Some interesting sounding things:
- m2m coverage update to reduce swarm effect. To leave your man in m2m coverage when the ball is thrown requires passing a vision check. This check was really easy before, which made it very common to see the M2M swarm to the ball. Vision check requirement increased.
Not really sure what this means, but could impact QB performance
One of the other updates I've been working on is an adjustment to lead distance calculations for passes. Happy to report I've got a pretty good version now (i.e. http://test.goallineblitz.com/game/replay.pl?game_id=348&pbp_id=107108) but it may in fact be TOO good too often. We're still running a few tests to see if we need to turn down accuracy some or require higher vision, etc. If we can get it looking good by the time I upload this other stuff, we'll let you know.
Nice.
- m2m coverage update to reduce swarm effect. To leave your man in m2m coverage when the ball is thrown requires passing a vision check. This check was really easy before, which made it very common to see the M2M swarm to the ball. Vision check requirement increased.
Not really sure what this means, but could impact QB performance
One of the other updates I've been working on is an adjustment to lead distance calculations for passes. Happy to report I've got a pretty good version now (i.e. http://test.goallineblitz.com/game/replay.pl?game_id=348&pbp_id=107108) but it may in fact be TOO good too often. We're still running a few tests to see if we need to turn down accuracy some or require higher vision, etc. If we can get it looking good by the time I upload this other stuff, we'll let you know.
Nice.






























