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Warlock
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There's basically three ways to build a FB. Offensive, blocking and balanced. Each build has much in common, with the main deviation coming in the form of SA, VA and possibly one attribute taking a heavier focus over another attribute (90% of the time it's carrying over blocking or vice versa).

Offensive Build
Philosophy: The offensive build, forgoes the blocking attribute in favor of the carrying attribute. They also focus all SAs and VAs on making them more effective runners and/or receivers. This build's primary role is to get his hands on the ball and make plays.

Pros: Can be a very powerful runner, even more powerful than a power HB, due to being able to reach much higher player weight (yes it can make a noticeable difference).

Cons: One dimensional and will be hard pressed to find an owner willing to play them over a power HB (due primarily to perceptions and not ability).

Blocking Build
Philosophy: The blocking build, forgoes the carrying attribute in favor of the blocking attribute. They also focus all SAs and VAs on making them more effective blockers. This build's primary role is to open holes for the ball carrier as well as help pass block on occasion.

Pros: A good blocking FB is worth his weight in gold to the success of a running game. Also makes for a beastly special teams blocker.

Cons: Don't expect a lot of praise for good play or to ever get the ball, a very selfless role on a team. Not much of a ball carrier either, can do the 2-3 yards and a cloud of dust thing, but I wouldn't bother using a blocking FB to carry the rock (due to the low reward and high risk fumble chance).

Balanced Build
Philosophy: The balanced build, is the jack of all trades, master of none. They sacrifice specialization to be versatile. They lose out on top end potency in some attributes, in exchange for being able to hop around to different roles... saving an owner roster space and makes it easier to distribute playing time.

Pros: Can do anything needed, just not as well as a specialist build. Can block well enough (especially useful as a pass protector in the HB2 slot or by keeping FB1 fresh). Can run the rock well enough (won't shoulder a team's offense very well, but can do their part). Can catch the ball out of the backfield from either position.

Cons: Will never match a specialist in their role, but a specialist will never match their versatility.

General Note: Keep player weight in mind when rolling your FB... the higher the better IMHO.

Attributes
Strength: The key component to any FB build, the higher you can take it the better (without sacrificing other attributes).
Speed: Very important to every FB build, you're going to want at least 70 at your player's peak (68 cap + a few points from EQ at a minimum)
Agility: More important for a blocking build, but having 68 cap is probably your goal for any build (73 cap or more for blocking builds).
Blocking: A blocking build will want at least 60 cap (68 cap is probably your aim though), a balanced build can survive with 48 cap and an offensive build can get away with never touching it.
Carrying: An offensive build will want at least 68 cap, a balanced build can survive with 60 cap and a blocking build can get away with it somewhere in the 30's.
Confidence: Eventually it should be taken to the 49 cap for all builds, but you can get by with just training it, while working on other attributes.
Stamina: Eventually it should be taken to the 49 cap for all builds (offensive and balanced builds might want it a bit higher depending on their workload).
Vision: Eventually it should be taken to the 49 cap for all builds (blocking builds might want it to 60 cap if possible).
Catching: Something you want in the 30's range, via training, once other areas are solid. Purely offensive builds may want to try and hit the 49 cap, if possible.

Special Abilities
Hands: Worthless beyond getting other SAs higher.
Lead Block: Very useful for a blocking build.
Spot Blitz: Pass blocking SA, limited usefulness, not worth taking too high IMHO.
Strong Arm: Pass blocking SA, limited usefulness, not worth taking too high IMHO.
Pancake: Can be game changing, but can also be quite worthless at times.
Cover Up: Good for helping limit fumbles, added benefit of it being required to get other SAs higher.
Sticky Hands: Not great by any stretch, but it's required for power thru, so you'll have it to at least 4.
Power Thru: The bread and butter of an offensive build, 8+ mandatory IMHO.
Quick Cut: Very underrated SA, good for all builds.
Dive4Yds: Can be good if you get a lot of carries, otherwise don't bother taking it IMHO.

