User Pass
Home Sign Up Contact Log In
Forum > USA BBB Leagues > USA BBB #14 > Level and it's effects
Page:
 
Caseos
offline
Link
 
I was wondering how much player level effects team performance. More specifically a teams average level. I only did the math for the Western Conference, maybe I'll do the East later. This is what I have found:

Wheel City Dragonslayers 16
US Postal Service 18.7
Miami Breakers 15.2
Long Beach Guinea Pigs 16.3
Toledo Bullfrogs 14.5
Bufford Bullfrogs 13.9
Parma Playmakers 10.7
Holland Dutchmen 13.5
Emmaus Hornets 13.5
FCU 12.7
Cincinnati Owls (mostly CPU) 12.9
Westside Warriors (mostly CPU) 12.2
Tijuana Thugs (CPU) 10.8
Dallas Orangebloods (mostly CPU) 12.8
Fresno Anarchs (mostly cpu) 12.2
Los Angelas Cobras 14.7

The above is arranged in order of the current conference standings. The first thing I did was eliminate the CPU/mostly CPU teams and was left with this.

US Postal Service 18.7
Long Beach Guinea Pigs 16.3
Wheel City Dragonslayers 16
Miami Breakers 15.2
Los Angelas Cobras 14.7
Toledo Bullfrogs 14.5
Bufford Bullfrogs 13.9
Holland Dutchmen 13.5
Emmaus Hornets 13.5
FCU 12.7
Parma Playmakers 10.7

After this I resorted by average level in a descending order and got this.

US Postal Service 18.7 (2)
Long Beach Guinea Pigs 16.3 (4)
Wheel City Dragonslayers 16 (1)
Miami Breakers 15.2 (3)
Los Angelas Cobras 14.7 (16)
Toledo Bullfrogs 14.5 (5)
Bufford Bullfrogs 13.9 (6)
Holland Dutchmen 13.5 (8)
Emmaus Hornets 13.5 (9)
FCU 12.7 (10)
Parma Playmakers 10.7 (7)

The number in parentheses is their current conference standings.

Two teams, the Parma Playmakers and Los Angelas Cobras are not playing the way they should based on their levels. The Playmakers are doing much better than they should while the Cobras are falling well below their potential. This is most likely because of game planning. One team is game planning much better than the teams they face and the other, well lets just say that they need to study some more film.

The rest of the conference I would be willing to bet falls right in line. At the end of the season the standings are going to look very much like "average level" order.

My analysis is that a teams average level is the largest factor in determining a games outcome. While game planning clearly has an effect, I don't believe it is a dominant factor. There are definately some serious balance issues to work out if there is ever going to be honest/fair competition.






Last edited May 13, 2009 10:18:16
 
bodhisfattva
offline
Link
 
a lower lev team with good builds usually beats a higher lev team with crappy builds unless bad game plan is used.
 
Killer_Elite
offline
Link
 
I think for a 13 capped team its very true. At these levels 5 extra SPs are huge! But I think something else should be in your calculations. I would argue that the teams with high average level did a much better job recruiting and planning for this season. So more then likely not only are their players higher level but they are also built better. Double whammy.

I think their is some scheme things as well, but we probably wont see this take effect until the play-offs where teams are much more evenly matched.
 
Link
 
Level is one factor. Another huge factor is the overall quality of the builds -- team wide. If a team has great depth (the #2's are just as well built as the #1's) then you have an advantage over a similar (or higher) level team that has average builds. I agree with KE about scheme - and it's critical to have players that match your scheme (again, even the #2's need to match the scheme, not just the #1's).

Obviously some teams in this league have incredible builds for their level. It didn't just happen. You can tell folks have been zealots slow building and super slow building before that. We have some incredible teams in this league.

- Dave
 
Djinnt
offline
Link
 
Originally posted by justanotherbearsfan99
Another huge factor is the overall quality of the builds -- team wide.


In my opinion this is the most important factor.
 
Caseos
offline
Link
 
If builds is such a huge factor than we are all in trouble when the Parma Playmakers gain a couple of levels. They must have simply amazing, beastly builds. Take a look at their games against the Hornets (69-3) and the Cobras (48-14). They beat teams with an team average level difference of 2.8 and 4.0. As KE said 5 skill points is huge at our level, yet these guys beat teams where the average player had 15-20 more skill points. Likewise the Cobras have lost to the Orangebloods (0-42) and the Playmakers (14-48), teams with a 1.9 and 4.0 average level advantage.

