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Forum > Pee Wee Leagues > State of the Pee Wee Leagues - your opinion
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Zickzack
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Just trying to get an idea how everyone feels about the current state of the Pee Wee leagues. Are you happy with how things are currently going? Would you like for them to be more competitive? Are you just using them to get max experience for your next generation of slow build players anyway?

What do you feel could/should be done to improve competitiveness across the Pee Wee leagues? A few things I have seen mentioned or could think of myself:
- A pyramid structure like in the big leagues?
- No players allowed that are created before Day 40?
- Forced player retirement after 1 season?
- No boosting allowed in Pee Wee?
- No players allowed in OOP slots?

Feel free to add more and I'll keep the list updated. Just trying to get a feel for what everyone is thinking, and if there is a certain consensus on some issues I'll see that this will get passed on.

 
Kissinger
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Instead of recruiting new players, they could reset there stats back to level 1.
Edited by Kissinger on May 16, 2009 07:06:14
Edited by Kissinger on May 16, 2009 07:05:49
 
Kissinger
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Originally posted by Zickzack

- A pyramid structure like in the big leagues?
- No players allowed that are created before Day 40?
- Forced player retirement after 1 season?
- No boosting allowed in Pee Wee?
- No players allowed in OOP slots?
- Instead of recruiting new players, they could reset there stats back to level 1.




+1
Edited by Kissinger on May 16, 2009 07:06:03
 
Zickzack
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Originally posted by Kissinger
Instead of recruiting new players, they could reset there stats back to level 1.


You mean teams would keep the current players and just have them reset to square one? As a team option? What about players that want out? Or as a player option? In that case what if the team wants to get rid of the player?

I am not sure if the starting skills are stored somewhere, so it might be hard to code anyway, but I am not trying to diss your idea, just curious how you envision it to work.
 
Kissinger
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Originally posted by Zickzack
Originally posted by Kissinger

Instead of recruiting new players, they could reset there stats back to level 1.


You mean teams would keep the current players and just have them reset to square one? As a team option? What about players that want out? Or as a player option? In that case what if the team wants to get rid of the player?

I am not sure if the starting skills are stored somewhere, so it might be hard to code anyway, but I am not trying to diss your idea, just curious how you envision it to work.


I guess they could store them somewhere, it would be a playeroption to stay on the team or not, and each new season you player gets +1 point to put in, so the first season you put in 15, next season 16, ect.
Edited by Kissinger on May 16, 2009 07:26:03
 
LordEvil
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Its fine the way it is, just need a pyramid system for great, good, average and bad teams to belong in their respective leagues
 
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Originally posted by Zickzack
Just trying to get an idea how everyone feels about the current state of the Pee Wee leagues. Are you happy with how things are currently going? Would you like for them to be more competitive? Are you just using them to get max experience for your next generation of slow build players anyway?

What do you feel could/should be done to improve competitiveness across the Pee Wee leagues? A few things I have seen mentioned or could think of myself:
- A pyramid structure like in the big leagues?
- No players allowed that are created before Day 40?
- Forced player retirement after 1 season?
- No boosting allowed in Pee Wee?
- No players allowed in OOP slots?

Feel free to add more and I'll keep the list updated. Just trying to get a feel for what everyone is thinking, and if there is a certain consensus on some issues I'll see that this will get passed on.



I love it +1
 
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I think there should be a post season for the Pee Wee leagues during the Long off season. A game a day run by GLB. The top seed from each League or confrence fighting it out for the Pee Wee super bowl. Why not! Doesn't cost them anything and will bring more sizzle to GLB!

Cheers,
 
BDN
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I don't neccesarily think players should be forced into retirement. Given that it's likely to be the first stop for new agents into the game I think it's good that they can discuss builds with human players on their PeeWee teams before taking their players into the 'real game' so to speak.

Pyramid structure seems reasonable, stability and good gameplanning should be recognised with status.

Maybe players at the end of the season who have played in PeeWee should have the option of resetting their stats, or maybe retiring for 100% of FP, in order to encourage even more stability. Then players who want to get out of the PeeWee leagues can do, and those who want to stay loyal with a team and help build it can do too.
 
danpenc918
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Why would there be a need to change anything?