Equipment
I like to balance my EQ to a degree, focusing on a couple key attributes. It really depends on your build and what areas you lack... for example, if you already break tackles on a consistent basis, is extra strength really going to be the biggest benefit? This may change based on your competition too, moving up a bracket might have you facing defenders who aren't as easy to bowl over. My advice is pretty simple with EQ... I use it to hide weaknesses and/or enhance strengths. If you can work an extra piece or two of EQ, this makes you even more versatile and allows you to change your build on the fly, specific to what kind of opponents you'll face. Almost every single player I own has two pieces of CE for this very reason.

Advanced Equipment
For an offensive build, nothing is better than +% break tackle chance bonuses. Our greatest strength is breaking tackles, anything that helps you do that only increases your effectiveness. The higher the better IMHO. For blocking builds, I would probably go for first step or quick cuts. Maneuverability is king when blocking... never underestimate the power of a pinball blocker in a tangle of defenders. For balanced builds, I would probably go for one of each type.

Veteran Abilities
Bruiser: A must have for the offensive build and to a degree the balanced build.
Short yd Monster: Very good ability for offensive and balanced builds, you will get hit behind the line of scrimmage quite a bit (especially on pitches).
Scat Back: Very good ability for the offensive and balanced builds, it turns you into a viable receiving threat.
YAC Attack: Nice ability, but a bit too situational for my liking. Good to take if you already have the three abilities above here maxed out.
Special Teamer: Good to take if you get ample ST playing time (as a blocker or returner), can really help a team.
Outside Blocker: Pretty much a requirement for a blocking build, also decent on a balanced build.
Downfield Blocker: So-so ability, but it's kind of situational. Plus holding blocks isn't usually an issue.
Showboat Blocker: Situational, but can be pretty nice at times.
Goal Line Back: Meh... too situational.
Goal Line Blocker: Meh... too situational.
Blocking Back: Meh... I'd rather take pass blocker and it's still way too situational.
Tenacious: So-so, might be worth it if you have VPs to burn and no better options.
Attribute Boosters: Good for a blocking build, since they don't have a ton of options to choose from. Not so good on an offensive/balanced build, due to lots of alternative choices.
Clutch: Might be good, but not enough information to make a decent judgment.
Red Zone Freak: Situational, but can be very helpful when it does work.
Edited by Warlock on Sep 4, 2009 02:27:12
Edited by Warlock on Sep 4, 2009 02:26:44
Edited by Warlock on Jul 7, 2009 19:05:01
Edited by Warlock on Jul 7, 2009 15:43:15
Edited by Warlock on Jul 7, 2009 15:26:43
 
DeadKennedys
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I like this! But what about a sub-section for the FB:

Rushing FB-Elusive
You would become the weapon that nobody sees coming but the flaw in a good pass play if you're set to block.

Rushing FB-Power
You'll get the Extra yards on 3rd and 2 but don't Pass block well.

Blocking FB-Run Blocking
.........
Blocking FB-Pass blocking

You can edit the rest.
 
Warlock
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Originally posted by OvechkinSCORES
I like this! But what about a sub-section for the FB:

Rushing FB-Elusive
You would become the weapon that nobody sees coming but the flaw in a good pass play if you're set to block.

Rushing FB-Power
You'll get the Extra yards on 3rd and 2 but don't Pass block well.

Blocking FB-Run Blocking
.........
Blocking FB-Pass blocking

You can edit the rest.


Those sub builds aren't the best in terms of efficiency and/or are basically within the 3 main builds... for example, a "Rushing FB-Elusive", is an utter waste (due to the lack of elusive running SAs to support the build). A "Blocking FB-Pass" is basically the same as a Blocking build FB (although due to the lack of situational SAs to support the specialty, it's not something that people can really specialize in). Thus, no real need to go into details for those sub builds (I'd never make them personally, so I have no clue how one would go about trying to make such an poorly optimized sub build).

