User Pass
Home Sign Up Contact Log In
Forum > Position Talk > D Line Club > Advice for my DT
Page:
 
Link
 
I'm slow building a pass rushing DT and would like some advice here. Here are his current attributes.

Tommy Kelly (Lv. 18 DT)
Ht/Wt: 6'5", 283lbs

Experience, Skill Points, and Cash
Money: $25575
Daily Salary: $2500
Skill Points: 2
Training Points: 2
Bonus Tokens: 1
Veteran Points: 0
Next Level: 342/1000

Attributes
Physical Attributes
Strength: 68.39
Speed: 13.4
Agility: 69.39
Jumping: 8
Stamina: 31.4
Vision: 25.4
Confidence: 25.4

Football Skills
Blocking: 13.4
Catching: 8
Tackling: 25.39
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0

I capped agility first, then strength, then repeated that back and forth method up until this point. My question is, would you guys suggest I keep using the back and forth cap method, or should I take agility as high as I can? I'd like to be a dominant pass rushing force but wouldn't want to get pancaked on every running play either....

So what suggestions would you give my DT?

Also, for equipment, once I buy real equipment, where do you suggest I allocate those extra attribute points? All in agility? Half Agility, half strength? Some other combo of agility and strength? Any equipment in speed?

Thanks ahead of time for your suggestions. I only want to use my SP's in strength and agility at this point in building, so keep your advice to that, thanks. Also, I want to wait a long time before getting SA's so also withhold advice in that regard.

 
Kayoh
offline
Link
 
Honestly, I think the best way to go for a pass rusher is to start by 3rd capping Strength, then 5th cap Agility. What you did is fine, but at this point, you might as well just keep flip flopping up to the 5th cap.
 
Link
 
Would you say strength is fairly important to pass rushing? Or is its primary use against the run game?

Also for the shed block SA, is it agility or strength that makes it effective, or some combination of both?

And what do you suggest for equipment placement?
 
Kayoh
offline
Link
 
I said that the best way is to start by 3rd capping strength because it's functionality over efficiency. Low strength defensive linemen get pancaked like little bitches these days. Normally, I start out my pass rushing DTs with Agility, but nowadays, it's practically impossible.

Shed Blocks increases your chances to break a block. It's that simple. Strength and Agility both help you to break blocks, so Shed Blocks works off of both of them together, basically.

EQ=3 Agility, 1 Speed.
 
nottom
offline
Link
 
Originally posted by Kayoh


EQ=3 Agility, 1 Speed.


God not this again.

I'll concede that maybe it might be worth adding a few points to speed when you start getting to your lvl 40+ gear, because leveling has thrown off the agility/speed "ratio" a bit (not that ratios mean anything) and its not really worth while to add more SP to speed, but to dedicate an entire piece to speed is terrible advice to give a lvl 18 guy.

Also I'd argue that the main advantage to taking strength to the higher cap first is to be able to train Speed/Agility for as long as possible.

Last edited May 10, 2009 18:46:43
 
Kayoh
offline
Link
 
It's called planning for the future. You save your team money by not putting all 4 pieces into agility and then selling one of them to pick up and fully upgrade a speed piece. The idea is that most people say that it's not worth it to go past the 3rd cap (67.98) in speed for a DT, so with 68 speed, plus, say, level 48 equipment, and you've got a formidable 75 speed. If you build right, you won't need all four pieces in Agility.
 
Link
 
So do you think no equipment needs to go into strength if it's 3rd or 4th capped naturally?
 
Rage Kinard
offline
Link
 
Originally posted by Slightly Hyphy
So do you think no equipment needs to go into strength if it's 3rd or 4th capped naturally?


IMO - You want strength to end up 80+ at level 40. Preferably this is without equipment.
You also want agility to end up at 115+ and speed at 80+ by level 40 as well. Since you don't get the level up points in speed you get in strength, I agree with Kayoh, that you are probably going to want 1 piece of speed equipment. However, the other option is to put 1 pt of speed in each piece at level 40. Of course getting AEQ with a speed or agility bonus can help you here as well.

I may be off base, but this is where I believe your physical attributes need to be in order to be productive.
 
Kayoh
offline
Link
 
That's impossible dude. 115 Agility at level 40 means 85 natural agility. So you're saying somebody should have 85 natural agility, 80 natural strength, and 80 natural speed. Definitely impossible.I can see the 85 natural agility and 80 natural strength, but that would only be if you 5th capped then, in order, which would be done around level 29 or 30. So then you're saying that you can 6th cap Speed in 10 or 11 levels.

Definitely impossible.

Level 40 is too low of a landmark to set, imo.
 
Rage Kinard
offline
Link
 
Originally posted by Kayoh
That's impossible dude. 115 Agility at level 40 means 85 natural agility. So you're saying somebody should have 85 natural agility, 80 natural strength, and 80 natural speed. Definitely impossible.I can see the 85 natural agility and 80 natural strength, but that would only be if you 5th capped then, in order, which would be done around level 29 or 30. So then you're saying that you can 6th cap Speed in 10 or 11 levels.