I beleive these two teams are "abnormalities" where the human factor dominated over the level differences. I think that game planning was the dominant factor that has decided their standings. As such the Parma Playmakers owner and GM's are to be commended for being able to overcome what I think is a very substantial difference.

The top 4 teams have yet to play each other enough to work out those top for spots, but I for one will not be surprised at all to see the top four teams in the final standings also be (with the same order) the teams with the highest average level.

I also agree that scheme will be more of a factor in the playoffs, but only because the teams in the playoffs will be more evenly matched from an average level perspective. Since all of the playoff teams will have much closer average levels, the human factor, game planning and individual player builds, will become dominant. From the current results however, I see no evidence to believe that average team level isn't what is driving wins/losses. That is a league balancing issue that should have been addressed in the league shuffle.
 
Bruins33
offline
Link
 
The Cobras are a slow build team, and therefor we are not playing below expectations, when we kill everyone next season you all see how it paid off. Unlike the Long Beach guinea pigs (stole my city) we have both offense and defense next season, they just have a great offense but you can not say the same for their defense.

Also, I really don't think we will win all our games next season becuase we are still half way slow building players. We did it a different way, our builds are extremely lopsided and what I mean by lopsided I mean all points are in one catagory pretty much so, I predict our 3rd season together and beyond will just be pure destruction.

My GMs and I use to own a team called the Bangkok Dragons who never won less then 11 games. So we know what we are doing, also we have never had a season where we average less then 40 points per game.

But I like this thread becuase I also believe levels are not what matter, builds are and this coming offseason we hope to bring in some future big names in this league, mostly on defense, becuase our offense is going to be completely stacked.
 
Caseos
offline
Link
 
For the record I like to get into the nuts and bolts of games and talk about issues like this. I've been beta testing video games for 10 years. I've tested several Everquest expansion, EQ2, Star Wars Galaxies and it's expansions, Lineage, WoW and several others that never went to production. The whole point of beta testing games is to work out bugs, and for the developers to get feedback from players on what is working, what isn't working, and how to better the game to make it more marketable as a finished product. So yeah, I'll probably bring up a lot of issues that some of you may or may not agree with. The point is to generate discussion and get people thinking.
 
Link
 
Originally posted by Bruins33
We did it a different way, our builds are extremely lopsided and what I mean by lopsided I mean all points are in one catagory pretty much so, I predict our 3rd season together and beyond will just be pure destruction.


The Postal team is built this way too. All of us are team owners and/or GM's, many have been in the game pretty much since season-1. Our builds are also very uneven right now. We super slow built them for awhile and have been normal slow building ever since. Every single player, at every single position, and at every single place on the depth chart, is built this way. There are no exceptions.

When these builds finally level out we will THEN have a formidable team.

- Dave


 
Caseos
offline
Link
 
Originally posted by
So we know what we are doing, also we have never had a season where we average less then 40 points per game.


So at 3.8 points per game this season you are right on track?
Last edited May 13, 2009 18:01:27
 
Djinnt
offline
Link
 
Originally posted by Bruins33
Unlike the Long Beach guinea pigs (stole my city) we have both offense and defense next season, they just have a great offense but you can not say the same for their defense.


Why bring us into this?
Don't make me bite your ankle, Mr.
 
the man of doom
Miracles happen
offline
Link
 
Long Beach has a better Defence than u think

(that MLB must be slowing them down)
 
Djinnt
offline
Link
 
Originally posted by the man of doom
Long Beach has a better Defence than u think


qft
 
janderson182
offline
Link
 
Originally posted by justanotherbearsfan99
Originally posted by Bruins33

We did it a different way, our builds are extremely lopsided and what I mean by lopsided I mean all points are in one catagory pretty much so, I predict our 3rd season together and beyond will just be pure destruction.


The Postal team is built this way too. All of us are team owners and/or GM's, many have been in the game pretty much since season-1. Our builds are also very uneven right now. We super slow built them for awhile and have been normal slow building ever since. Every single player, at every single position, and at every single place on the depth chart, is built this way. There are no exceptions.

When these builds finally level out we will THEN have a formidable team.

- Dave




Yeah, we suck right now.
 
Bruins33
offline
Link
 
Originally posted by Daddy Warbucks
Originally posted by Bruins33

Unlike the Long Beach guinea pigs (stole my city) we have both offense and defense next season, they just have a great offense but you can not say the same for their defense.


Why bring us into this?
Don't make me bite your ankle, Mr.


Had to somehow you stole my city
 
Page:
 


You are not logged in. Please log in if you want to post a reply.