User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Moar agility = yay or nay?
Blamo
offline
Link
 
http://goallineblitz.com/game/player.pl?player_id=916586

He's missing one piece of EQ upgrade at the moment.

Current piece of AEQ that he's wearing is a +1 Carrying, +1 HF piece of gear I've upgraded to +4 speed, +1 Carrying, +3 HF.

Now... I just rolled a +2 Agility, +1 Quick Cut piece of gear I just gobbled up. Now my question is, I know this WR will never be at top flight speed (with level 40 gear and SAs he'd be at about 108 speed)... so instead I'm wondering if I should just start stacking agility on the QC gear and get me to about 80 agility?? If I had enough BT to have both pieces to be fully upgraded, I'd be sitting at:

With agility in the AEQ:
103 speed, 82 agility, 9 Quick Cut, 7 Head Fake

With speed in the AEQ:
108 speed, 77 agility, 9 Quick Cut, 7 Head Fake


So, as far as I can tell... Either way, this dude is going to have pretty much unparalleled Agility either way... and while he's not a burner, he's also not by any means slow. Im just not sure which route to take? I'm kind of leaning towards the agility right now... because then I could throw on Creative Route Running and start pumping points into juke. Once my vision/carrying are up a little, I figure I'd just be a juke/head fake away from being completely open. Even better if there's eventually a VA reset and I can stack under dog/awe inspiring/quick feet...
 
doubletree
offline
Link
 
Hard to say, once my WR gets to 4th cap agility I plan to stop with him (he's at 70 now) but my guy has a little more speed and I'm trying to make a speedster. The thing I worry about is that agility just doesn't do enough at some point once first step and quick cut are high enough and I don't think agility plays a factor in HF and Juke, however vision and carrying do. If I were you (and this is similar to what what I am gong to do but you are a few levels ahead of me at this point) I would finish capping vision, continue working on SAs while training carrying and confidence. Once carrying gets high enough then cap it. Once you get there then its up to you. I'm going to see where I'm at then I may double cap vision and or carrying to help HF fire. I don't plan on going juke so if you do let us know how HF and juke are working out for you.

As for the EQ, I'd put as much as you can into speed still.
 
SunshineMan89
offline
Link
 
TBH my first priority would be capping vision. Also, what's your natural speed?
 
Blamo
offline
Link
 
Originally posted by doubletree
Hard to say, once my WR gets to 4th cap agility I plan to stop with him (he's at 70 now) but my guy has a little more speed and I'm trying to make a speedster. The thing I worry about is that agility just doesn't do enough at some point once first step and quick cut are high enough and I don't think agility plays a factor in HF and Juke, however vision and carrying do. If I were you (and this is similar to what what I am gong to do but you are a few levels ahead of me at this point) I would finish capping vision, continue working on SAs while training carrying and confidence. Once carrying gets high enough then cap it. Once you get there then its up to you. I'm going to see where I'm at then I may double cap vision and or carrying to help HF fire. I don't plan on going juke so if you do let us know how HF and juke are working out for you.

As for the EQ, I'd put as much as you can into speed still.


In the Juke description it says that it is "more effective than a head fake, but takes more agility to pull off successfully". I also plan on ignoring First Step almost entirely since it's been shown that it has pretty bad diminishing returns the higher your agility gets, and at the minimum I'll be rolling with 77ish next season. So at the least, I know more agility is going to help HF/Juke fire a little more often. I'm also kind of a lol confidence guy until my players are pretty high leveled, so I'm going the strength/carrying route then strength/blocking to get my strength/blocking at about 30/20 to make him a passable outside blocker. I think that's very essential with the rise of scatbacks, yeah?

Originally posted by SunshineMan89
TBH my first priority would be capping vision. Also, what's your natural speed?


Well that was where 3 SP were going to go when I boosted regardless, so I agree with you there. Just dont know about taking it to the 60 cap yet. I'm also at 903 experience so I'm going to level after the first game as well. So I basically have 20 SP to work with. Natural speed is 74. In hindsight I wish I went to 78 (and did so with my new WR), but alas what's done is done. I'll have to settle for "very good' speed instead of "great" speed (and you NEED great speed to be a speedster in this sim). Which is why I'm trying to get an advantage elsewhere, namely SAs and agility.
 
therunner24
offline
Link
 
i would go 103 and 82
 
doubletree
offline
Link
 
Originally posted by Blamo
Originally posted by doubletree

Hard to say, once my WR gets to 4th cap agility I plan to stop with him (he's at 70 now) but my guy has a little more speed and I'm trying to make a speedster. The thing I worry about is that agility just doesn't do enough at some point once first step and quick cut are high enough and I don't think agility plays a factor in HF and Juke, however vision and carrying do. If I were you (and this is similar to what what I am gong to do but you are a few levels ahead of me at this point) I would finish capping vision, continue working on SAs while training carrying and confidence. Once carrying gets high enough then cap it. Once you get there then its up to you. I'm going to see where I'm at then I may double cap vision and or carrying to help HF fire. I don't plan on going juke so if you do let us know how HF and juke are working out for you.

