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Forum > Position Talk > WR Club > what point to stop training an attribute/skill?
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powski
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I'm 2 levels from being able to cap agility, which is just over 25 now.

Should I move on to training something else that I get a better return on the training for, or keep training agility until it is caped?
 
Mob-6
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Keep training it until you have .99 in it and the your next batch of XP will level you up and train it as close to 99% without going over. Then you can train it one more time after you plug the points and level up to get the "extra" point.
 
Drawman
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Training attributes that have been capped is actually not as bad as you'd think. Take a skill that is at 48. How many times do you have to train it on intense to level it up? 5 or 6 times right? But you are really getting twice the value of training from it, since it'd take two SP to raise it one.
 
Mob-6
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Originally posted by Drawman
Training attributes that have been capped is actually not as bad as you'd think. Take a skill that is at 48. How many times do you have to train it on intense to level it up? 5 or 6 times right? But you are really getting twice the value of training from it, since it'd take two SP to raise it one.


Okay, but is training an attribute at the soft cap 6 times to gain 1 attribute level more efficient than just putting the skill points in there and using those 6 training sessions to raise a lower level attribute by 3 points? I'd like to see a chart that shows when you stop training an attribute and move on to training a lower level one.
Last edited Mar 20, 2009 21:46:09
 
Drawman
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Originally posted by Mob-6
Originally posted by Drawman

Training attributes that have been capped is actually not as bad as you'd think. Take a skill that is at 48. How many times do you have to train it on intense to level it up? 5 or 6 times right? But you are really getting twice the value of training from it, since it'd take two SP to raise it one.


I'd like to see a chart that shows when you stop training an attribute and move on to training a lower level one.


Don't we all...I think it is situational. Which two stats are we talking about here? What are the values for the stats right now?

 
tet
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(found this in the WR forum a while back, didn't do the math on this myself)

Based on the value of attribute gain in SP

Most Valuable Training -->

Any skill between 8-25
Any skill over 60
Any skill between 26-30
Any skill between 49-55
Any skill between 31-37
Any Skill between 56-60
Any Skill between 38-48.07

--> Least Valuable Training
 
Mob-6
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I think that was suggestions for most effective use of skill points, not training. Obviously the lower the attribute, the better the return on training, the question is when looking at two attributes, at which point does it become better to skill point one and move on to training the other?
 
Bukowski
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Originally posted by Mob-6
I think that was suggestions for most effective use of skill points, not training. Obviously the lower the attribute, the better the return on training, the question is when looking at two attributes, at which point does it become better to skill point one and move on to training the other?


Yeah, it all depends on the specific situation.

I don't think anyone can paint something like this with a broad brush.
 
tet
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Originally posted by Mob-6
I think that was suggestions for most effective use of skill points, not training. Obviously the lower the attribute, the better the return on training, the question is when looking at two attributes, at which point does it become better to skill point one and move on to training the other?


no, I don't think that's what he's asking. at 25 "Should I move on to training something else that I get a better return on the training for, or keep training agility until it is caped?"

the 'chart' is for training points in relation to the SP value you get out of training.

For example, if you train a skill at 46, it will take 8 normal trainings to get to 47, worth 1 SP.

But if you train at 49, it will take you 9 normal trainings but it is worth 2 SP.

So just strictly in terms of SP value, you get the best value under 25, and you get the least value from 38-48.

So to address the original question, to really maximize value, you would train each attribute up to 25, then move on to the next one, and keep training each attribute up to 25 before you cap it, and then once you have all your attributes you are going to cap trained up to 25, switch to your attribute that you've second capped at 60. Although the third most valuable range is 25-30, so you're not really losing much if you keep training past 25, but you do in fact start to get diminishing returns in terms of SP value.
Last edited Mar 21, 2009 15:56:35
 
powski
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great responses. thanks for the input!
 
Mightyhalo
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With intense training combos some of my guys have trained skills that were 50+. Heck my QB has trained an attribute that was over 60.
 
drussell743
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I think all the caps are set up so that you get the same return at all of them. For example the first cap you train 12% and it takes 2 SPs to level. At the next cap it gives you 8% from training but costs you 3 SPs. Next 6% and 4 SPs. It is all set up so that it is equal and doesn't really matter. Skills below some number like 33 however give higher returns .24 of an SP so these are the most efficient. After that it is just a matter of where you would like to level.

One strategy I like to use I believe Mob-6 alluded to earlier. If I am going to be capping a skill soon I like to train the skill so that it is as close to leveling as I can. Then once I have capped the skill I will train it one more time so that I get the point. THis way I get the stat increase which would have costed the higher SPs but get it for the price of the previous level (because I trained it 90% of the way with the higher returns)
 
zomgmike
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thats what im doing with my slow-build punter. i have punting sitting at 99% and conf at 96%. when my team decides to be competitive and such, i will combo train them both and get lots of return for that one intense training
 
tet
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Originally posted by drussell743
I think all the caps are set up so that you get the same return at all of them. For example the first cap you train 12% and it takes 2 SPs to level. At the next cap it gives you 8% from training but costs you 3 SPs. Next 6% and 4 SPs. It is all set up so that it is equal and doesn't really matter. Skills below some number like 33 however give higher returns .24 of an SP so these are the most efficient. After that it is just a matter of where you would like to level.


more or less true, so what that means is that it is more efficient to train on the lower end of each cap range than the upper end. the closer you get to the cap, the less efficient the training.

Originally posted by drussell743
One strategy I like to use I believe Mob-6 alluded to earlier. If I am going to be capping a skill soon I like to train the skill so that it is as close to leveling as I can. Then once I have capped the skill I will train it one more time so that I get the point. THis way I get the stat increase which would have costed the higher SPs but get it for the price of the previous level (because I trained it 90% of the way with the higher returns)


definitely.

generally, a typical slow-build, cap approach position might be aiming for 2 68 caps, 1 60 cap, and 3 48 caps.

if you train for 1 attribute point after 68, it is worth 4 SPs, 60 worth 3 SPs, and 48 worth 2 SPs.

so 68/68/60/48/48/48 = 4+4+3+2+2+2 = 17 SPs.

that is over 3 levels or a full season of boosts worth of SPs. some positions will be even more.

so by the time you get fully built hitting all your target caps, your player will be get at least 3 levels worth of SPs more than he would otherwise by employing this training tactic for each capped attribute.
 
powski
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Just one more question, wise sages...

I am level 10 with the following:

speed: 61.97
agility: 26.97 (my top 2 skills/attributes)

skill points: 15
bonus tokens: 2
Experience: 839/1000
training points: 5

I can intense train today, and am wondering what would be the most efficient
to train and to next apply my skill points to.

Appreciate any help on this (and all that's been given so far)!
 
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