i will cap it to either 68 or 74 first right away, slow build obviously. i was just wondering which cap should i take it to? is 74 really that much better to take it to or would 68 work just as good?
SunshineMan89
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68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Hako
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lvl 48 = a lot of FP that i wont have :-/
i dont buy FP's so i'm not really sure howmuch ill be boosting.
thats only reason i was debating on maybe going 74 str, but like you said theres the natural lvl gains and equipment.
i dont buy FP's so i'm not really sure howmuch ill be boosting.
thats only reason i was debating on maybe going 74 str, but like you said theres the natural lvl gains and equipment.
Spike25
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Originally posted by SunshineMan89
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
SunshineMan89
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Originally posted by Spike25
Originally posted by SunshineMan89
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
Thing is, it's much more SP-efficient to take both speed and strength to 68, then distribute your EQ as you see fit.
If you take strength to 74, then put equipment in another attribute, you're wasting SP. I know, because I did it with my CB . . . the build is still very good (at least I like to think so
), like your HBs, but I could've achieved roughly the same attributes without spending so much over the 68 cap.
And to the OP: Honestly, if you can't boost, you'll have a tough time finding work as a HB, because the demand is so low. If you're still interested and you want to make a powerback, I might consider making a FB . . . it's cheaper and you get solid natural level gains in the important powerback attributes.
My level 17 is slowbuilding as a powerback . . . if you're interested in that route, hit me up with a PM and we can talk shop.
Originally posted by SunshineMan89
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
Thing is, it's much more SP-efficient to take both speed and strength to 68, then distribute your EQ as you see fit.
If you take strength to 74, then put equipment in another attribute, you're wasting SP. I know, because I did it with my CB . . . the build is still very good (at least I like to think so
), like your HBs, but I could've achieved roughly the same attributes without spending so much over the 68 cap. And to the OP: Honestly, if you can't boost, you'll have a tough time finding work as a HB, because the demand is so low. If you're still interested and you want to make a powerback, I might consider making a FB . . . it's cheaper and you get solid natural level gains in the important powerback attributes.
My level 17 is slowbuilding as a powerback . . . if you're interested in that route, hit me up with a PM and we can talk shop.

floods
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Originally posted by SunshineMan89
Originally posted by Spike25
Originally posted by SunshineMan89
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
Thing is, it's much more SP-efficient to take both speed and strength to 68, then distribute your EQ as you see fit.
If you take strength to 74, then put equipment in another attribute, you're wasting SP. I know, because I did it with my CB . . . the build is still very good (at least I like to think so
), like your HBs, but I could've achieved roughly the same attributes without spending so much over the 68 cap.
And to the OP: Honestly, if you can't boost, you'll have a tough time finding work as a HB, because the demand is so low. If you're still interested and you want to make a powerback, I might consider making a FB . . . it's cheaper and you get solid natural level gains in the important powerback attributes.
My level 17 is slowbuilding as a powerback . . . if you're interested in that route, hit me up with a PM and we can talk shop.
O_o
Originally posted by Spike25
Originally posted by SunshineMan89
68. Think about how much strength you will have if you place all your EQ there. At level 48, each piece of EQ is +7, and you have custom that's +6 (we're assuming no AEQ here). That's 34 points just from EQ.
68+34=102, and we're not even considering natural level gains . . . I haven't done the math but through natural leveling+AEQ I would guess that your guy would probably end up with close to 110 strength at level 48. Realistically, it doesn't make sense to spend a ton of SPs early on to go from 110-115, especially considering you need those SPs for carrying, speed, agility, and all of the awesome powerback SAs.
Ahh, but if you blitz the caps on strength early on, you won't have to add too much EQ to strength later on, leaving you with more to play around with and add to speed. My lvl 20 HB (slow-build) hit the 77 cap in strength and has 89.29 strength, with only basic, lvl 8 and llv 16 upgrades of EQ on it. I still haven't added custom as I haven't quite decided whether to put that on speed or strength, but by the time he's lvl 48 (using your lvl example here and working in an extra little AEQ bonus) he could well have 100 strength and 90 speed or even 95/95 strength/speed. Powerbacks aren't all about the strength TBH, speed is a major factor.
Thing is, it's much more SP-efficient to take both speed and strength to 68, then distribute your EQ as you see fit.
If you take strength to 74, then put equipment in another attribute, you're wasting SP. I know, because I did it with my CB . . . the build is still very good (at least I like to think so
), like your HBs, but I could've achieved roughly the same attributes without spending so much over the 68 cap. And to the OP: Honestly, if you can't boost, you'll have a tough time finding work as a HB, because the demand is so low. If you're still interested and you want to make a powerback, I might consider making a FB . . . it's cheaper and you get solid natural level gains in the important powerback attributes.
My level 17 is slowbuilding as a powerback . . . if you're interested in that route, hit me up with a PM and we can talk shop.

