order, you have to train:
catching/jumping
jumping/strength
strength/carrying
agility/speed <--since there's no carrying/agility
You'd have to hold off on distributing attributes while you trained these up.
It's an inefficient model.
 
Harmsway
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cap in this order
catching, jumping, strength, carring, agility, speed



This here is not good advice no matter what you plan on doing with your WR in the future.
 
brandon18
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Thanks for the advise Daddy Warbucks and everyone else
 


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