Definitely impossible.

Level 40 is too low of a landmark to set, imo.


You forget about AEQ. You can get a +3 agility base and a +2 or 3 speed base. But the numbers for agility/speed may be a few too high. You can definately have 82 natural agility, 80 natural strength, and 75 natural speed by level 40.
 
FatNasty
offline
Link
 
Originally posted by Rage Kinard
Originally posted by Slightly Hyphy

So do you think no equipment needs to go into strength if it's 3rd or 4th capped naturally?


IMO - You want strength to end up 80+ at level 40. Preferably this is without equipment.
You also want agility to end up at 115+ and speed at 80+ by level 40 as well. Since you don't get the level up points in speed you get in strength, I agree with Kayoh, that you are probably going to want 1 piece of speed equipment. However, the other option is to put 1 pt of speed in each piece at level 40. Of course getting AEQ with a speed or agility bonus can help you here as well.

I may be off base, but this is where I believe your physical attributes need to be in order to be productive.


No offense, but do you have an example of this being productive? I'm hearing some very opposite advice on this elsewhere, especially putting that many points into strength vs. morale-affecting attributes and per-play-energy-affecting attributes. Thanks.
Last edited May 11, 2009 09:34:50
 
Link
 
Originally posted by FatNasty
Originally posted by Rage Kinard

Originally posted by Slightly Hyphy


So do you think no equipment needs to go into strength if it's 3rd or 4th capped naturally?


IMO - You want strength to end up 80+ at level 40. Preferably this is without equipment.
You also want agility to end up at 115+ and speed at 80+ by level 40 as well. Since you don't get the level up points in speed you get in strength, I agree with Kayoh, that you are probably going to want 1 piece of speed equipment. However, the other option is to put 1 pt of speed in each piece at level 40. Of course getting AEQ with a speed or agility bonus can help you here as well.

I may be off base, but this is where I believe your physical attributes need to be in order to be productive.


No offense, but do you have an example of this being productive? I'm hearing some very opposite advice on this elsewhere, especially putting that many points into strength vs. morale-affecting attributes and per-play-energy-affecting attributes. Thanks.


What are moral-affecting attributes and per-play energy-affecting attributes?
 
the hurricane
offline
Link
 
Originally posted by FatNasty
Originally posted by Rage Kinard

Originally posted by Slightly Hyphy


So do you think no equipment needs to go into strength if it's 3rd or 4th capped naturally?


IMO - You want strength to end up 80+ at level 40. Preferably this is without equipment.
You also want agility to end up at 115+ and speed at 80+ by level 40 as well. Since you don't get the level up points in speed you get in strength, I agree with Kayoh, that you are probably going to want 1 piece of speed equipment. However, the other option is to put 1 pt of speed in each piece at level 40. Of course getting AEQ with a speed or agility bonus can help you here as well.

I may be off base, but this is where I believe your physical attributes need to be in order to be productive.


No offense, but do you have an example of this being productive? I'm hearing some very opposite advice on this elsewhere, especially putting that many points into strength vs. morale-affecting attributes and per-play-energy-affecting attributes. Thanks.


Well you could easily get Vis, Con, Sta up to around 40 by this point by patiently training them while focusing on the physical attributes. They might not be at the ideal point by level 40, but they should be high enough to be productive.
Last edited May 11, 2009 10:40:46
 
maz621
offline
Link
 
Originally posted by nottom
Originally posted by Kayoh



EQ=3 Agility, 1 Speed.


God not this again.

I'll concede that maybe it might be worth adding a few points to speed when you start getting to your lvl 40+ gear, because leveling has thrown off the agility/speed "ratio" a bit (not that ratios mean anything) and its not really worth while to add more SP to speed, but to dedicate an entire piece to speed is terrible advice to give a lvl 18 guy.

Also I'd argue that the main advantage to taking strength to the higher cap first is to be able to train Speed/Agility for as long as possible.



do you just search for posts that say speed is valuable to knock em down? what proof do you have that adding a speed EQ does NOT work?
 
britdevine316
offline
Link
 
Agility to 78 natural

Kevin "Sack" Williams (Lv. 18 DT)
Ht/Wt: 6'0", 328lbs

Experience, Skill Points, and Cash
Money: $134534
Daily Salary: $1602
Skill Points: 1
Training Points: 1
Bonus Tokens: 42
Veteran Points: 0
Next Level: 126/1000

Attributes
Physical Attributes
Strength: 49.39
Speed: 18.4
Agility: 97.39
Jumping: 10
Stamina: 13.4
Vision: 13.4
Confidence: 13.4

Football Skills
Blocking: 13.4
Catching: 8
Tackling: 39.39
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9

Special Abilities
Pass Rusher Abilities
The Glare: 1
Shed Blocks: 1
Swat Ball: 1
Strong Base: 1
Big Sack: 1

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0

Last edited May 11, 2009 12:55:50
 
Page:
 


You are not logged in. Please log in if you want to post a reply.