O_o
Last edited May 12, 2009 15:02:35
Hako
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its hard to do anything on here if you dont buy flex 
i may boost here and there later on when and/if hes like lvl 25+. i'm not looking to be a big time top HB. I pretty much just started GLB. i'm just looking to make some players and then going on from there
but ok ill go to the 68 cap. thank you

i may boost here and there later on when and/if hes like lvl 25+. i'm not looking to be a big time top HB. I pretty much just started GLB. i'm just looking to make some players and then going on from there

but ok ill go to the 68 cap. thank you
maddoggy71
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What are the #1, #2, #3 attributes for a power back?
I remember somebody posting data last season showing a power RB doing better with CARRYING over STRENGTH.
It has haunted me ever since.
I remember somebody posting data last season showing a power RB doing better with CARRYING over STRENGTH.
It has haunted me ever since.

cam69
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I would disagree. I would recommend shooting your best attribute to 74, and even your second best to 74 ASAP. The reason has been stated above, but here is the math:
Bort made each cap approximately 23 points, or 5 levels. (obviously rounding is a big factor and where in the interval you hit really matters as well, it could take you 20 points to get through a cap, or 26, depending on where you hit).
60.51-48.07 = 12.44*2 = 24.88
67.97-60.51 = 7.46*3 = 22.38
73.25-67.97 = 5.28*4 = 21.12
77.29-73.25 = 4.04*5 = 20.20
80.53-77.29 = 3.24*6 = 19.44
So with that data, it will take APPROXIMATELY 4 levels to go through 68-74, or 20 points. With the arguments above, they say that you should start on your second ability after 68. Well, an extra 4 levels will not get you started on your second ability if you slowbuild properly, you are going to have to amass 70 points to hit the next ability's cap. This is approximately 14 levels later. Subtract the 4 that you would have to wait to get the ability to 74, that's 10 levels of auto-levelups at the better cap.
Here is a guess with made up numbers:
By level 45, you will have amassed 6 autolevel points for an ability (we'll say it's only 5.5 for the 74 cap as you had to wait longer to cap it). That will put the 68 cap at 74, and the 74 cap at 79.5. As you can see, the 68 cap gained approximately 21.12 skill points in autolevels, whereas the 74 cap gained something like 36.4 equivalent skill points in the same amount of time.
The obvious argument: The extra 4 levels spent to get that ability to 74 cut some of the gains from the second ability shooting to it's cap quicker, and I refute that those 4 levels are better spent at the higher caps than the lower.
Bort made each cap approximately 23 points, or 5 levels. (obviously rounding is a big factor and where in the interval you hit really matters as well, it could take you 20 points to get through a cap, or 26, depending on where you hit).
60.51-48.07 = 12.44*2 = 24.88
67.97-60.51 = 7.46*3 = 22.38
73.25-67.97 = 5.28*4 = 21.12
77.29-73.25 = 4.04*5 = 20.20
80.53-77.29 = 3.24*6 = 19.44
So with that data, it will take APPROXIMATELY 4 levels to go through 68-74, or 20 points. With the arguments above, they say that you should start on your second ability after 68. Well, an extra 4 levels will not get you started on your second ability if you slowbuild properly, you are going to have to amass 70 points to hit the next ability's cap. This is approximately 14 levels later. Subtract the 4 that you would have to wait to get the ability to 74, that's 10 levels of auto-levelups at the better cap.
Here is a guess with made up numbers:
By level 45, you will have amassed 6 autolevel points for an ability (we'll say it's only 5.5 for the 74 cap as you had to wait longer to cap it). That will put the 68 cap at 74, and the 74 cap at 79.5. As you can see, the 68 cap gained approximately 21.12 skill points in autolevels, whereas the 74 cap gained something like 36.4 equivalent skill points in the same amount of time.
The obvious argument: The extra 4 levels spent to get that ability to 74 cut some of the gains from the second ability shooting to it's cap quicker, and I refute that those 4 levels are better spent at the higher caps than the lower.
floods
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Originally posted by cam69
I would disagree. I would recommend shooting your best attribute to 74, and even your second best to 74 ASAP. The reason has been stated above, but here is the math:
Bort made each cap approximately 23 points, or 5 levels. (obviously rounding is a big factor and where in the interval you hit really matters as well, it could take you 20 points to get through a cap, or 26, depending on where you hit).
60.51-48.07 = 12.44*2 = 24.88
67.97-60.51 = 7.46*3 = 22.38
73.25-67.97 = 5.28*4 = 21.12
77.29-73.25 = 4.04*5 = 20.20
80.53-77.29 = 3.24*6 = 19.44
So with that data, it will take APPROXIMATELY 4 levels to go through 68-74, or 20 points. With the arguments above, they say that you should start on your second ability after 68. Well, an extra 4 levels will not get you started on your second ability if you slowbuild properly, you are going to have to amass 70 points to hit the next ability's cap. This is approximately 14 levels later. Subtract the 4 that you would have to wait to get the ability to 74, that's 10 levels of auto-levelups at the better cap.
Here is a guess with made up numbers:
By level 45, you will have amassed 6 autolevel points for an ability (we'll say it's only 5.5 for the 74 cap as you had to wait longer to cap it). That will put the 68 cap at 74, and the 74 cap at 79.5. As you can see, the 68 cap gained approximately 21.12 skill points in autolevels, whereas the 74 cap gained something like 36.4 equivalent skill points in the same amount of time.
The obvious argument: The extra 4 levels spent to get that ability to 74 cut some of the gains from the second ability shooting to it's cap quicker, and I refute that those 4 levels are better spent at the higher caps than the lower.
Very good, although slightly cumbersome, summation of the concept behind slowbuilding. Well said. Any time you're going to build a min/max player (read: ALL players) you're doing so with the express purpose of creating a base attribute advantage over other players. The choice in how high to take attributes is up to the builder, but I've never had remorse in taking an attribute too high, only in not taking them high enough.

