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Anybody ever tried this?
About 70 jumping with 85 speed 60 agility and 50 catching
With jumping catch, diving catch or 1 hand catch as AEQ
 
HookMeUp
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sounds interesting. I'm seriously thinking about working on second cap jumping next season instead of finishing speed to 3rd cap just to see where it goes.
 
kwyjibo
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I'm training jump. (49)
hope it's work for PD

as HookMeUp if I can to complete 3rd softcap in speed/agility I'll go with jump.
 
gtthom86
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problem is that jump isn't a major or minor skill, meaning you there is at least 3 or 4 skills your should soft cap first and gettting it that high would be expensive.

worth a try for as an experimental build, but your other attributes would probably be to low. Jumping is definitely worth soft capping though, and I may even double cap it by the time i'm done.
 
Homage
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that may be true but jumping is an integral part in being a receiver. The days of being an all around TE are over. So if you think it's smart to waste your SP on for example blocking simply because it's a major... than you're fooling yourself. Hell stamina is a major on LB's... but they don't softcap it.

Speed isn't even a key attribute for FB's... but they sure as hell use it also. As a receiving TE the only major attributes I would even put points in are str, vis, and catching. Everything else goes into speed, agility, and jumping. In fact you can bring jumping from 10 to 20+ in less than a single season just training. Save it for when you have to train stamina... so do intense jump/sta.
 
gtthom86
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said nothing about blocking, or even strength or vision for that matter. but it would be foolish for a receiver to max jumping before speed/agility/catching.

if someone had the cash to buy extra equipment you could probably have the OP build by level 40. I know I could hit those numbers with some new digs. I would probably say RR SA on AEQ though, instead of jumping or diving catch. interesting build though
 
Homage
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I don't see where anyone said that they would ignore speed/agility... just something else to include.
What you stated was that you would ignore jumping simply because it isn't a major or minor attribute. But it plays a major role in pass catching... so I don't see how it not being a major/minor attribute matters. It would only improve his effectiveness as a receiving TE.

You could feasibly map out this build too.
 
ericb45696
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did someone say anything relevant yet?


nope..
 
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I don't consider ignoring speed, agility or vision
http://goallineblitz.com/game/player.pl?player_id=1094736

Currently training Jumping/Stamina and have 13 SP saved

I want to do a Jumping TE since i had this WR on my team in season 6
http://goallineblitz.com/game/player.pl?player_id=882505&playoffs=0

he was 70 jumping and 18spd/agi (both were capped by season's end) and he was ALWAYS targeted by our QB
He led the team in reception

And I read somewhere that the QB likes to target the most vertical receiver when no one is open... that might not be true anymore with season 8 sim
 
gtthom86
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Originally posted by
did someone say anything relevant yet?


nope..

I don't see where anyone said that they would ignore speed/agility... just something else to include.
What you stated was that you would ignore jumping simply because it isn't a major or minor attribute. But it plays a major role in pass catching... so I don't see how it not being a major/minor attribute matters. It would only improve his effectiveness as a receiving TE.

You could feasibly map out this build too.



Well let me some up my point one more time if you guys are not getting it.

Since jumping is not a major/minor skill, you receive no bonuses from natural level gains. A smart player builder will sacrifice balance for the first 2,3,4 seasons (depending on how soon you want to be effective) in order to get certain skills to soft-caps quickly, since natural level gains are worth increasingly more the higher your attribute level.

Just as an example, take catching and jumping: by level 4 or 5 you can soft cap one or the other. By soft capping catching, you still gain .5 points per level, which is worth the same as 1 sp and by level 20 your catching will be ~55. If you soft cap jumping, thats it, it will stay at 48. You take no advantage of natural skill gains which are worth 2x past the first soft cap, 3x more past the second soft cap, etc.

So my argument, and advice, is that even if you want extremely high jumping, you should build your TE beginning by spending SP on getting catching, speed, agility to 1st/2nd/3rd softcaps. I recommend waiting until your level 30+ and natural level gains slow down before investing in jumping and rounding out your build. Jumping is extremely useful for TEs, i can attest to that, but it isn't something they should invest in early. You can dedicate equipment to jumping if you want it higher in the mean time.

Your TE will not be bad of course if you go the jumping route early, he will probably shine for the first couple of seasons. But after three seasons when properly built TEs start rounding out their builds, they will have more catching/speed/agility/ than you, and the same amount of jumping.

Its always a good bet to train though
Last edited Apr 9, 2009 15:18:26
 
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^ This is exactly why Speed is third capped, agility and catching first cap
and will take agility to the second before switching to jumping


http://goallineblitz.com/game/player.pl?player_id=1094736
 
Homage
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Originally posted by ericb45696
did someone say anything relevant yet?


nope..

Let me guess... you have a garbage balanced TE like every other idiot? I'm glad you wasted all that time and SP just to get roughly 200-300 yards per season. MASSIVE Impact there buddy. WTG

Originally posted by gtthom86

Well let me some up my point one more time if you guys are not getting it.

Since jumping is not a major/minor skill, you receive no bonuses from natural level gains. A smart player builder will sacrifice balance for the first 2,3,4 seasons (depending on how soon you want to be effective) in order to get certain skills to soft-caps quickly, since natural level gains are worth increasingly more the higher your attribute level.

Just as an example, take catching and jumping: by level 4 or 5 you can soft cap one or the other. By soft capping catching, you still gain .5 points per level, which is worth the same as 1 sp and by level 20 your catching will be ~55. If you soft cap jumping, thats it, it will stay at 48. You take no advantage of natural skill gains which are worth 2x past the first soft cap, 3x more past the second soft cap, etc.

So my argument, and advice, is that even if you want extremely high jumping, you should build your TE beginning by spending SP on getting catching, speed, agility to 1st/2nd/3rd softcaps. I recommend waiting until your level 30+ and natural level gains slow down before investing in jumping and rounding out your build. Jumping is extremely useful for TEs, i can attest to that, but it isn't something they should invest in early. You can dedicate equipment to jumping if you want it higher in the mean time.

Your TE will not be bad of course if you go the jumping route early, he will probably shine for the first couple of seasons. But after three seasons when properly built TEs start rounding out their builds, they will have more catching/speed/agility/ than you, and the same amount of jumping.

Its always a good bet to train though

I wasn't arguing to go jumping at the same time as speed or agility at all. In fact, I was saying you should get the majors that are "RELEVANT" up first... then work on the minors that you want to focus on... IE spd/agi... and THEN jump. While you're working on agility caps you could easily get jumping to 20-30.

Last edited Apr 10, 2009 11:43:48
 
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Originally posted by misled

While you're working on agility caps you could easily get jumping to 20-30.


I'm never investing a single fucking point before it's trained to 30, sometime 35 (except the primary ability that i have to cap fast to gain more every level up)
 


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