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Peevey
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Guys I have built every QB possible and have had some great success, from slow Building to Rushing, So now I am going to try a SA one. I'm going to max out SA's before I buid I know he will probably blow in the beginning but He might be pretty good in the future
 
Peevey
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http://goallineblitz.com/game/player.pl?player_id=1406868
 
rsb014
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Originally posted by Peevey
Guys I have built every QB possible and have had some great success, from slow Building to Rushing, So now I am going to try a SA one. I'm going to max out SA's before I buid I know he will probably blow in the beginning but He might be pretty good in the future


Wait, you are building to be good in the future by maxing out SA's before working on his abilities? Have fun with that.
 
ramblingman
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Originally posted by Peevey
Guys I have built every QB possible and have had some great success, from slow Building to Rushing, So now I am going to try a SA one. I'm going to max out SA's before I buid I know he will probably blow in the beginning but He might be pretty good in the future


I think that it's a great idea, considering that it seems like Bort doesn't even understand his own code that well

Any thing that people TEST is a good idea because if it fails miserably, it was only a test. Now, if he built it to be really good and wasn't testing...that would be dumb
 
rsb014
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Originally posted by ramblingman

I think that it's a great idea, considering that it seems like Bort doesn't even understand his own code that well

Any thing that people TEST is a good idea because if it fails miserably, it was only a test. Now, if he built it to be really good and wasn't testing...that would be dumb


But it isn't testing anything that isn't already known. I can promise you plenty of early players spent way too many points on SAs in the beginning of their careers and they suck for it. It's not news, it is a common newbie mistake. The "tester" claims to have build "every possible QB" including slow building, and he indicates he realizes it is doomed to failure early on but he thinks it might be really good later. If he knows as much as he claims he does about building QBs and specifically on the reasoning behind slow building, then he should understand exactly why working on SAs before attributes is a terrible idea in the long run, even more so than it is in the short term.

SAs don't increase when you level up, attributes do and the higher they are the more value you get out of that increase. By not spending skill points on attributes first he is greatly limiting his QB's maximum potential because he is only going to get a fraction of the value out of his natural leveling gains compared to normal QB builds of his level. Fast forward 30 or 40 levels and multiply that across all your important stats (throwing, vision, strength etc) and that starts to add up to a big difference.

It is elementary level mathematics, abilities naturally get more expensive the longer you wait to work on them, SAs do not. So how are you benefiting in the long run by spending all your skill points on the fixed-price stats first and letting natural inflation make the other stats more expensive before you work on them? It is the absolute worst way to get value out of your skill points.
Last edited Apr 11, 2009 14:29:16
 
ramblingman
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well you should know that Bort constantly tests the sim and seems to question things that he has created himself. It just goes to show that there are things that Bort doesn't know and that may actually work.

And saying that he has had every build, I assume that to mean that he has not creeated this type of QB.

We all know the generally accepted opinions on attributes but there's nothing wrong with testing it.
 
rsb014
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Originally posted by ramblingman
well you should know that Bort constantly tests the sim and seems to question things that he has created himself. It just goes to show that there are things that Bort doesn't know and that may actually work.

And saying that he has had every build, I assume that to mean that he has not creeated this type of QB.

We all know the generally accepted opinions on attributes but there's nothing wrong with testing it.


Fine, you're right. It's a brilliant idea to make the same mistake plenty of newbies have made and then call it a test.
 
rsb014
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If you are REALLY serious about testing the effects of really high SAs in the long run, then the smart thing to do would be to set a goal and figure out what it will take to make it there. Say for example you want all 10's in the pocket passer tree by level 50, counting custom equipment and AEQ.

To increase a normal SA to 9 (10 with custom) costs 25 SP. Multiply that by 4 and you get 100SPs, the cost to get your first 4 up to 10. If he can find 2 piece of advanced equipment with Field General, then great that will save him a ton on that 5th tier, more expensive SA. and he would only have to get Field General up to 1 or 2 (another 2-4 SP) to have all of those SAs at 10.

You start with 15 SP at level 1, then get 5 more every level. 49 x 5 = 245 +15 = 260. That's a lot more SP than you will need to work on the top passing SA tree. So it would be smart to spend your first 150 or so SPs on abilities (28 levels) then switch to nothing but SA spending to level 50. You still end up with 10s in all those SAs, but you get WAY more value out of those 150 skill points spent on abilities by working on them first and then coming back to SAs.

It is simple mathematics. Following the above example *WILL* yield a QB that is better than a QB that goes in reverse. They both will have all 10s in their SAs but one of them will have noticeable higher abilities to go with it. Why test a build that you can mathematically prove is inferior?
Last edited Apr 11, 2009 15:06:49
 
ramblingman
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k...

but testing is still testing and doesn't have to seem like the best alternative
 
mrmattregan
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yeah people. he's just testing... it's not like he's going to keep the players in the long run,so let him do whatever the hell he wants already!
 
gtthom86
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lol, testing what? If we wants to test how to make an ineffective build that won't do much on the field, is in no way a viable alternative to current builds, and just backwards to logic everyone has realized since late season 2, he is on the right track.

Go ahead, make your own player, but a "test" implies your trying to deduce some info that the community can use. I just don't see that.
Last edited Apr 12, 2009 07:07:52
 
MRIGUY
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Originally posted by rsb014
If you are REALLY serious about testing the effects of really high SAs in the long run, then the smart thing to do would be to set a goal and figure out what it will take to make it there. Say for example you want all 10's in the pocket passer tree by level 50, counting custom equipment and AEQ.

To increase a normal SA to 9 (10 with custom) costs 25 SP. Multiply that by 4 and you get 100SPs, the cost to get your first 4 up to 10. If he can find 2 piece of advanced equipment with Field General, then great that will save him a ton on that 5th tier, more expensive SA. and he would only have to get Field General up to 1 or 2 (another 2-4 SP) to have all of those SAs at 10.

You start with 15 SP at level 1, then get 5 more every level. 49 x 5 = 245 +15 = 260. That's a lot more SP than you will need to work on the top passing SA tree. So it would be smart to spend your first 150 or so SPs on abilities (28 levels) then switch to nothing but SA spending to level 50. You still end up with 10s in all those SAs, but you get WAY more value out of those 150 skill points spent on abilities by working on them first and then coming back to SAs.

It is simple mathematics. Following the above example *WILL* yield a QB that is better than a QB that goes in reverse. They both will have all 10s in their SAs but one of them will have noticeable higher abilities to go with it. Why test a build that you can mathematically prove is inferior?


great explanation....

 


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