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hardcore
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Attributes
Physical Attributes
Strength: 107.6
Speed: 61.21
Agility: 70.73
Jumping: 27
Stamina: 47.41
Vision: 51.62
Confidence: 50.09

Football Skills
Blocking: 17.62
Catching: 8
Tackling: 61.22
Throwing: 7
Carrying: 8
Kicking: 10
Punting: 9

Special Abilities
Pass Rusher Abilities
The Glare: 2
Shed Blocks: 4
Swat Ball: 4
Strong Base: 7
Big Sack: 0

Run Stuffer Abilities
Wall: 7
Break Through: 6
Snarl: 4
Big Hit: 5
D-Line General: 7

Veteran Abilities
Goal Line Stand: 10
Heavyweight: 15
Pass Rusher: 15
 
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Pretty solid, is all eq into strength?
 
hardcore
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yes
 
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shed blocks might help, I wouldn't keep spreading out points in SAs, now is the time to get one up to 8, 9, or even 10.
 
WSUfanatic
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C+

I think most dominant level 55 NT's probably have higher strength and agility.
 
zinna
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I would get Natural Leader instead of goal line stand
 
hardcore
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thx for the tips
 
DT15DT
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Edited by DT15DT on Jun 19, 2009 17:52:36
 
ArthurRiot
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Strength is good (IMO), Agility could be a little higher. Not sure why you have a pass rusher VA as a NT (it's much less valuable than any run stuffing or block breaking you could have). Swat ball SA is kinda pointless with jumping that low (before you say anything, my swat ball is ALSO at 4, and my jumping is a LOT lower than yours; we all make mistakes ).

I have been trying to see how important this 'blocking' is to shedding blocks (the NT fights double and sometimes triple teams; any boost to getting off your man is a bonus). Yours is really low compared to mine; how do you do in containing and fighting off linemen?
 
bigfatguy64
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^^ i believe his swat ball is more a result of wanting more strong base.

and i guess dmac is probably right, but NT benefits a lot more from the different SAs than a dt does. i dont think shed blocks would do a whole whole lot for a strength rusher.

honestly....might be worth dumping a ton of sps and just keep pumping strength and get retard strong
 
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shed blocks works equally well in terms of breaking blocks, regardless of whether you have higher strength or agility. It is a modifier to the break blocks role, always the same %, regardless of what the actual roll itself is (ie what your strength & agility are). And it's active on run plays, breakthrough + shed can help you beat double teams and force the RB to cut before he wants to, or even allow you to get a hand on him to slow him down.
 
ArthurRiot
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Originally posted by bigfatguy64
^^ i believe his swat ball is more a result of wanting more strong base.

and i guess dmac is probably right, but NT benefits a lot more from the different SAs than a dt does. i dont think shed blocks would do a whole whole lot for a strength rusher.

honestly....might be worth dumping a ton of sps and just keep pumping strength and get retard strong


OH YEAH....

Honestly forgot about that whole "Can't be more than double the adjacent one" thing.
 


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