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Forum > Position Talk > D Line Club > Nerf update: Jump The Snap scaled back, strength value increased in algorithm
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BiggerBlue
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Hello, just wanted to provide an update from the DE thinktank of GLB. The last 2 games have shown enough empirical evidences from a pool of 22 DEs that the effectiveness of Jump The Snap has been scaled back. Also, it would seem that the weighted-value of strength has been increased by Bort as well, DEs with relatively low strengths have seem production drop significantly and DEs with relatively decent-high strengths have not.

Thanks for those who is willing to listen and learn.
 
Motiak
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Out of curiosity, what counts as decent-high?
 
BiggerBlue
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Originally posted by Motiak
Out of curiosity, what counts as decent-high?


Of the 22 DEs what is considered "low" is 1st cap, and what is considered decent is 2nd cap, and high is beyond 2nd cap.

Just to put them in real numbers so people aren't confused, what we did is this:

Low - str from 48-55 (to avoid gray areas we purposely didn't include DEs with str 56-59)
Decent - str from 60-65 (again same reason)
High - str from 70+
Last edited Mar 12, 2009 09:59:30
 
BSUblemler
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How can you even tell Jump the Snap is working or kicking in?
 
MarnDeis
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Originally posted by BSUblemler
How can you even tell Jump the Snap is working or kicking in?


You can see it in the replay. He is shot out of a cannon running at full speed right at the snap.


My guess on this "scale back" is just an increase in the vision required for the "vision Check"
 
Underdawg08
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Originally posted by BiggerBlue

Hello, just wanted to provide an update from the DE thinktank of GLB. The last 2 games have shown enough empirical evidences from a pool of 22 DEs that the effectiveness of Jump The Snap has been scaled back. Also, it would seem that the weighted-value of strength has been increased by Bort as well, DEs with relatively low strengths have seem production drop significantly and DEs with relatively decent-high strengths have not.

Thanks for those who is willing to listen and learn.


It's seen. I don't know how many times you put seem, where it should be seen. You are making everyone on this game more stupid by the day.
 
barracus79
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he used it twice. the first time he used it correctly.

on behalf of the community, we thank you for flipping your shit over one misused word. we kindly request a newsletter subscription.
 
Underdawg08
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Originally posted by barracus79
he used it twice. the first time he used it correctly.

on behalf of the community, we thank you for flipping your shit over one misused word. we kindly request a newsletter subscription.


This proves you haven't been around much. Also please don't speak for the community as a whole,when you're a nobody, thanks.
Last edited Mar 13, 2009 05:07:20
 
barracus79
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AWWWW did i hurt your widdle feewings???
 
MarnDeis
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Originally posted by UnderDogs
Originally posted by barracus79

he used it twice. the first time he used it correctly.

on behalf of the community, we thank you for flipping your shit over one misused word. we kindly request a newsletter subscription.


This proves you haven't been around much. Also please don't speak for the community as a whole,when you're a nobody, thanks.


Wow, it sounds like your blow-up doll just broke-up with you. Chill man its just a game and its just a post.
 
BiggerBlue
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Originally posted by MarnDeis
Originally posted by BSUblemler

How can you even tell Jump the Snap is working or kicking in?


You can see it in the replay. He is shot out of a cannon running at full speed right at the snap.


My guess on this "scale back" is just an increase in the vision required for the "vision Check"


Excellent, this is our guess too, but we're not making any conclusions until after our next test. We are trying to gather 20+ DEs with various levels of visions with comparative build elsewhere to see the result.
 
BiggerBlue
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Originally posted by barracus79
AWWWW did i hurt your widdle feewings???


You have to excuse this stalker ass-sniffing puppy of mine. He can't argue with me on the merit of GLB so now he's trying to be an English grammar master.
 
monsterkill
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way too little evidence in this thread.
 
Jandrews
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Originally posted by MarnDeis
Originally posted by BSUblemler

How can you even tell Jump the Snap is working or kicking in?


You can see it in the replay. He is shot out of a cannon running at full speed right at the snap.


My guess on this "scale back" is just an increase in the vision required for the "vision Check"


+1
 
Drewg81
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Originally posted by BiggerBlue

Hello, just wanted to provide an update from the DE thinktank of GLB. The last 2 games have shown enough empirical evidences from a pool of 22 DEs that the effectiveness of Jump The Snap has been scaled back. Also, it would seem that the weighted-value of strength has been increased by Bort as well, DEs with relatively low strengths have seem production drop significantly and DEs with relatively decent-high strengths have not.

Thanks for those who is willing to listen and learn.


I had a +25 strength , +10 agility, +20 speed, situation on an OT today...still didn't so shit against him. I'm not seeing anything that can make me say that the "bullrush" works. I might as well just put him back to 90+ speed/agility, 65 strength build. At least when it fails, I know it will fail before the game.
 
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