User Pass
Home Sign Up Contact Log In
Forum > Position Talk > K/P Club > Octowned's Punters Build Guide
Octowned
offline
Link
 
EDIT: After more results, this guide definitely under-values strength. There are a few options: Just add "strength to 61" at the end, or if you want results faster, switch your training around and do strength + jumping before agility + vision. Cap strength, then abandon that training in favor of agility + vision, and continue with vision as per the guide, and return to strength to 60 when it suits you.




Roll a player with high punting, low confidence, and all 8s in the minors.

1) Do not join a team. Train Punting + Vision on intense for 19 days.
You should have 29 punting + 95% bar full. Do your best to get the bar close to full.
Add your 20 SP into punting, taking it to 49.

Don't forget the "fill bar trick" on your final cap for every attribute in this guide. I wont mention it again

2) Train Confidence + Vision. Add SP in punting to 61.
level 2: 49
level 3: 50+5SP
level 4: 51+10SP
level 5: 52+15SP, can't make it yet
level 6: 53+20SP, spend to 61 = 61 + 2 SP

3) Continue to train Confidence + Vision. Add SP in punting to 68
level 6: 61+2SP
level 7: 62+7SP
level 8: 63+12SP, spend to 67. Consider using 12 bonus tokens to get punting to 68, your last opportunity to get punting at a 3:1 cost.

If you spend the bonus tokens, you're at 68 at level 8.
level 22: 68 + (22-8) = 82
level 30: 82 + 8*.75 = 88
level 38: 82 + 8*.75^2 = 92.5
etc., you'll have 100 punting by the end of your career, I think this justifies stopping at 68.

4) Continue to train Confidence + Vision until Confidence is at 33. Add SP in confidence to 48
(approximate level: 12)

5) Train Vision + Agility. Spend SP on confidence to 61
(approximate level: 16)

6) Train Vision + Agility. Spend SP on confidence to 68
(approximate level: 18)

7) Train Vision + Agility until Vision reaches 33. Add SP in vision to 49.
(approximate level: 21)
If ever vision reaches 33 before now, consider switching to agility + speed or agility + stamina. Coming up from 10, I think the timing is about right for 21 levels (2 seasons) of training.

8) Train Vision + Agility until Agility reaches 33. Add SP in agility to 49.
Yes, vision + agility. You'll find out at level 30 you wish you did it.
(approximate level: 24)

9) Train Strength + Jumping, add SP in vision to 61.
(approximate level: 28)

10) Train Strength + Jumping, add SP in Strength to 49
(approximate level: 32)

11) Train Speed + Stamina, you pick'em:
-Agility to 60. (takes 4 levels)
-SAs (takes 9 levels)
-Strength to 60. (takes 4 levels)
(sum of levels: 49)

SA analysis: All are worthwhile. You should get 2 pieces of AE, and one should be on Big Boot. Then you should take your SAs to either 8-5-5 or 5-8-5 depending on which your second piece of AE is.
This cost is (1+1+2+2+3+3+4+4)+(1+1+2+2+3)+(2+2+3+3+4)=43 SP, and with level 40 AE and custom equip you'll be at 9-10-10 and never spend more than 4:1 on an SA.

The order you do the last stuff really doesn't matter. After level 30, the minors get 0.11 per level so rushing the minors up to the next cap only gains you 1 SP per 9 levels. It is up to how your punter is performing, what sort of team he is on, etc. Now is the time to shoot for optimal NOW performance. My personal order would be to do strength to 48, then the SAs.

I'd do VAs as follows:
15 soccer star
15 nail in coffin
15 +1% confidence

Level 50 build following this strategy, including VP, AE and level 40 and custom equipment. We'll assume your team can't afford 48.

145 punting
90 confidence
64 vision
63 agility
62 strength
30 speed
25 stamina
9-10-10 SAs
+30% to kick coffin corner or +12 confidence whichever you'd prefer

----------------

Key points:
-Training on a punter is very important. You want to milk it for everything you can.
-Sitting out those 19 days kills 1/2 a season of your career. I'd make the player on day 21 to get those 19 days, then the entire off season, so you could cap punting at level 2 and hopefully have 3 SP left over and not need to use bonus tokens.
-Getting punting and confidence to 68 ASAP is necessary and sufficient

--------

Using the above guide, your punters bar will be at 92. Looking at today's level 50 punters, they have bars of 78. You'd say "but they have other stuff." I ask you - WHAT?! My guide gives you all SAs and 60 in everything else anyways. What else do they have it that keeps their bars lower, but the builds "just as good." 15 in an SA? 68s in the minors? I say who cares, and who cares. I know bars don't mean anything, but when you have a full-rounded build with a bar 15 higher than today's level 50 players, I think it means you did a bit better than them.

This gets a well-rounded punter using a method that produces a far far better result than today's level 50 punters, and you spend 4:1 only 3 times in your career.
Last edited Apr 15, 2009 09:23:35
 
Octowned
offline
Link
 
[x]
Last edited Mar 7, 2009 20:04:24
 
toppshelff
offline
Link
 
For all of those out there building a punter, listen to this guy, he knows of what he speaks. I wouldn't be surprised if kickers can follow the same guide with kicking replacing punting.