My FB is balanced, with a little more of a focus on the offensive side of things. My build has had success in many facets of the game... from kick returning to running the rock to catching passes out of the backfield to blocking (both run or pass).
 
TheAbsurd
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do you consider this a "decent" lv 25 Balanced FB?

http://goallineblitz.com/game/player.pl?player_id=1135347
 
Warlock
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Originally posted by TheAbsurd
do you consider this a "decent" lv 25 Balanced FB?

http://goallineblitz.com/game/player.pl?player_id=1135347


It's decent. Some inefficiency in the build, but you're probably not slow building at all. One of the best building methods is to cap build to 4x cap for your two primary attributes (strength and carrying/blocking), then work on 3x capping secondary attributes (agility and speed)... finally you train all the things like confidence, stamina, catching, etc... this will give you a very nasty base to work from and capitalize on automatic level ups the most. The downside is that you won't peak until your 4th or 5th season.
 
rywagner
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I'm still not convinced that blocking does ANYTHING for a fullback, at all, ever.

(The attribute, not the action of blocking)
Edited by rywagner on Jun 4, 2009 11:07:25
 
rywagner
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Also according to this you want everyone to:

3 cap strength,
3 cap speed,
3 (or 4) cap agility,
2 (or 3, or 0) cap blocking,
2 (or 3, or 0) cap carrying
2 cap stamina
2 cap confidence
2 cap vision

and use some SAs.

So your sample (base, no EQ) build is:
68 str
68 speed
68 or 74 agility
60 (or 68) blocking
60 (or 68) carrying
60 stamina
60 confidence
60 vision

and some SAs

Not likely to happen.
Edited by rywagner on Jun 4, 2009 11:12:29
 
PracticeSquad
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Originally posted by rywagner
I'm still not convinced that blocking does ANYTHING for a fullback, at all, ever.

(The attribute, not the action of blocking)


I'm actually going to test my FB next season. He's a level 43 FB with 54 in blocking and he did well this season. The team he's on is moving up to AA (level 50+) and I guess we'll find out next season how much blocking our FB's will need. I'll be posting a thread in the FB Private forum when season 10 begins.
 
Warlock
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Originally posted by rywagner
Also according to this you want everyone to:

3 cap strength,
3 cap speed,
3 (or 4) cap agility,
2 (or 3, or 0) cap blocking,
2 (or 3, or 0) cap carrying
2 cap stamina
2 cap confidence
2 cap vision

and use some SAs.

So your sample (base, no EQ) build is:
68 str
68 speed
68 or 74 agility
60 (or 68) blocking
60 (or 68) carrying
60 stamina
60 confidence
60 vision

and some SAs

Not likely to happen.


1. You misinterpret me, Carrying or Blocking will be high depending on your build, not both. On a balanced build, it'll likely be ~60 in both.

2. My FB is pretty close to those numbers at level 56, without any EQ/CE/AEQ...

Attributes
Physical Attributes
Strength: 70.45
Speed: 64.23
Agility: 61.45
Jumping: 28.68
Stamina: 45.69
Vision: 50.67
Confidence: 47.39

Football Skills
Blocking: 55.21
Catching: 29.65
Tackling: 17.7
Throwing: 9.47
Carrying: 60.62
Kicking: 7
Punting: 7

Special Abilities
Blocking Abilities
Hands: 2
Lead Block: 4
Spot Blitz: 2
Strong Arm: 3
Pancake: 4

Offensive Abilities
Cover Up: 2
Sticky Hands: 4
Power Through: 8
Quick Cut: 2
Dive for Yardage: 0

Keep in mind that I'm a season 1 player, with almost zero slow building or cap building. So I could easily achieve those numbers with what I now know about building.

3. I never said 3x cap for vision/confidence/stamina... I consider the 2x cap when it starts costing 2 points per increase, 3x is 3 points per increase, etc...

This what my example build would look like...

