Octowned's Run Stopping LDE Guide
This build outline uses a solid training and cap-order strategy to achieve the target build. It is not meant to be a ridiculous speed/agility pass rusher, brute strength guy, etc., but an all around "good strategy" to building a successful LDE. I'm sure you can get better agility value, speed value, etc., by using a different route. So write your own
1) Roll your attributes for all 8s.
-Nothing else really matters, but this build plan would do best with as low of tackling as possible. Look for a heavy weight if you have the patience.
2) Train Strength + Tackling until strength is ~25
-No speed/agility? I said this was a run stopping LDE guide, and strength has poor pairs. I think it is imperative to do this early.
3) Cap Strength to 49.00
approximate level: 5
-Sure, brag about how you can do it at level 3. Have fun losing long-run value!
4) Traing Tackling + Agility until tackling is ~30
5) Cap Tackling to 49.00
approximate level: 9
-Again, you can do it at 7, good for you. Don't.
6) Train Agility + Speed until agility is ~30
7) Cap Agility to 49.00
approximate level: 13
8) Train Speed + Stamina until speed is ~33
9) Cap Strength to 61.50
approximate level: 16
10) Cap Agility to 61.50
approximate level: 20
11) Cap Agility to 68.00
approximate level: 23
12) Cap Strength to 68.00
approximate level: 25
13) Train Vision + Confidence
14) Cap Speed to 49.00
approximate level: 27
15) Cap Speed to 61.50
approximate level: 30
16) Cap Speed to 68.00
approximate level: 33
17) Train Stamina + Jumping
18) Cap Vision to 49.00
19) Cap Confidence to 49.00
approximate level: 40
20) Shop using normal training on blocking
Level 40 build without equipment:
Agility: 77
Strength: 77
Speed: 71
Tackling: 60
Vision: 50
Confidence: 50
Stamina: 35
Jumping: 25
Blocking: 20
---Remaining options: work on SAs. First Step, Change Direction, Shed Block are your best options. Going to 8-8-8 costs 8 more levels. Tunnel Vision is an option if you're getting a good pass rush, but that isn't what this build is fore.
---Because this build "peaks" at level 50, and it appears a players career can last up through about level 65, if you are more far-sighted, consider an extra cap on agility and strength, or even taking tackling to 60 on it's own instead of letting gains do it for you, or taking vision to 60.
---For a more experimental edge, the SAs Wall, Strong Base and Diving Tackle could theoretically help this build, however are unproven to do so in practice.
---VA options: Jump the snap, heavyweight, sure tackler, etc., all that good stuff. The game will have evolved so much by the time you get this build to level 40 that I feel silly commenting on that right now. You can figure it out.
---Equipment opinion: If you want to pass rush, you should focus on agility. I'm making this with a run stopping mindset, so I'd split it strength/agility. Level 40 equipment + custom = 30 points, so this puts you at 92 strength / 92 agility. You can obviously adjust and have a build like 97 agility / 87 strength, or as high as 107 agility / 77 strength, or even switch that! See how the sim is going when you get to level 40. Be sure to combine your VAs with equipment.
((If you opt for 107 strength, go for heavyweight, etc. Realize you will be stronger than nearly every OT you face!!! Bull rushing hasn't been proven in the past, but this is for stopping the run, not bull rushing the QB.))
I believe this strategy outlines a solid routine for achieving the build I set out to obtain. It mixes training strategy with cap-ordering to achieve a polished final product that never has an "oh crap, now what do I train" moment. If you want to start switching caps around, realize you should come up with an entirely new training strategy as well.
-Octowned
This build outline uses a solid training and cap-order strategy to achieve the target build. It is not meant to be a ridiculous speed/agility pass rusher, brute strength guy, etc., but an all around "good strategy" to building a successful LDE. I'm sure you can get better agility value, speed value, etc., by using a different route. So write your own

1) Roll your attributes for all 8s.
-Nothing else really matters, but this build plan would do best with as low of tackling as possible. Look for a heavy weight if you have the patience.
2) Train Strength + Tackling until strength is ~25
-No speed/agility? I said this was a run stopping LDE guide, and strength has poor pairs. I think it is imperative to do this early.
3) Cap Strength to 49.00
approximate level: 5
-Sure, brag about how you can do it at level 3. Have fun losing long-run value!
4) Traing Tackling + Agility until tackling is ~30
5) Cap Tackling to 49.00
approximate level: 9
-Again, you can do it at 7, good for you. Don't.
6) Train Agility + Speed until agility is ~30
7) Cap Agility to 49.00
approximate level: 13
8) Train Speed + Stamina until speed is ~33
9) Cap Strength to 61.50
approximate level: 16
10) Cap Agility to 61.50
approximate level: 20
11) Cap Agility to 68.00
approximate level: 23
12) Cap Strength to 68.00
approximate level: 25
13) Train Vision + Confidence
14) Cap Speed to 49.00
approximate level: 27
15) Cap Speed to 61.50
approximate level: 30
16) Cap Speed to 68.00
approximate level: 33
17) Train Stamina + Jumping
18) Cap Vision to 49.00
19) Cap Confidence to 49.00
approximate level: 40
20) Shop using normal training on blocking
Level 40 build without equipment:
Agility: 77
Strength: 77
Speed: 71
Tackling: 60
Vision: 50
Confidence: 50
Stamina: 35
Jumping: 25
Blocking: 20
---Remaining options: work on SAs. First Step, Change Direction, Shed Block are your best options. Going to 8-8-8 costs 8 more levels. Tunnel Vision is an option if you're getting a good pass rush, but that isn't what this build is fore.
---Because this build "peaks" at level 50, and it appears a players career can last up through about level 65, if you are more far-sighted, consider an extra cap on agility and strength, or even taking tackling to 60 on it's own instead of letting gains do it for you, or taking vision to 60.
---For a more experimental edge, the SAs Wall, Strong Base and Diving Tackle could theoretically help this build, however are unproven to do so in practice.
---VA options: Jump the snap, heavyweight, sure tackler, etc., all that good stuff. The game will have evolved so much by the time you get this build to level 40 that I feel silly commenting on that right now. You can figure it out.
---Equipment opinion: If you want to pass rush, you should focus on agility. I'm making this with a run stopping mindset, so I'd split it strength/agility. Level 40 equipment + custom = 30 points, so this puts you at 92 strength / 92 agility. You can obviously adjust and have a build like 97 agility / 87 strength, or as high as 107 agility / 77 strength, or even switch that! See how the sim is going when you get to level 40. Be sure to combine your VAs with equipment.
((If you opt for 107 strength, go for heavyweight, etc. Realize you will be stronger than nearly every OT you face!!! Bull rushing hasn't been proven in the past, but this is for stopping the run, not bull rushing the QB.))
I believe this strategy outlines a solid routine for achieving the build I set out to obtain. It mixes training strategy with cap-ordering to achieve a polished final product that never has an "oh crap, now what do I train" moment. If you want to start switching caps around, realize you should come up with an entirely new training strategy as well.
-Octowned





