I would disagree. I would recommend shooting your best attribute to 74, and even your second best to 74 ASAP. The reason has been stated above, but here is the math:
Bort made each cap approximately 23 points, or 5 levels. (obviously rounding is a big factor and where in the interval you hit really matters as well, it could take you 20 points to get through a cap, or 26, depending on where you hit).
60.51-48.07 = 12.44*2 = 24.88
67.97-60.51 = 7.46*3 = 22.38
73.25-67.97 = 5.28*4 = 21.12
77.29-73.25 = 4.04*5 = 20.20
80.53-77.29 = 3.24*6 = 19.44
So with that data, it will take APPROXIMATELY 4 levels to go through 68-74, or 20 points. With the arguments above, they say that you should start on your second ability after 68. Well, an extra 4 levels will not get you started on your second ability if you slowbuild properly, you are going to have to amass 70 points to hit the next ability's cap. This is approximately 14 levels later. Subtract the 4 that you would have to wait to get the ability to 74, that's 10 levels of auto-levelups at the better cap.
Here is a guess with made up numbers:
By level 45, you will have amassed 6 autolevel points for an ability (we'll say it's only 5.5 for the 74 cap as you had to wait longer to cap it). That will put the 68 cap at 74, and the 74 cap at 79.5. As you can see, the 68 cap gained approximately 21.12 skill points in autolevels, whereas the 74 cap gained something like 36.4 equivalent skill points in the same amount of time.
The obvious argument: The extra 4 levels spent to get that ability to 74 cut some of the gains from the second ability shooting to it's cap quicker, and I refute that those 4 levels are better spent at the higher caps than the lower.
Very good, although slightly cumbersome, summation of the concept behind slowbuilding. Well said. Any time you're going to build a min/max player (read: ALL players) you're doing so with the express purpose of creating a base attribute advantage over other players. The choice in how high to take attributes is up to the builder, but I've never had remorse in taking an attribute too high, only in not taking them high enough.

nottom
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Originally posted by maddoggy71
What are the #1, #2, #3 attributes for a power back?
I remember somebody posting data last season showing a power RB doing better with CARRYING over STRENGTH.
It has haunted me ever since.
Speed
.
.
Strength
Carrying
IMO
Yes I think everyone body is doing it wrong.
What are the #1, #2, #3 attributes for a power back?
I remember somebody posting data last season showing a power RB doing better with CARRYING over STRENGTH.
It has haunted me ever since.

Speed
.
.
Strength
Carrying
IMO
Yes I think everyone body is doing it wrong.
Darthmattino
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I was thinking about maybe making a powerback with 100carrying(all equip here) and about 75 str and speed. Anyone think this may work?
Spike25
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Originally posted by Darthmattino
I was thinking about maybe making a powerback with 100carrying(all equip here) and about 75 str and speed. Anyone think this may work?
Possibly, but it would be better if you put the 100 in either strength or speed. Carrying does factor into breaking tackles, but nowhere near as much as strength or speed. IMO, 75 carrying should be MORE than enough to hold onto the football consistently, especially with 100 strength. If you get it to that point (100 strength/75 carrying) and you are still fumbling consistently, then we know the system is screwed.
I'm shooting for around 100 strength/90 speed with my Power HB by lvl 40. I think it's do-able. He's at 95 strength at lvl 20 (77.29 natural, basic, lvl 8, lvl 16 and custom EQ in strength). If I take speed to 74 natural and put the rest of my EQ in speed I should definitely be able to hit that target easily.
I was thinking about maybe making a powerback with 100carrying(all equip here) and about 75 str and speed. Anyone think this may work?
Possibly, but it would be better if you put the 100 in either strength or speed. Carrying does factor into breaking tackles, but nowhere near as much as strength or speed. IMO, 75 carrying should be MORE than enough to hold onto the football consistently, especially with 100 strength. If you get it to that point (100 strength/75 carrying) and you are still fumbling consistently, then we know the system is screwed.
I'm shooting for around 100 strength/90 speed with my Power HB by lvl 40. I think it's do-able. He's at 95 strength at lvl 20 (77.29 natural, basic, lvl 8, lvl 16 and custom EQ in strength). If I take speed to 74 natural and put the rest of my EQ in speed I should definitely be able to hit that target easily.
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