Blocking Build
68 str
60 speed
68 agility
68 blocking
48 stamina
48 confidence
48 (or 60) vision

Offensive Build
68 str
68 speed
60 agility
68 carrying
48 stamina
48 confidence
48 vision

Balanced Build
68 str
68 speed
60 agility
60 blocking
60 carrying
48 stamina
48 confidence
48 vision

These are numbers you'll eventually hit towards the end of your career. Although you'll basically start to peak by your 4th or 5th season (once you have three attributes at 68 and another at 60).
Edited by Warlock on Jun 4, 2009 14:03:03
 
Warlock
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Originally posted by rywagner
I'm still not convinced that blocking does ANYTHING for a fullback, at all, ever.

(The attribute, not the action of blocking)


From what I've seen and heard, it helps you stay engaged with a block (strength and agility help you engage)... thus the defender won't disengage as the HB passes you and tackle him.
 
Asheme
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Blocking is rather overrated (for a FB). Anything past the second cap seems to be a waste.
 
Horse41tx
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My FB is possibly in his last season.
I will have only 20 SPs before he heads downhill, what would you recommend?

He is a situational Back/TE (a.k.a. PowerSlash)
FB2 - Powerback & Blocking back
HB2 - Powerback using starting FB to lead or blocks for FB1 occasionally in Pro set
TE2 - to get key blocks on the edge, especially single back, with occasional TE catches.

Tank Storm (Lv. 58 FB)
Ht/Wt: 5'11", 230lbs

All with equipment.

Attributes
Physical Attributes
Strength: 88.77
Speed: 67
Agility: 61.87
Jumping: 33.8
Stamina: 49.72
Vision: 50.19
Confidence: 50.38

Football Skills
Blocking: 56.49
Catching: 50.05
Tackling: 23.85
Throwing: 7
Carrying: 50.93
Kicking: 10
Punting: 8

Special Abilities
Blocking Abilities
Hands: 3
Lead Block: 5
Spot Blitz: 2
Strong Arm: 2
Pancake: 2

Offensive Abilities
Cover Up: 5
Sticky Hands: 5
Power Through: 9
Quick Cut: 7
Dive for Yardage: 3

Veteran Abilities
Big Heart: 4
Bruiser: 15
Mr. Reliable: 3
Scat Back: 2
Short Yardage Monster: 15
YAC attack: 7
 
Warlock
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Originally posted by Asheme
Blocking is rather overrated (for a FB). Anything past the second cap seems to be a waste.


Yes, you can function just fine as a FB with even 48 in blocking... although, if you're a blocking build (I.E. primary function is to block), why not get it higher for those times it might actually be helpful (since it's all you really do)? Like I eluded to earlier, the blocking attribute is situational for a FB, due to the limited amount we have to sustain a block... that doesn't mean that you can't take it to be effective in those situations. I'll also bet that Bort will eventually make it more important (like he's been doing for other attributes, I.E. tackling and carrying).

A lot of people neglect attributes and then cry on the forums when things change. Your boost probably won't be enough to offset the changes either, keep the attributes somewhat realistic and you won't be screwed for two or more seasons (trying to adapt to the changes) IMHO. Besides, I believe blocking has something to do with increasing the range at which you can attempt to engage... so it's not like it's utterly useless to have high.
 
Warlock
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Originally posted by Horse41tx
My FB is possibly in his last season.
I will have only 20 SPs before he heads downhill, what would you recommend?

He is a situational Back/TE (a.k.a. PowerSlash)
FB2 - Powerback & Blocking back
HB2 - Powerback using starting FB to lead or blocks for FB1 occasionally in Pro set
TE2 - to get key blocks on the edge, especially single back, with occasional TE catches.

Tank Storm (Lv. 58 FB)
Ht/Wt: 5'11", 230lbs

All with equipment.

