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Forum > Position Talk > WR Club > Fake chance % advanced equipment versus +1 SA
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Fumblerooski
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My WR has an AE piece that has +2 speed and Fake chance +3%. It's the best I've found so far and I'll definitely use it for awhile, but he's about to hit 32 so I'm ready to start shopping for my ultimate "end game" pieces. According to the wiki, fake chance affects all three speedster SAs (head fake, spin, juke), but is a percent chance piece really competitive with one that gives a straight increase to a better SA (something like +3 speed, +1 quick cut) by the time WRs start getting into their 40s?
 
tautology
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I would keep it.
 
Mob-6
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According to Bort it only effects HF and Juke.


I find advanced equipment to be worthless for people who don't have extreme builds. They can cash out their tokens for SP and come out ahead. I have seen very few people who actually benefit from AEQ versus the gain they would have gotten had they just spent their bonus tokens on SP and temp bonuses.
 
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Originally posted by Mob-6
According to Bort it only effects HF and Juke.


I find advanced equipment to be worthless for people who don't have extreme builds. They can cash out their tokens for SP and come out ahead. I have seen very few people who actually benefit from AEQ versus the gain they would have gotten had they just spent their bonus tokens on SP and temp bonuses.


Are you serious?

My DT with +7 (and counting) shed block begs to differ, my other one with +6 (and counting) Blitz backs him up, as do pretty much every single one of my players. I have guys who have an advanced piece with +10 attribute points and +5 to a SA... if they had regular equipment they'd just have +7 attribute points.

If you DON'T use adv equipment, you're at a disadvantage.

1 SP isn't worth that much at level 50+. Yay, 1/5 of a speed point. w00t.
Edited by bovineblitzkrieg on May 19, 2009 07:20:04
 
PsychoMan
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Originally posted by bovineblitzkrieg
Originally posted by Mob-6

According to Bort it only effects HF and Juke.


I find advanced equipment to be worthless for people who don't have extreme builds. They can cash out their tokens for SP and come out ahead. I have seen very few people who actually benefit from AEQ versus the gain they would have gotten had they just spent their bonus tokens on SP and temp bonuses.


Are you serious?

My DT with +7 (and counting) shed block begs to differ, my other one with +6 (and counting) Blitz backs him up, as do pretty much every single one of my players. I have guys who have an advanced piece with +10 attribute points and +5 to a SA... if they had regular equipment they'd just have +7 attribute points.

If you DON'T use adv equipment, you're at a disadvantage.

1 SP isn't worth that much at level 50+. Yay, 1/5 of a speed point. w00t.


yeh .. this.
 
Blamo
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Originally posted by bovineblitzkrieg
Originally posted by Mob-6

According to Bort it only effects HF and Juke.


I find advanced equipment to be worthless for people who don't have extreme builds. They can cash out their tokens for SP and come out ahead. I have seen very few people who actually benefit from AEQ versus the gain they would have gotten had they just spent their bonus tokens on SP and temp bonuses.


Are you serious?

My DT with +7 (and counting) shed block begs to differ, my other one with +6 (and counting) Blitz backs him up, as do pretty much every single one of my players. I have guys who have an advanced piece with +10 attribute points and +5 to a SA... if they had regular equipment they'd just have +7 attribute points.

If you DON'T use adv equipment, you're at a disadvantage.

1 SP isn't worth that much at level 50+. Yay, 1/5 of a speed point. w00t.


agreed. I can see using BT in the infancy of your players life to get ahead of softcapping a little, but even then I'm not so sold on it now.
 
Mob-6
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Originally posted by bovineblitzkrieg

My DT with +7 (and counting) shed block begs to differ, my other one with +6 (and counting) Blitz backs him up, as do pretty much every single one of my players. I have guys who have an advanced piece with +10 attribute points and +5 to a SA... if they had regular equipment they'd just have +7 attribute points.

If you DON'T use adv equipment, you're at a disadvantage.