As for the EQ, I'd put as much as you can into speed still.


In the Juke description it says that it is "more effective than a head fake, but takes more agility to pull off successfully". I also plan on ignoring First Step almost entirely since it's been shown that it has pretty bad diminishing returns the higher your agility gets, and at the minimum I'll be rolling with 77ish next season. So at the least, I know more agility is going to help HF/Juke fire a little more often. I'm also kind of a lol confidence guy until my players are pretty high leveled, so I'm going the strength/carrying route then strength/blocking to get my strength/blocking at about 30/20 to make him a passable outside blocker. I think that's very essential with the rise of scatbacks, yeah?

Originally posted by SunshineMan89

TBH my first priority would be capping vision. Also, what's your natural speed?


Well that was where 3 SP were going to go when I boosted regardless, so I agree with you there. Just dont know about taking it to the 60 cap yet. I'm also at 903 experience so I'm going to level after the first game as well. So I basically have 20 SP to work with. Natural speed is 74. In hindsight I wish I went to 78 (and did so with my new WR), but alas what's done is done. I'll have to settle for "very good' speed instead of "great" speed (and you NEED great speed to be a speedster in this sim). Which is why I'm trying to get an advantage elsewhere, namely SAs and agility.


Does agility help you with HF and juke though? I don't remember where I read it but I know Bort said carrying and vision help HF go off and he mentioned nothing about agility. I thought juke was in the question to but not positive. Do you know that agility helps them go off? I know it mentions agility in the juke description but that could mean that without say, 70 agility it will never go off but 90 is no better than 70 at getting it to go off. Also IIRC there are some SAs that mention an attribute but they actually don't require it. Not saying your wrong just saying I don't know and asking if you found some evidence on it. Supposedly FS is getting a boost for next season so we'll see. Right now I'm not sure if I want to go 5 5 10 1 1 to start in speedster tree or just start with 10 10 10 1 1. I still have 7 levels before I add SAs though so I have some time to figure that out.

 
Blamo
offline
Link
 
Well I don't know if there's a cap on how much more effective agility makes HF/Juke... but looking at a lot of the elusive backs who were so great last season, they seemed to really thrive with 75ish agility and 10+ HF, as well as decent carrying/vision... So Im hoping that'll be the case for WRs too. And Im not going to add EQ to vision or carrying, so I guess it boils down to whether I think creative route running + HF + Juke will be more effective at 80+ agility, or if normal route running + HF + Juke will work better if I can get them to trigger and just speed by.
 
doubletree
offline
Link
 
I think 75 is enough for creative but I'm not positive. Carrying might be a large reason why HF is so good on some HBs. Maybe HF works different when the player doesn't have the ball. Maybe HF works different for WR and HBs. I think one of those previous statements are correct. If not, and WRs just don't get defenders faked out like HBs because they aren't built to do so then once a few WRs figures it out it will be nerfed. Can you imagine a WR that could get his CB and or safety to fall down somewhat consistently? Easy touchdowns. Thats not my goal because I don't think Bort made it possible and if he did it would be changed anyhow. I just want my WR to give enough of a fake to get a step on the defender. But again, Bort said directly that vision and carrying help HF go off. Does that mean that agility has no effect? Not sure.
 
Blamo
offline
Link
 
Originally posted by doubletree
I think 75 is enough for creative but I'm not positive. Carrying might be a large reason why HF is so good on some HBs. Maybe HF works different when the player doesn't have the ball. Maybe HF works different for WR and HBs. I think one of those previous statements are correct. If not, and WRs just don't get defenders faked out like HBs because they aren't built to do so then once a few WRs figures it out it will be nerfed. Can you imagine a WR that could get his CB and or safety to fall down somewhat consistently? Easy touchdowns. Thats not my goal because I don't think Bort made it possible and if he did it would be changed anyhow. I just want my WR to give enough of a fake to get a step on the defender. But again, Bort said directly that vision and carrying help HF go off. Does that mean that agility has no effect? Not sure.


Whatever, I want to be the player to break the game for once haha
 
blhawk82
offline
Link
 
Go with 103 and 82 Agility. I switched some equipment around last season and had it at 91 Speed/87 Agility and got pretty good results.

http://goallineblitz.com/game/player.pl?player_id=73936

 


You are not logged in. Please log in if you want to post a reply.