Attributes
Physical Attributes
Strength: 88.77
Speed: 67
Agility: 61.87
Jumping: 33.8
Stamina: 49.72
Vision: 50.19
Confidence: 50.38

Football Skills
Blocking: 56.49
Catching: 50.05
Tackling: 23.85
Throwing: 7
Carrying: 50.93
Kicking: 10
Punting: 8

Special Abilities
Blocking Abilities
Hands: 3
Lead Block: 5
Spot Blitz: 2
Strong Arm: 2
Pancake: 2

Offensive Abilities
Cover Up: 5
Sticky Hands: 5
Power Through: 9
Quick Cut: 7
Dive for Yardage: 3

Veteran Abilities
Big Heart: 4
Bruiser: 15
Mr. Reliable: 3
Scat Back: 2
Short Yardage Monster: 15
YAC attack: 7


Get carrying to 60. Your bread and butter is breaking tackles, carrying helps you do that and you should get more of a boost by adding 10 carrying (then say 4 or 5 strength). I'd also move 1 piece of EQ from strength to speed and try to find as much +% break tackle AEQ as possible (I'm at +30% from two pieces and it's Godly at times). I've had a noticeable boost to my abilities as a runner since getting my carrying to 60 (it's at 67 with EQ atm). I also noticed a decent boost once I took my speed to ~75... I started to break a few more big runs and my YPC went up by about 0.7 yards (I hit the hole faster and get farther before first contact).

I'd also not use you to catch passes out of the TE slot, you're better off running FB or HB routes (due to the out of position penalty). Blocking out of the TE slot is kind of iffy too IMHO. If you need the extra reps for XP and don't have a dominant kick returner, ask to be put there... this is from the Conference championship game this past season...

http://goallineblitz.com/game/replay.pl?game_id=584850&pbp_id=20091799
http://goallineblitz.com/game/replay.pl?game_id=584850&pbp_id=20097186

We have a very similar builds, you have better catching and I have better carrying, plus we have different EQ set ups and slightly different VAs (we both have 15 bruiser and SYM). You should really be dominating where you play TBPH...

http://goallineblitz.com/game/game.pl?game_id=387841

That's the kind of damage I did in Canada AA last season, look closely at my broken tackle total for that game.

http://goallineblitz.com/game/game.pl?game_id=456724

This was a scrimmage, but was fun, also pay attention to the broken tackles.

My secret, is that I simply happened to roll 250lbs at creation, weight has an effect on breaking/making tackles (from what I've concluded)... add in all my +% break tackle AEQ (SAs, VAs, etc...) and you have a wrecking ball. I averaged ~1 broken tackle per touch last season (~1.5 during the play-offs), in canada AAA.
 
TheAbsurd
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Originally posted by Warlock
Originally posted by TheAbsurd

do you consider this a "decent" lv 25 Balanced FB?

http://goallineblitz.com/game/player.pl?player_id=1135347


It's decent. Some inefficiency in the build, but you're probably not slow building at all. One of the best building methods is to cap build to 4x cap for your two primary attributes (strength and carrying/blocking), then work on 3x capping secondary attributes (agility and speed)... finally you train all the things like confidence, stamina, catching, etc... this will give you a very nasty base to work from and capitalize on automatic level ups the most. The downside is that you won't peak until your 4th or 5th season.


Nope...not slow building at all. He was on a team that needed his lead blocking, and his offensive ability to manage the HB energy levels via 10 or so looks/touches per game.

The Stamina AEQ piece was purchased because a) I had tokens to upgrade it to equality with my normal EQ right off the bat, b) Because the team could not afford upcoming lv 24 EQ upgrades., and c) I needed the stamina as the only FB on the team; the First Step SA was reasonably effective both for offensive duties and lead blocking assignments, so I figured I could do worse. sure, I can't add MORE to it (except through upgrades), but like Quick Cut it does have dual role applicablity.

If I could change one thing I've done so far, it would be to go with "outside blocker" VA. I think my speed would support lead blocking for even a pretty fast HB on pitches/screens, and those OB bonuses look SWEET!

Other than that...some interesting stuff to go over in this thread.

My plan is to get speed up to the 60 cap (7 to go), then I WAS going to bring strength up to the 60 cap too. From reading here, I think I'll first cap carrying before strength instead.

Thanks.
 
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