Lots of demoralize? What is the distance that is considered enough to cause the defense to lose moral? When implementing it, I'm not sure if Bort took into account rushing QB's. Basicly, if it was maxed (would take ages), the defense would get worse every run over the set distance, and so would eventuly just become unable to do anything. Has this been tried before, and does my idea make sense?
Rashida
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Originally posted by JDM998
Lots of demoralize? What is the distance that is considered enough to cause the defense to lose moral? When implementing it, I'm not sure if Bort took into account rushing QB's. Basicly, if it was maxed (would take ages), the defense would get worse every run over the set distance, and so would eventuly just become unable to do anything. Has this been tried before, and does my idea make sense?
In theory, your idea makes sense. Personally, I wouldn't try it, though.
I don't think Demoralize would have much more effect than a RB breaking a tackle does on a LB. Even when the QB *does* break loose, he doesn't get far. I've never seen any running QBs with sustained success 4-5 seasons after creation because QBs already have a lot of stats to work on as a pocket QB (Throwing, Vision, Strength, Confidence, and to a lesser extent agility) much less a scrambler (add to that Speed and Carrying, and you've got a mediocre QB at best even after accounting for the traditional pocket QB attributes being lower).
At the end of the day, scramblers just aren't quick enough after getting other stats up to outrun most OLBs with a high rate of success. Of course, some of this may change if Bort decides to make size and/or position more relative to Speed, but who knows when that would happen...
Hope this helps!
Lots of demoralize? What is the distance that is considered enough to cause the defense to lose moral? When implementing it, I'm not sure if Bort took into account rushing QB's. Basicly, if it was maxed (would take ages), the defense would get worse every run over the set distance, and so would eventuly just become unable to do anything. Has this been tried before, and does my idea make sense?
In theory, your idea makes sense. Personally, I wouldn't try it, though.
I don't think Demoralize would have much more effect than a RB breaking a tackle does on a LB. Even when the QB *does* break loose, he doesn't get far. I've never seen any running QBs with sustained success 4-5 seasons after creation because QBs already have a lot of stats to work on as a pocket QB (Throwing, Vision, Strength, Confidence, and to a lesser extent agility) much less a scrambler (add to that Speed and Carrying, and you've got a mediocre QB at best even after accounting for the traditional pocket QB attributes being lower).
At the end of the day, scramblers just aren't quick enough after getting other stats up to outrun most OLBs with a high rate of success. Of course, some of this may change if Bort decides to make size and/or position more relative to Speed, but who knows when that would happen...
Hope this helps!
Viscount
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It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
kingofgod
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Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
this
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
this
brian_msbc
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Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
zollins5
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Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Set up the O-line to fail lol....
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Set up the O-line to fail lol....
Viscount
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Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
joehan
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Originally posted by Viscount
Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
And still end up scrambling 4 times in 50 plays
Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
And still end up scrambling 4 times in 50 plays
MustangLife
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Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
I second that
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
I second that
Viscount
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Originally posted by joehan
Originally posted by Viscount
Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
And still end up scrambling 4 times in 50 plays
Scrambling is a QB's last thought and the decision is affected by external factors that you have no control over, so you can't force your QB to scramble.
Originally posted by Viscount
Originally posted by brian_msbc
Originally posted by Viscount
It would be worthless. Bort has explicitly stated that Demoralize only woeks when a QB scrambles, NOT on a designed QB run play.
which begs the question, how can you induce more scrambles?
Have slow WRs.
Have relatively high vision.
Set your QB's tactics to Passing Priority +100 Route Distance, Scramble Often, Throwaway Risk Threshold Aggresive.
And still end up scrambling 4 times in 50 plays
Scrambling is a QB's last thought and the decision is affected by external factors that you have no control over, so you can't force your QB to scramble.
Deezy Frost
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Speaking of rushing QB's. How are Pat White's attributes lookin' these days Viscount? I see he is a LVL 25 now.
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