1 SP isn't worth that much at level 50+. Yay, 1/5 of a speed point. w00t.


Either you are a noob or you got really lucky with rolls. If you look at the cost it takes to roll something decent, and then the cost to upgrade it, you are better off just converting them to SP. Your gear sounds great, but my equivalent has +2 agility, +2 catching, +2 HF, +2 Juke and then 7 speed and it isn't advanced.
 
Mob-6
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I have never rolled a significant AEG upgrade that has been worth the time, and cost to upgrade it.
 
Djinnt
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AEQ is for later in a player's career, imo
When the ability to raise attributes by a significant margin with SP diminishes, and only for positions which gain some benefit from SA more than attributes (not WRs)
Also, when you shop for AEQ later in your career, the chance of finding a superior piece raises.
It's only logical that you should spend training bonuses raising SP early on to benefit from automatic level gains and AEQ later when those bonuses aren't as pronounced.
 
Rexi
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Originally posted by Daddy Warbucks
AEQ is for later in a player's career, imo
When the ability to raise attributes by a significant margin with SP diminishes, and only for positions which gain some benefit from SA more than attributes (not WRs)
Also, when you shop for AEQ later in your career, the chance of finding a superior piece raises.
It's only logical that you should spend training bonuses raising SP early on to benefit from automatic level gains and AEQ later when those bonuses aren't as pronounced.


This Way too many guys get thinking about AEQ too early.
 
foshizzel17
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Originally posted by Mob-6
I have never rolled a significant AEG upgrade that has been worth the time, and cost to upgrade it.




you arent doing it enough then. Ive got a/e for all my players, it is FAR superior than just getting the SPs
 
foshizzel17
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Originally posted by Fumblerooski
My WR has an AE piece that has +2 speed and Fake chance +3%. It's the best I've found so far and I'll definitely use it for awhile, but he's about to hit 32 so I'm ready to start shopping for my ultimate "end game" pieces. According to the wiki, fake chance affects all three speedster SAs (head fake, spin, juke), but is a percent chance piece really competitive with one that gives a straight increase to a better SA (something like +3 speed, +1 quick cut) by the time WRs start getting into their 40s?




That piece combined with the Quick Feet VA would be very good.
Edited by foshizzel17 on May 20, 2009 16:24:58
 
Djinnt
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Originally posted by foshizzel17
Originally posted by Mob-6

I have never rolled a significant AEG upgrade that has been worth the time, and cost to upgrade it.




you arent doing it enough then. Ive got a/e for all my players, it is FAR superior than just getting the SPs


I doubt your level 9 WRs have any AEQ that's "FAR superior than just getting the SPs."
For your level 50 non WRs, sure, I believe it. But WRs don't really need much in the way of SAs, and SP going toward attributes is the best thing for them early in their progression.
 
Mob-6
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Originally posted by Daddy Warbucks
AEQ is for later in a player's career, imo
When the ability to raise attributes by a significant margin with SP diminishes, and only for positions which gain some benefit from SA more than attributes (not WRs)
Also, when you shop for AEQ later in your career, the chance of finding a superior piece raises.
It's only logical that you should spend training bonuses raising SP early on to benefit from automatic level gains and AEQ later when those bonuses aren't as pronounced.


And how many shopping trips should you have to make before you find the perfect piece or even a serviceable one? 1 season, two seasons worth?
 
Djinnt
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I'd never look for AEQ as a WR. It's not worth it.
Positions like HB, K, P, QB, C, LOT, NT, ROLB, DE
Those are the ones I'd recommend it for
They either have:
1. Very little attributes to focus on
2. A very specific goal which is -theoretically- improved upon by very specific SAs
3. "General"abilities, which increase the entire team or a portion of it in playing ability.

WRs don't really need SAs. They don't have a limited amount of attributes (almost anything can be considered good for WRs, strength, blocking, carrying, speed, agility, catching, vision, jumping, confidence; how much they should be raised is neither here nor there), they can't benefit their -team- by raising any specific SA, and none of their SAs have been surely proven effective and even if they have it's not in a general sense, but a limited one.
Wasting trains on finding equipment is a waste on top of the fact that trading in attributes for SAs could potentially be a waste, so I don't recommend it for WRs. /shrug
 
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