User Pass
Home Sign Up Contact Log In
Page:
 
dead_poet
offline
Link
 
Anybody built a high agility WR? I'm experimenting with him and could use some advice. I don't care about hitting the "home run" but I want this guy to be able to get open in a hurry. I'm slated to make him a WR3 since they get a lot of the cut routes. Hoping to have him ready by level 48 (currently 22). Anyway, here's his build so far. I'd love some input:

Strength: 8
Blocking: 10
Speed: 67.95 (61.95 natural)
Agility: 74.95 (68.95 natural)
Jumping: 26.95
Catching: 31.95
Stamina: 27.95
Carrying: 20.5
Vision: 20.95
Confidence: 20.5

Speedster: 2-1-1-1-1

Normal EQ: +6 speed
AEQ: +1 First Step
Custom EQ: +6 agility

My plan is to get catching to at least 48 by the end of the season. Currently have 7 SPs and will have a total of 27 or so to use by the end of the season through leveling and boosts. Just wanted to get some thoughts as I go forward.

Also, correct me if I'm wrong, but from what I've gathered Quick Cut, Head Fake and Juke are PRE pass SAs, whereas Spin activates only AFTER the catch has been made. That said, I've seen a WR with 10 in Head Fake (and the necessary VAs) be very successful at getting open in a hurry. With Juke supposedly being even better than HF, I'm really going to be searching hard for this piece of AE.

My main goal for him is generating separation. Ideally I'd like to have his SAs look something like this by the time he hits level 50: 8-10-5-1-9

Thoughts? Thanks in advance.
 
PsychoMan
offline
Link
 
jumping > vision
 
hiimjake
offline
Link
 
I never noticed any difference in creative route running with or without juke.
 
dead_poet
offline
Link
 
Originally posted by hiimjake
I never noticed any difference in creative route running with or without juke.


Thanks, but I'm not sure what this is in reference to. Juke seems to stop CBs in their tracks, which is what I'm going for:

Example:

http://goallineblitz.com/game/replay.pl?game_id=566458&pbp_id=11558745

I'm not referencing creative or exact route running, however I'd probably stay on exact.
 
RobertRJS
offline
Link
 
sure that's juke and not creative + head fake?

I thought juke was post-route.


Anyway, with high agility, I'd recommend QC + HF as the main 2 SAs when you get there, with some RR and FS.

Bort said vision increases SAs like HF working, so I would think about that. I'd 3rd cap jumping and 2nd cap vision while 1st cap jumping. Also get carrying (along with strength) up cuz you will be harder as a WR3.

What are your goals for level 48? An 85/85 speed agility thing?
 
RobertRJS
offline
Link
 
btw, I have a +3 agility, +1 Juke AEQ.

I'll sell it to you!
Last edited May 12, 2009 15:38:36
 
dead_poet
offline
Link
 
Originally posted by RobertRJS
btw, I have a +3 agility, +1 Juke AEQ.

I'll sell it to you!


Sold!
 
dead_poet
offline
Link
 
Originally posted by RobertRJS
sure that's juke and not creative + head fake?

I thought juke was post-route.


I gotta think it's PRE pass judging by its description. I mean, the description says "This is more effective than Head Fake" and I'm SURE Head Fake takes effect PRE pass. But it's also a SA for RBs, so this is really confusing. Can anyone verify if Juke activates PRE pass? Maybe it's different for WRs and HBs?

Originally posted by
Anyway, with high agility, I'd recommend QC + HF as the main 2 SAs when you get there, with some RR and FS.


Yep. That's the plan. But if Juke works better than HF, than I want Juke to be my #1 SA (ideally with AE). But I'll hopefully have decent RR, FS as well. I do have a piece of FS AE right now. QC will be no less than 8.

Originally posted by
Bort said vision increases SAs like HF working, so I would think about that. I'd 3rd cap jumping and 2nd cap vision while 1st cap jumping. Also get carrying (along with strength) up cuz you will be harder as a WR3.


