This is my first attempt at a guide so be nice. I had some friends check it over and the math seemed right... It's still a work in progress, just need to verify some tiny details.
Return Man
Definition of this Build:
A Slow Built CB who primarily plays PR/KR and possibly subs in as a 5th string CB to get the 30 plays a game required for max experience.
*If you don't know what slow building is, refer to this guide - http://goallineblitz.com/game/forum_thread.pl?thread_id=850710 .*
Slow Build Order
1. Intense Train Agility and Speed until you can cap Speed at 48, then switch to Agility + Vision while you cap Speed at 68.
2. Agility to 68 while Intense Training Vision + Confidence/Stamina (You could train either Confidence or Stamina but I would suggest Confidence)
3. Speed to 73 (before you cap Speed at 48, make sure you train it so that the training bar is around 90% or so. That way, when you cap it at 73 you can train it once to go up a full point to 74)
4. Agility to 73 (same training tip as above)
5. Vision to 60/68 while Intense Training Carrying + Confidence
6. Carrying to 60/68 while Intense Training Strength + Stamina
7. 10 in Return Specialist SA
8. 10 in Change Direction SA (I'm assuming it works the same as Quick Cut)
9. 10 in First Step SA
10. 10 in Super Vision SA
Veteran Abilities
15 Special Teamer (+15% to all attributes while playing ST)
15 Return Man (+45% to Vision, +30% to the success of Head Fake, Juke and Spin, +30% chance to not fumble)
Advanced Equipment
Roll a piece with the Juke SA and pump Speed into it.
Here's what you end up with at lv 48 with 30 VA's:
Base Attributes:
Speed - 80 + 34 EQ (7x4 +6)
Agility - 80
Vision - 60/68
Sum of Attributes (+VA %):
Speed - 80 x 1.15 +34 = 126
Agility - 80 x 1.15 = 92
Vision - 60 x 1.6 (45% + 15%) = 96 OR 68 x 1.6 = 108.8
Carrying - 60 x 1.15 = 69 OR 68 x 1.15 = 78.2
Now factor in the 30% bonus to the success rate of the Juke AE you just rolled and you have one hell of a Return Man.
*Someone check my math, I think it's right. And yes, you can have 80 base speed at lv 48 - my DE has 78 base Speed and Agility at lv 39 and I messed up his build.*
Return Man
Definition of this Build:
A Slow Built CB who primarily plays PR/KR and possibly subs in as a 5th string CB to get the 30 plays a game required for max experience.
*If you don't know what slow building is, refer to this guide - http://goallineblitz.com/game/forum_thread.pl?thread_id=850710 .*
Slow Build Order
1. Intense Train Agility and Speed until you can cap Speed at 48, then switch to Agility + Vision while you cap Speed at 68.
2. Agility to 68 while Intense Training Vision + Confidence/Stamina (You could train either Confidence or Stamina but I would suggest Confidence)
3. Speed to 73 (before you cap Speed at 48, make sure you train it so that the training bar is around 90% or so. That way, when you cap it at 73 you can train it once to go up a full point to 74)
4. Agility to 73 (same training tip as above)
5. Vision to 60/68 while Intense Training Carrying + Confidence
6. Carrying to 60/68 while Intense Training Strength + Stamina
7. 10 in Return Specialist SA
8. 10 in Change Direction SA (I'm assuming it works the same as Quick Cut)
9. 10 in First Step SA
10. 10 in Super Vision SA
Veteran Abilities
15 Special Teamer (+15% to all attributes while playing ST)
15 Return Man (+45% to Vision, +30% to the success of Head Fake, Juke and Spin, +30% chance to not fumble)
Advanced Equipment
Roll a piece with the Juke SA and pump Speed into it.
Here's what you end up with at lv 48 with 30 VA's:
Base Attributes:
Speed - 80 + 34 EQ (7x4 +6)
Agility - 80
Vision - 60/68
Sum of Attributes (+VA %):
Speed - 80 x 1.15 +34 = 126
Agility - 80 x 1.15 = 92
Vision - 60 x 1.6 (45% + 15%) = 96 OR 68 x 1.6 = 108.8
Carrying - 60 x 1.15 = 69 OR 68 x 1.15 = 78.2
Now factor in the 30% bonus to the success rate of the Juke AE you just rolled and you have one hell of a Return Man.
*Someone check my math, I think it's right. And yes, you can have 80 base speed at lv 48 - my DE has 78 base Speed and Agility at lv 39 and I messed up his build.*






























