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Forum > Position Talk > Safety Club > Lv16 SS what next
ReAnimation
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http://goallineblitz.com/game/player.pl?player_id=1246140

im a coverage ss
 
Phatboogie
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Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.
 
ReAnimation
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Originally posted by Phatboogie
Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.


hmmm alright.
 
Blamo
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Originally posted by Phatboogie
Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.


If by 60/60/60, you mean 68/68/68... Then you're correct.
 
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Originally posted by Blamo
Originally posted by Phatboogie
Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.
If by 60/60/60, you mean 68/68/68... Then you're correct.

Uh, no. 60/60/60 is good to go.
 
SunshineMan89
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Originally posted by Challenge Everything
Originally posted by Blamo

Originally posted by Phatboogie

Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.
If by 60/60/60, you mean 68/68/68... Then you're correct.

Uh, no. 60/60/60 is good to go.


Uh, no. Blamo is right.
 
adeepercut2k
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Quick question. RE: 68/68/68.

Will teams pick you up at level 13 (prepped for 6 boosts at season's end) when you have 68 speed, 40~ agility and everything else still being trained up?

And I'm not talking about a friends farm team. Are teams picking up these slow builds in the early parts of careers?
 
joehan
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Originally posted by adeepercut2k
Quick question. RE: 68/68/68.

Will teams pick you up at level 13 (prepped for 6 boosts at season's end) when you have 68 speed, 40~ agility and everything else still being trained up?

And I'm not talking about a friends farm team. Are teams picking up these slow builds in the early parts of careers?


Don't worry, with the difficulty of recruiting, much worse builds have been picked up
 
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Originally posted by SunshineMan89
Originally posted by Challenge Everything
Originally posted by Blamo
Originally posted by Phatboogie
Most previous SS posts have subscribed to the 60/60/60 model speed/agi/vision for a coverage SS.
If by 60/60/60, you mean 68/68/68... Then you're correct.
Uh, no. 60/60/60 is good to go.
Uh, no. Blamo is right.

Uh, no. Getting your player to 68/68/68 takes to about level 30 if not higher at the cost of all other attributes. Not a good strategy to use. The cost is not worth the benefit. TIA
 
SunshineMan89
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Originally posted by adeepercut2k
Quick question. RE: 68/68/68.

Will teams pick you up at level 13 (prepped for 6 boosts at season's end) when you have 68 speed, 40~ agility and everything else still being trained up?

And I'm not talking about a friends farm team. Are teams picking up these slow builds in the early parts of careers?


Unless you have very high agility/vision, you're going to have difficulty finding a job with a good 13-capped team unless you have over 60 speed. You don't necessarily need 68 that early (IMO it's best to take to 60 then work on capping vision, then go back) , but 60 speed/48 (agility or vision) without EQ will easily get you a job for a 13-capped team.

Just about every player on every good 13-capped team is cap-built, if not slowbuilt.

And re: Challenge Everything . . . that's the entire point of slowbuilding. If you want to build your player to be the most effective at level 25, go ahead and leave speed/agility/vision all at 60. But for a player created today, unless you slowbuild your guy you're never going to be effective at the highest levels.
 
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Originally posted by SunshineMan89
And re: Challenge Everything . . . that's the entire point of slowbuilding. If you want to build your player to be the most effective at level 25, go ahead and leave speed/agility/vision all at 60. But for a player created today, unless you slowbuild your guy you're never going to be effective at the highest levels.

This is also incorrect to state. High numbers in a few attributes will not necessarily net the best results later on. I have two level 21 safeties and their speed is at 66 right now. By the time I reach level 27/28 they will be to 68, which is the "magical" number everyone says to get it to. I stopped putting skill points into speed at 61 or when the 3:1 ratio hit. The same will be true with vision by about level 30 or a little higher. Agility will be after those.

I think it is not in the best interest of new players to have people praising 68/68/68 because many will put skill points into them to get to that level and that does not have to be the case. If I had put points into speed to quickly get it up to 68, vision and agility would suffer at speeds expense... which does not help the player at all. It actually hurts the player. Getting the attributes to natural 60's is better to do instead of using skill points to get them to 68. But, keep using skill points at the cost of other attributes.
Last edited Apr 20, 2009 00:34:03
 
SunshineMan89
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Originally posted by Challenge Everything
Originally posted by SunshineMan89

And re: Challenge Everything . . . that's the entire point of slowbuilding. If you want to build your player to be the most effective at level 25, go ahead and leave speed/agility/vision all at 60. But for a player created today, unless you slowbuild your guy you're never going to be effective at the highest levels.

This is also incorrect to state. High numbers in a few attributes will not necessarily net the best results later on. I have two level 21 safeties and their speed is at 66 right now. By the time I reach level 27/28 they will be to 68, which is the "magical" number everyone says to get it to. I stopped putting skill points into speed at 61 or when the 3:1 ratio hit. The same will be true with vision by about level 30 or a little higher. Agility will be after those.

I think it is not in the best interest of new players to have people praising 68/68/68 because many will put skill points into them to get to that level and that does not have to be the case. If I had put points into speed to quickly get it up to 68, vision and agility would suffer at speeds expense... which does not help the player at all. It actually hurts the player. Getting the attributes to natural 60's is better to do instead of using skill points to get them to 68. But, keep using skill points at the cost of other attributes.


That's just mathematically wrong. You can do that for one attribute, in this case speed, but you're going to have to eventually spend over the 3:1 cap as leveling bonuses decline. Also, there's an ancillary benefit to powerbuilding in that it allows you much, much more marginally effective training, so much so that if I powerbuild my player I will have a concrete advantage of several SPs over a non-slowbuilt/powerbuilt guy.

If you want to achieve a 68/68/68 natural state, you just can't do it by taking the attributes to 60. You might be able to get away with it only for speed, but the level gains will decrease to the point where you'll eventually have to spend over the cap to get agility (a minor attribute) and vision to a high enough level where your safety will be competent.

If you want to be really picky, one of your points is technically correct in the sense that it isn't the most efficient route to take speed to 68. Rather a path as shown below gets you maximum results--I wish I had followed it more closely with my guy:

Speed to 48
Speed to 60
Vision to 48
Vision to 60
Speed to 68

with agility following.
 


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