I hadn't read that. Do you have a link? Can you clarify your sentence there? 3rd cap jumping, 2nd cap vision, 1st cap jumping? I'll train carrying/strength some later. They aren't my primary concerns at the moment.

Originally posted by
What are your goals for level 48? An 85/85 speed agility thing?


Something like that. I'd ideally like to have more speed than agility, but 85/85 split wouldn't be bad. I was thinking something like 95/80. I plan to put all my regular equipment into speed. Custom Agility.

Last edited May 12, 2009 15:51:56
 
Link
 
Originally posted by PsychoMan001
jumping > vision


maybe 2 seasons ago
 
PsychoMan
offline
Link
 
Originally posted by PackerBacker80
Originally posted by PsychoMan001

jumping > vision


maybe 2 seasons ago


for this type of WR, i think he's going to need vertical separation
 
dead_poet
offline
Link
 
Originally posted by PsychoMan001
Originally posted by PackerBacker80

Originally posted by PsychoMan001


jumping > vision


maybe 2 seasons ago


for this type of WR, i think he's going to need vertical separation


I'm hoping to have horizontal separation via quickness/agility. I can see the advantages of a possession guy needing high jumping if they're battling DBs, but I'm hoping this guy will be far enough away from defenders where he won't need to out-jump them and he'll have a clear path to the ball like in my above example.
 
hiimjake
offline
Link
 
Originally posted by dead_poet
Originally posted by hiimjake

I never noticed any difference in creative route running with or without juke.


Thanks, but I'm not sure what this is in reference to. Juke seems to stop CBs in their tracks, which is what I'm going for:

Example:

http://goallineblitz.com/game/replay.pl?game_id=566458&pbp_id=11558745

I'm not referencing creative or exact route running, however I'd probably stay on exact.


It was in reference to you wanting to have 9 points in Juke, it's not worth it. I had 7 in Juke for a season thanks to AE and it was totally useless IMO. There was no difference in route running, and I never saw a juke after the catch. The first two in the speedster tree are the only ones I would put any points in. Juke and HF are both supposed to work before and after the catch but I've never seen anything that makes me believe they do a damn thing for receivers.
 
kingofgod
offline
Link
 
I think HF along with underdog/awe inspiring could be a great combo. The -20% to vision is already bad enough then you can fake them out good too.
 
PsychoMan
offline
Link
 
Originally posted by hiimjake
Originally posted by dead_poet

Originally posted by hiimjake


I never noticed any difference in creative route running with or without juke.


Thanks, but I'm not sure what this is in reference to. Juke seems to stop CBs in their tracks, which is what I'm going for:

Example:

http://goallineblitz.com/game/replay.pl?game_id=566458&pbp_id=11558745

I'm not referencing creative or exact route running, however I'd probably stay on exact.


It was in reference to you wanting to have 9 points in Juke, it's not worth it. I had 7 in Juke for a season thanks to AE and it was totally useless IMO. There was no difference in route running, and I never saw a juke after the catch. The first two in the speedster tree are the only ones I would put any points in. Juke and HF are both supposed to work before and after the catch but I've never seen anything that makes me believe they do a damn thing for receivers.


what was your carrying?
 
dead_poet
offline
Link
 
Originally posted by hiimjake
Juke and HF are both supposed to work before and after the catch but I've never seen anything that makes me believe they do a damn thing for receivers.


Examples of either HF or Juke in action (likely Juke):

http://goallineblitz.com/game/replay.pl?game_id=478072&pbp_id=4180386

http://goallineblitz.com/game/replay.pl?game_id=478072&pbp_id=4185202

http://goallineblitz.com/game/replay.pl?game_id=478072&pbp_id=4187291

http://goallineblitz.com/game/replay.pl?game_id=477991&pbp_id=5100630

http://goallineblitz.com/game/replay.pl?game_id=477991&pbp_id=5106178
 
Page:
 


You are not logged in. Please log in if you want to post a reply.