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Forum > Position Talk > WR Club > Slowbuilding a Speed WR
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what should i train to 60 first? i was thinking Speed>Agility>Vision>Catching. am i correct?
 
Dujoman
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Train speed/agi, untill saved SP+speed = 48+, then spend all your points in speed while you train agi/vis untill speed is at 68. Then use points in agi while you train jump/vis untill agi is at 68. Switch to training jump/catch untill vis is 60. Train catch/carry while you get jump to 60. Then train conf/carry while you get catch to 60/68...then you can start on str/blk and SAs.
 
drakeborn
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If you're going for a real speedster, you'll want more than 68 base speed. If you want a balanced receiver, Dujoman's plan is ok though keep in mind you'll be hating your WR's drops until late-mid career.
 
voltageaav
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I'm sure some here will disagree with me, but I'd put it at Speed 74, agility 68, catching, 68 jumping 60, vision 50. Carrying and confidence next.
Edited by voltageaav on Jun 1, 2009 02:59:53
 
RobertRJS
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Originally posted by voltageaav
I'm sure some here will disagree with me, but I'd put it at Speed 74, agility 68, catching, 68 jumping 60, vision 50. Carrying and confidence next.


switch jumping and vision IMO.
 
voltageaav
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Originally posted by RobertRJS
Originally posted by voltageaav

I'm sure some here will disagree with me, but I'd put it at Speed 74, agility 68, catching, 68 jumping 60, vision 50. Carrying and confidence next.


switch jumping and vision IMO.


And that's why I said people wouldn't agree with me. But it is what I believe from my experiance building my WRs. It's working for Greg so far.
 
Djinnt
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Speed WR?
Take speed to 77, all equipment in it including custom (yes, you have to buy it)
Take agility to about 60. You could probably get away with see-saw capping it early at 48 and training it up to about 54-55 then leaving it alone for the rest of your career.
Get jumping/vision higher than your catching, should be about 3:1 capped while catching is 2:1.
Consider getting carrying to 48.
Invest in speedster SAs. (Head Fake, Juke, First Step, Quick Cut <-- consider these most heavily; spin is a crapshoot, sticky hands may help)

You won't have high completion percentage... probably around 65ish, but you'll be thrown to a lot and a YAC threat.
 
Djinnt
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And actually, there is minimal benefit in "slow building" a speed WR, simply because they have to raise speed pretty much forever and the benefit of training isn't as noticed when you have to train forever anyway.
You should slow build until speed is 33 then normal build after capping it the first time.


Try to roll 8s in: blocking, tackling, throwing, kicking, punting.
Speed as high as you can find with agility as low as you can find.
 
AgentTrip
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Speed to 74 at least first mate!
 
Blamo
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Originally posted by Daddy Warbucks
Speed WR?
Take speed to 77, all equipment in it including custom (yes, you have to buy it)
Take agility to about 60. You could probably get away with see-saw capping it early at 48 and training it up to about 54-55 then leaving it alone for the rest of your career.
Get jumping/vision higher than your catching, should be about 3:1 capped while catching is 2:1.
Consider getting carrying to 48.
Invest in speedster SAs. (Head Fake, Juke, First Step, Quick Cut <-- consider these most heavily; spin is a crapshoot, sticky hands may help)

You won't have high completion percentage... probably around 65ish, but you'll be thrown to a lot and a YAC threat.


Personally, I don't see why you'd need jumping that high. If you're really going to be getting a bunch of YAC, it means you're creating a lot of separation... meaning you won't be in a ton of jump ball situations. I would rather have catching a bit higher and catch a few more balls in stride, bobble less, etc. I'm also not sure if I agree with agility being so low. If all you need is one headfake or juke to get wide open, I'd consider taking agility to the 68 cap to try and ensure you can get one of them to fire.

My question is, for a WR this heavily invested into speed... is Track star worth it?
 
Blamo
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Also worth noting: Your receiver is going to suck cock for a while building him like this. If you want an example of a WR being built generally along these lines, my level 24's build is open:

http://goallineblitz.com/game/player.pl?player_id=1206995
Edited by Blamo on Jun 1, 2009 15:42:08
 
RobertRJS
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Originally posted by voltageaav
Originally posted by RobertRJS

Originally posted by voltageaav


I'm sure some here will disagree with me, but I'd put it at Speed 74, agility 68, catching, 68 jumping 60, vision 50. Carrying and confidence next.


switch jumping and vision IMO.


And that's why I said people wouldn't agree with me. But it is what I believe from my experiance building my WRs. It's working for Greg so far.


well, i've seen some builds nearly the same on teams with 1 like yours and 1 like mine. IMO, the vision one works better.

Also, vision increases the trigger for head fake, juke, etc, and if you get those up the higher vision will benefit more.
 
Djinnt
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Originally posted by RobertRJS

Also, vision increases the trigger for head fake, juke, etc, and if you get those up the higher vision will benefit more.


I have yet to see evidence of this or anyone saying it that knows for certain. Please enlighten if it exists.
 
Bukowski
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Originally posted by Daddy Warbucks
Originally posted by RobertRJS


Also, vision increases the trigger for head fake, juke, etc, and if you get those up the higher vision will benefit more.


I have yet to see evidence of this or anyone saying it that knows for certain. Please enlighten if it exists.


Bort said it.

Is that good enough?
 
Djinnt
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Originally posted by Blamo

Personally, I don't see why you'd need jumping that high.
I'm also not sure if I agree with agility being so low. If all you need is one headfake or juke to get wide open, I'd consider taking agility to the 68 cap to try and ensure you can get one of them to fire.


I'm a firm believer that catching for a speed WR should be low and supporting attributes to it should be higher. Not necessarily to create an emphasis on jumping itself (though it could potentially help you with YAC as well) but to make yourself lower on the QB priority check while deceivingly having your receiving ability disproportionately higher.

As for agility, I don't think SAs fire more frequently based on your stats... they fire more frequently and have a greater effect if they're a higher level.
 
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