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Forum > Position Talk > WR Club > Please Rate my Level 39 WR
briherms4300
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My WR will hit level 40 and boost 3 times to start the season, so I will have 20 SPs to use.

I wanted your insight on how best to spend those, as well as thoughts on his current build. He's the #2 WR on a USA A league team.

Thanks

http://goallineblitz.com/game/player.pl?player_id=683418
 
doubletree
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Originally posted by briherms4300
My WR will hit level 40 and boost 3 times to start the season, so I will have 20 SPs to use.

I wanted your insight on how best to spend those, as well as thoughts on his current build. He's the #2 WR on a USA A league team.

Thanks

http://goallineblitz.com/game/player.pl?player_id=683418


Hard to say what he needs. Question is, did you build a very good/productive WR, or as an owner, do you know how to get him the ball? Honest question, if its the latter maybe you could pass the word
 
drakeborn
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It's too difficult to say atm. With the ongoing changes to receiving, it could be agility or vision or catching next for you. I'm waiting to see how much Vision is really going to be required to catch the ball in stride while being led this season.
 
Mob-6
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Agility to 60, catching to 60, jumping to 48 are the 1st things I'd do.
 
briherms4300
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Okay, thanks, but on the catching to 60 . . . is the reason you want that up to 60 just to prevent drops?

Because if it is I feel like Vet Points in Sure Hands, with the re-roll would be a better use of resources.

Now, if you're telling me that higher catching helps the WR "tuck n' go" or catch in stride better, then I buy it. I guess I've never totally understood how much Catching controls all of those elements. Obviously, if it's the latter then catching becomes more important.

Thanks
 
sjkiller81
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Catching wont stop drops per say but it will help you catch things you wouldn't of otherwise caught. Make since, lol
 
Mob-6
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Originally posted by briherms4300
Okay, thanks, but on the catching to 60 . . . is the reason you want that up to 60 just to prevent drops?

Because if it is I feel like Vet Points in Sure Hands, with the re-roll would be a better use of resources.

Now, if you're telling me that higher catching helps the WR "tuck n' go" or catch in stride better, then I buy it. I guess I've never totally understood how much Catching controls all of those elements. Obviously, if it's the latter then catching becomes more important.

Thanks


Drops fall off the WR map once the WR hits the catching softcap, then it is out of your hands.

All things being equal, who is going to have the higher catching % between a guy with 100 catching and a guy with 50 catching? Hands down the 100 catching guy. They just get better catching rolls as a result.
 
drakeborn
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Originally posted by briherms4300
Okay, thanks, but on the catching to 60 . . . is the reason you want that up to 60 just to prevent drops?

Because if it is I feel like Vet Points in Sure Hands, with the re-roll would be a better use of resources.

Now, if you're telling me that higher catching helps the WR "tuck n' go" or catch in stride better, then I buy it. I guess I've never totally understood how much Catching controls all of those elements. Obviously, if it's the latter then catching becomes more important.

Thanks


Catching expands your catching radius. That gives you more opportunities.
 


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