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Forum > Position Talk > HB Club > Carrying/Stamina Experiment
JHight
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I will be testing a new build to see how it works and posting all results here. This build is set up based on the testing done on the test server (100 Car/50 Str vs 50 Car/100 Str) with results posted here: http://test.goallineblitz.com/game/game.pl?game_id=358

Here is my character: http://goallineblitz.com/game/player.pl?player_id=1377531

My basic setup for the build will be:

Carrying (1st & 2nd) *training carrying/strength*
Strength (1st) *training strength*
Carrying (3rd) *training speed/agility*
Speed (1st) *training speed/agility*
Agility (1st) *training agility/stamina*
Stamina (1st) *training speed/agility*
Stamina (2nd) *training vision/confidence*
Stamina (3rd) *training vision/catching*

At this pace, my build will be complete MINUS SAs at the start of 6 season (I started today) and at level 35. His base stats will *ROUGHLY* be:

Str: 54.88
Blk: 15.95
Spd: 51.88
Tck: 8
Agi: 50.88
Thr: 15.95
Jum: 15.95
Cat: 15.95
Sta: 67.95
Car: 73.88
Vis: 28.88
Kck: 8
Con: 33.88
Pun: 8
*With 79 BTs to spend*
Last edited Mar 30, 2009 14:19:25
 
ssupermans
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68 stamina seems to me like overkill....... guess that is why its an experiment
 
Viscount
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Originally posted by ssupermans
68 stamina seems to me like overkill....... guess that is why its an experiment


It is overkill, stamina only allows you to play at the peak of your attributes for longer, it doesn't make you any better. If your other attributes aren't very high, playing at your peak is quite pointless. With 68 stamina you may be playing with your peak 51 speed for most of the game, but those defensive players with 90+ speed and just 30 stamina will be faster than you for the entire game.
 
JHight
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With changes to how stamina works during a play according to testers and Bort, stamina should have a LARGE impact on individual plays.
 
ArsonIsFun
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looks similar to how I'm going to build a peewee HB I just rolled, but I think I might swap the goal str with the goal stam



 
FatNasty
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Originally posted by JHight
With changes to how stamina works during a play according to testers and Bort, stamina should have a LARGE impact on individual plays.


You know, he may have a point.
Last edited Mar 30, 2009 11:59:01
 
Viscount
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Originally posted by JHight
With changes to how stamina works during a play according to testers and Bort, stamina should have a LARGE impact on individual plays.


Large impact does not necessarily mean that stamina needs to be one of the highest attribute. Super Elusive is supposedly LARGELY affected by agility but as many have come to realise you only need about 60 agility as speed is still the most important attribute.
Last edited Mar 30, 2009 12:10:41
 
JHight
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Originally posted by Viscount
Originally posted by JHight

With changes to how stamina works during a play according to testers and Bort, stamina should have a LARGE impact on individual plays.


Large impact does not necessarily mean that stamina needs to be one of the highest attribute. Super Elusive is supposedly LARGELY affected by agility but as many have come to realise you only need about 60 agility as speed is still the most important attribute.


Oh definitely, which is why this is an experiment. If I knew what the end result was and the best way to build it, it would be simple. Also, I think I am going to change things up a bit to maximize those other stats.

I'm thinking that 1st capping everything and then 2nd and 3rd capping carrying/stamina would be the best way to go to get the other stats high.
 


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