A PeeWee team is no different than being in the D-leagues except that a human has control of the team -- allowing the playtime, gameplan and finances to be controlled by someone other than the CPU.

if you have ever signed a contract with a D-league team at level 1, most likely you could not afford to train before too long. If you do not boost before signing the D-league contract, the level 1 contract does not last the year very easily.

If not for the PeeWees, we would probably end up back with the level 1 players starting on the slow-build teams in regular leagues with the regularity that they used to. Now they tend (not all but most) to play a season in PeeWee first and at least come in at Level 13 or so.

 
Pnthrz1
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I use my team as part of a farm system. I like things the way they are except for recruiting. On option to make a "permanent" Pee Wee league player, i.e., reset after one season, would be cool. That would help with recruiting/recycling players.
Other than that, I enjoy the competitive seasons as they are. Most seasons there are enough competitive teams to make it a challenge.
 
Time Trial
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Originally posted by Zickzack

What do you feel could/should be done to improve competitiveness across the Pee Wee leagues? A few things I have seen mentioned or could think of myself:
- A pyramid structure like in the big leagues?
- No players allowed that are created before Day 40?
- Forced player retirement after 1 season?
- No boosting allowed in Pee Wee?
- No players allowed in OOP slots?


Bort has already announced some type of hierarchy for the next season, this should move the more competitive teams into the same league.

Players created before day 40 is fine, since this is the only league that doesn't allow you to break the cap barrier by hiring level one, boosting to level 4, boosting to level 7. Players have learned that creating on day 31 is the way to go. Bort loves it because it means that they can't use the flex from retiring their existing players to create their day 31 players. the only way you are going to get an effective passing game in Pee Wee before day 30 is by creating players early.

No forced player retirement. If people want to retire their players at the end of the season to spend the flex for the next, that is their choice. If they want to take their player, or an entire team of players into a cap 13 league, then that is their choice as well. Farm teams will all end up playing eachother under a hierarchy, so players that build for one season of Pee Wee will likely rise to the top of the Pee Wee pyramid.

There is not ever going to be a no boosting rule. It give the paying players a slight edge in the same way custom EQ does. Bort wants money, so he will keep boosting. Again, home playoff games don't mean a thing. If you boost early, you will likely be a worse team come playoffs, so there is a greater chance of you being beaten by a late boosting team. Which means that you will continue to dwell in the middle tier of the Pee Wees.

Custom building for the OOP slots is crucial to Pee Wee. If you can't stop the QB rollout because the QB1 is in the FB or TE slot, then you need to figure out why the other teams aren't having a problem. I have a custom blocking TE and a custom receiving TE. I have a pass blocking FB and Lead Blocking FB. I have a Power HB and a speed HB. I will continue to enjoy the ability to run the same formation in different ways to confuse the defense. They have the ability to scout me, they have the ability to create a play to stop me, so why should we start punishing Offenses when both teams have the ability to use the same tools. If you want fewer options, ask for a Pee Wee casual league.
 
Flipp
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lol Time Trial puts it quite well bort wont change some things due to money and OOP spots should be left as it is. Especially since somtimes teams cant get enough of some positions so they put a SS in a FS spot (not a problem in peewees usually though) and yes we all have the same options Teams I am on have been able to combat the rollout just fine for the most part after getting familiar with it from a loss from Dharma (Darn you Time Trial).

I think that one way if we were ever to get boosting removed from being a factor in pee wee would be to only allow boosting after the playoffs so that you dont lose the three boosts. Which wont happen either because quite a few players retire that boost so your only alternative is to only allow it after the regular season. That wouldnt please me because I like the option that allows some teams to make fools of themselves and boost early, so why would I try to push that through if it only hurts my teams?
 
timmy6321
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A pyramid structure would be perfect. Only real option.

Early boosting is a challenge for both sides, so it stays.

Forced retirement is silly, as I keep all my players till they hit about level 20 then see if their build is getting them where I want them.

Building on day 31 to stay. Again, it keeps flex tied up.

Players should be free to be played wherever the OC/DC choose. We have our rushing QB playing Special teams so he doesnt take snaps away from our starters.
 
OH-IO ~Cult~
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The thing about a Pee Wee Pro League is this; unless teams are forced to go up there, a really good team could stay in a lower league and exploit the league with their better overall team strength and effectiveness.
 
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