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EagleOtto
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Anybody make a HB specializing in Spin? I'm looking for someone that had it up near 15 with AEQ, etc.
I'm probably going that route and would love to see some games feature a back like this.

Plan will be
4th cap speed (done)
4th cap agility
3rd cap carrying
15 Spin + some Juke ~7
 
crriders
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sounds interesting...it would be built like any agility-strong elusive back, but at the end of the build you just pump spin to 10...
 
taurran
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I had considered it a while back, but decided I'd just wait and do it with AE.

Actually, I'd suggest just grabbing two AE peices and throwing them on spin. You could have it to 8+ without any sp investment.

Also, I don't think 15 will do you any good. I'd shoot for more like 10.
 
Bukowski
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Originally posted by taurran
I had considered it a while back, but decided I'd just wait and do it with AE.

Actually, I'd suggest just grabbing two AE peices and throwing them on spin. You could have it to 8+ without any sp investment.

Also, I don't think 15 will do you any good. I'd shoot for more like 10.


Yeah.

I'm considering it with one of my RBs, but I think that just one piece of AE is plenty.

That way, you could add one point into First Step, two points into Juke, and four points into Spin. Add in Custom EQ and AE, then you would have 9 Spin, without too many SPs spent.

But yeah, if you could find another piece, then even better.
 
venomhonda
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don't you need STR to really utilize Spin?
 
MarnDeis
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Vision is needed for SPIN to work well
 
EagleOtto
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Originally posted by MarnDeis
Vision is needed for SPIN to work well


Assumption, or truth? Any examples
 
Bukowski
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Originally posted by EagleOtto
Originally posted by MarnDeis

Vision is needed for SPIN to work well


Assumption, or truth? Any examples


I guess he figured that out with his lvl 23 RB.

I mean, yeah I guess you could say that Vision helps, but for no reason other than Bort said that Vision helps SAs activate for RBs.
 
arcadecowboy
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fwiw, my elusive RB has 10 in Spin.

(Edit: he also meets the attribute standards in the OP)

http://goallineblitz.com/game/game.pl?game_id=475983
1 spin, 12 touches

http://goallineblitz.com/game/game.pl?game_id=475994
0 spin, 7 touches

http://goallineblitz.com/game/game.pl?game_id=475999
1 spin, 12 touches

http://goallineblitz.com/game/game.pl?game_id=476000
2 spins, 8 touches

http://goallineblitz.com/game/game.pl?game_id=475977
1 spin, 14 touches

hope that helps.



Originally posted by venomhonda
don't you need STR to really utilize Spin?


Oddly enough, one of the power backs on the team has Spin fire more. My back's got him beat in every attribute but STR. And a *ton* more in Spin.

I'm not saying that means anything. Use it how you will.
Edited by arcadecowboy on May 26, 2009 01:02:15
 
EagleOtto
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Thank you! perfect information based on experience, much appreciated
 
DaMayan
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Originally posted by arcadecowboy

Originally posted by venomhonda

don't you need STR to really utilize Spin?


Oddly enough, one of the power backs on the team has Spin fire more. My back's got him beat in every attribute but STR. And a *ton* more in Spin.

I'm not saying that means anything. Use it how you will.

Thats because you only see spin when successfull. A failed spin move doesnt show up.
The SA says it gives a bonus to 'avoiding tackles' which in the case of spin gives a broken tackle.
If powerback tries a spin he is more likeley to break the tackle anyway and imo have it listed as spin, even if the spin move helped or not.
 
kingofgod
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Originally posted by arcadecowboy
fwiw, my elusive RB has 10 in Spin.

(Edit: he also meets the attribute standards in the OP)

http://goallineblitz.com/game/game.pl?game_id=475983
1 spin, 12 touches

http://goallineblitz.com/game/game.pl?game_id=475994
0 spin, 7 touches

http://goallineblitz.com/game/game.pl?game_id=475999
1 spin, 12 touches

http://goallineblitz.com/game/game.pl?game_id=476000
2 spins, 8 touches

http://goallineblitz.com/game/game.pl?game_id=475977
1 spin, 14 touches

hope that helps.



Originally posted by venomhonda

don't you need STR to really utilize Spin?


Oddly enough, one of the power backs on the team has Spin fire more. My back's got him beat in every attribute but STR. And a *ton* more in Spin.

I'm not saying that means anything. Use it how you will.


Whats your carry at?
 
EagleOtto
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He said it meets the criteria in the OP, which puts it at 68 or over
 
kingofgod
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Originally posted by EagleOtto
He said it meets the criteria in the OP, which puts it at 68 or over


Oh didnt see that.
 
PackAttack785
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I heard Juke was better, and earlier on the tree. Why not a Juke Back?
 
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