How much agility is needed for a true speedster WR? I was thinking 68-74. Yall?
Mob-6
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Ironically, if you want to be a deep threat you don't need as much agility as you do for catching the shorter passes as a speedster. 60-68 range is good. If you get to 68 naturally I'd just 15 point quick if you want an agility type speedster.
Last edited Mar 26, 2009 08:59:53
xaznxrice
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Let your guy develop some. Wait until he's in the 30s before asking for more advice. Just pump speed, agility, and first step for now.
hiimjake
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Don't spend any points on SAs yet. 60 is probably sufficient for a true speedster, but I'm a fan of going to 68 for any receiver
Blamo
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I like 74, personally. High agility and quick cut makes the most of your speed, since you won't have to slow down when you turn. Also lets you play with creative route running a little... and against a CB you know has lower vision/agility you can burn them. IMO creative is going to be one of the big new things in the next season or two.
staby
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well I cant wait until level 30 bc Im already at 71 speed and 68 agility and need to know if its worth going higher.
boxing_champ
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http://goallineblitz.com/game/player.pl?player_id=796523
Slow building him. I think I'm going to let agility level up by cap.. So maybe 70+ when I'm in level 35+?
Slow building him. I think I'm going to let agility level up by cap.. So maybe 70+ when I'm in level 35+?
hiimjake
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Originally posted by Blamo
I like 74, personally. High agility and quick cut makes the most of your speed, since you won't have to slow down when you turn. Also lets you play with creative route running a little... and against a CB you know has lower vision/agility you can burn them. IMO creative is going to be one of the big new things in the next season or two.
68 is plenty of agility to use Creative RR.
As for the OP, I wouldn't put anymore points into agility. It's gonna take ~25 SP to get agility up to the next cap, those 25 SP could take QC up to 9 which is going to do a hell of a lot more for you than 6 more points in agility. Your WR is still low leveled enough that natural gains will probably get him close to the 74 cap by the time he's really ready to start kicking ass.
I like 74, personally. High agility and quick cut makes the most of your speed, since you won't have to slow down when you turn. Also lets you play with creative route running a little... and against a CB you know has lower vision/agility you can burn them. IMO creative is going to be one of the big new things in the next season or two.
68 is plenty of agility to use Creative RR.
As for the OP, I wouldn't put anymore points into agility. It's gonna take ~25 SP to get agility up to the next cap, those 25 SP could take QC up to 9 which is going to do a hell of a lot more for you than 6 more points in agility. Your WR is still low leveled enough that natural gains will probably get him close to the 74 cap by the time he's really ready to start kicking ass.
Kalmah
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Originally posted by hiimjake
Originally posted by Blamo
I like 74, personally. High agility and quick cut makes the most of your speed, since you won't have to slow down when you turn. Also lets you play with creative route running a little... and against a CB you know has lower vision/agility you can burn them. IMO creative is going to be one of the big new things in the next season or two.
68 is plenty of agility to use Creative RR.
As for the OP, I wouldn't put anymore points into agility. It's gonna take ~25 SP to get agility up to the next cap, those 25 SP could take QC up to 9 which is going to do a hell of a lot more for you than 6 more points in agility. Your WR is still low leveled enough that natural gains will probably get him close to the 74 cap by the time he's really ready to start kicking ass.
Yea I have to agree with this. I have thought a lot about taking my agility to the 74 cap, but honestly with agility to 68 and maxing out Quick, I would think that would be plenty for Creative RR.
Originally posted by Blamo
I like 74, personally. High agility and quick cut makes the most of your speed, since you won't have to slow down when you turn. Also lets you play with creative route running a little... and against a CB you know has lower vision/agility you can burn them. IMO creative is going to be one of the big new things in the next season or two.
68 is plenty of agility to use Creative RR.
As for the OP, I wouldn't put anymore points into agility. It's gonna take ~25 SP to get agility up to the next cap, those 25 SP could take QC up to 9 which is going to do a hell of a lot more for you than 6 more points in agility. Your WR is still low leveled enough that natural gains will probably get him close to the 74 cap by the time he's really ready to start kicking ass.
Yea I have to agree with this. I have thought a lot about taking my agility to the 74 cap, but honestly with agility to 68 and maxing out Quick, I would think that would be plenty for Creative RR.
Blamo
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Ehh, whatever. This game has almost always been about min/maxing, and I don't see why this should be any different. And without VAs to help out your agility in the long term, I'd rather have the agility than not have it. I'd rather spend 25~ SP to bring Agility to the 74 cap then eventually spend 24 SP to bring vision to the 60 cap. I suppose that's just me, though.
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