Originally posted by Yaksman
Agility is approaching the 3rd cap, not the second.
And RAPB makes an excellent point.
There are two other things to factor in:
1) The efficiency of the Intense training pairs that you leave available to your player as you're capping the next available ability.
2) The return on the level gains. Agility, as a minor attribute for FS's gets only 1/6th of a point every level (before diminishing returns at higher levels) while catching get's 2/5th's of a point every level. That means capping a major ability on a FS is 2.4 times more profitable than capping a minor attribute. This assumes that you're interested in raising the ability (in your final build) significantly higher than the cap. Stamina, for example, you can get to ~40 and then just let it trickle upwards, therefore there isn't really 2.4 times more value in capping it.
Last edited May 7, 2009 08:49:28