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zomgmike
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What does everyone think will be good VAs for WR?
 
cmart102
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Well as of now, track star and quick. Wait until after the VA's get modded for next season, then we'll see
 
zomgmike
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there is a list up for the updated VA's, but there might be a few extras that arent on it.
 
JD Cuda
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The catching attribute one is one of the few AVA's still worthwhile...if you have catching high enough for it to make a difference.
 
drakeborn
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Ballhawk looks damn good now.
 
tet
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Originally posted by drakeborn
Ballhawk looks damn good now.


yup
 
zhaoyun707
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Sure Hands
 
tet
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I have edited the original post so it has only those that are of particular interest to WRs. I divided into WR-Specific, and Non-WR-Specific below. Hope I got everything sorted right.


Originally posted by tpaterniti

First the disclaimer that some of these may undergo last minute tweaks and Bort may decide to add another one or two before he uploads them to the live server. Also note that Bort tests things on his dev box in addition to the test servers so just because a late addition has not been tested by testers doesn't mean it hasn't been tested at all. Bort tests everything he does on his dev box. He gives it to us to take a second look, so to speak.


WR SPECIFIC

General

Ball Hawk
This player has a nose for the ball. Each level of Ball Hawk gives a +2% bonus to speed, agility, and vision from the moment the player sees a pass coming until it is caught or dropped. Applies on both defense and offense. Prerequisite: 40 jumping

Prime Time Player
This player makes the highlight reel all the time. Each level of Prime Time Player gives a +2% bonus to catching and jumping when in the endzone. Applies on both offense and defense.

Offense

Go To Guy
Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route.

Clock Manager
This player excels in the two minute drill. Each level of Clock Manager gives a +5% bonus to catching passes as a receiver, or +5% to pass quality if QB, when playing hurry up offense and trailing with less than 2 minutes left in the 2nd or 4th quarters.

Possession Receiver
This player catches short passes with ease. Each level of Posession Receiver gives a +2% bonus to making catches shorter than 8 yards, when playing WR or TE.

Sure Hands
When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll. This ability works only on offense. Prerequisite: 50 catching

YAC attack
This player is tough to bring down after a catch. Each level of YAC Attack gives a +5% bonus to breaking tackles within the first second after catching a pass shorter than 10 yards. Prerequisite: 40 carrying



NON-WR SPECIFIC


General

Clutch
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on offense, defense, kicking, and punting in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.

Red Zone Freak
This player turns it on in the red zone. Each level of Red Zone Freak gives a +5% chance to gain a 5% bonus to all attributes when inside the 20 yard line, either on offense or defense.


Offense

Awe Inspiring
This player inspires awe in younger players. Each level of Awe Inspiring gives a +5% chance to cause a -20% vision penalty to less famous defenders who line up to cover him man to man.

Comeback Kid
This player makes big plays when it counts. When his team is trailing, each level of Comeback Kid gives a +3% chance to catch passes longer than 15 yards and a +2% bonus to avoiding fumbles.

Downfield Blocker
This player is a great open field blocker. Each level of Downfield Blocker gives a +3% bonus to hold a block when at least 3 yards downfield past the line of scrimmage.

Mr. First Down
This player has a nose for the first down marker. Each level Mr. First Down gives a 5% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down. Prerequisite: 40 vision

Mr. Reliable
Hold onto the ball! On 1st down, each level of Mr. Reliable gives a +3% bonus to avoiding fumbles. On 3rd and 4th down, each level of Mr. Reliable gives a +2% bonus to catching and holding on to passes.

Quick Feet
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Spin, and Juke special abilties.

Outside Blocker
This player blocks well on screens and outside running plays. Each level of Screen Blocker gives a +2% to speed, agility, vision, and blocking when blocking outside on pitch and screen plays.

Slippery
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style. Prerequisite: 50 agility

Tenacious
This player fights for every yard. Each level of Tenacious gives a +2% bonus to fight out extra yards when the tackler is using the Wrap Up tactic setting.

Underdog
Nobody gives this player any respect. Sometimes they don't even pay attention to him! Each level of Underdog gives a +5% chance to cause a -20% vision penalty to more famous defenders who line up to cover him man to man.


S Teams

Distance Runner
Playing on kickoffs can take a lot out of you. Each level of Distance Runner lessens this player's energy usage on kickoffs and punts by 5%, except when playing KR/PR.

Special Teamer
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on either side on kickoffs and punts, except for K/P.


Attribute

Quick
This player is quick on his feet. Each level of the Quick ability gives a +0.3% bonus to the agility attribute. Prerequisite: 25 agility

Soft Hands
This player can catch anything. Each level of Soft Hands gives a +0.5% bonus to the catching attribute. Prerequisite: 25 catching

High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +0.3% bonus to the jumping attribute. Prerequisite: 25 jumping

Track Star
This player is a natural speedster. Each level of Track Star gives a +0.3% bonus to the speed attribute. Prerequisite: 25 speed

Football Genius
This player sees the field better than others. Each level of Football Genius gives a +0.5% bonus to the vision attribute. Prerequisite: 25 vision
 
RobertRJS
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attributes got hit hard.

ball hawk, clutch the best now? Awe inspiring for a really famous WR, perhaps?
 
Estika
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So what are we looking now as good VA's if you're a speedster?

1st - Ball hawk
2nd - Sure Hands
3rd - Quick Feet??
 
RobertRJS
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YAC might be good. Bort said it lasts for 10 ticks.

Edit: in a west coast offense style, that is.
Last edited Apr 16, 2009 04:36:05
 
tet
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Originally posted by RobertRJS
Awe inspiring for a really famous WR, perhaps?


yeah, Awe-inspiring could be a good one for those with high fame.
 
tet
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I like Red Zone Freak, too, and maybe Prime Time player as well.
 
sjkiller81
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Track star nerfed bad so no point in it anymore. A worthless VA now what a shame. Thinking YAC is going to be a decent one to tryout.
 
hoyaboy1
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Not confident that ball hawk will be that good on offense. If catching was getting upped, sure - but by the time the WR sees the ball I'm not sure a bonus to speed and agility will matter much.

If the throw is good, why would it matter? The ball will still arrive at the same time and the defender will have the same opportunity to make a play. On a bad throw I suppose it could help, but there aren't that many bad throws.

Sure Hands seems best.
Last edited Apr 16, 2009 08:26:18
 
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