I'm still not convinced that you need strength at any point in time. I also have become a big fan of swagger after soccer star, but have also found clutch to have an impact when my SAs are high enough.
 
Octowned
offline
Link
 
Yeah, strength is far enough down the list that improvising is fine. Personally I'm taking str to 60 on my punter, for lack of better things to do yet. Lemme just say I wish I followed that build guide! I only took conf to 60, and boy do I wish I could spend 3:1 there now.
 
Jowen
offline
Link
 
Sticky please! NOT!!


You failed! there's no combination for punting and confidence.
Last edited Mar 7, 2009 23:56:40
 
Octowned
offline
Link
 
Well I'll be damned, I guess just normal train it then. I made my punter before the new training stuff
 
Geoffers
offline
Link
 
i'm not sure what your reasoning behind not joining a team for 19 days is

also, wouldnt you run out of money? would you make it through the offseason if you started at day 21?
Last edited Mar 8, 2009 00:02:19
 
toppshelff
offline
Link
 
Originally posted by Octowned
I only took conf to 60, and boy do I wish I could spend 3:1 there now.


Amen...

 
Jowen
offline
Link
 
This guide is really flawed
 
Octowned
offline
Link
 
Originally posted by Geoffers
i'm not sure what your reasoning behind not joining a team for 19 days is

also, wouldnt you run out of money? would you make it through the offseason if you started at day 21?


join a team on day 32, get the money but not the XP.

point of sitting out is to cap punting at level 2.

--

if you think the guide is flawed, don't use it?
 
Jowen
offline
Link
 
LoL, there are some good parts and there are some crappy part. the SAs part was good and the Punting/Con combo is flawed
 
Geoffers
offline
Link
 
Octowned
what sort of importance do you put on AEQ?

you mention spending 12 bonus tokens on SP at lvl 8

i am wanting to start a slow build kicker. do you think i should train on normal and try find a good AEQ piece asap then change to intense?

just wondering if its worth it to sort out equipment early on.

you can burn up so many training points for shopping tokens if the AEQ refresh doesnt like you >.<
 
Octowned
offline
Link
 
I feel like 2 fully upgraded level 40 equips suffices for any position. The cost of upgrading is 0,8,16,24,32,40 = 6 upgrades = 48 bonus tokens = 96 in your career. We get about 20 per season with these long offseasons, so you only really need to train intense for 5 seasons to get two level 40 equips... but that is how long it takes to GET to level 40. Catch my drift?

There is plenty of time for shopping. I'd shop early on punting, after being so kindly pointed out that it doesn't pair with confidence. Just let the shopping tokens and bonus tokens pile up until level 20 or so.

This also leaves time for spending bonus tokens to reach caps sooner. Usually I don't advise this, because AEQ is so valuable. But when it is your "last chance to spend 2:1" or 3:1 or whatever, and you REALLY CARE about milking every last point you spend in that attribute, it is worth it. For example, my special teams DE who is going all speed, I spent 4 BT to cap at level 3, and a punter I'd spend up to 12 yeah.

The reason I said that you must get a big boot equip is that it is simply that valuable. The +4 you get from it, if you stopped at 8-5-5 like I advised, will save you 4+5+5+6 = 20 SP. Your other AEQ will save you 4 less, so 16 SP. In either case, the opportunity cost of the 48 bonus tokens was actually 12 SP for cash-ins, so they really aren't THAT spectacular unless you can get an attribute or two with them.

Personally, my punter took a +1 big boot, +1 stamina - so basically nothing with it
and a +2 confidence +1 hang time - great added confidence value there.

You have to remember, getting a +3 punting piece is NOT WORTH 60 SP or whatever at level 50 when you have 100 punting. It is simply worth the opportunity cost, which was according to my build plan, the opportunity to spend 3 extra on punting way back when you decided to stop, at 4:1. So 3 punting is only worth 12 SP also, in my books. A little extra, because then you'd spend 2 more levels on punting, so you'd get to everything else 2 levels later, and they'd be a bit behind, etc., etc., but yeah you catch my drift. Something is only as valuable as when you made the decision "it isn't worth it to spend any more on this." Because I WOULD spend on big boot up to 9, it justifies my value placed on it.
 
Jowen
offline
Link
 
What about 2 AE of +5 big boots?
 
Octowned
offline
Link
 
I consider AE to be +4. Getting the level 56 upgrade is something you simply cannot count on. So if 10 is your goal, you'd need 5 base to make 10 and 1 base with 2 AEQ (+1 custom)

The value of the first is 4+5+5+6 (6,7,8,9) = 20 as posted
The value of the second is 2+3+3+4 (2,3,4,5) = 12 SP

However the AEQ on one of the first SAs to get from 5 to 9 is

3+4+4+5 = 16 SP

So if your goal is all 10s, then having 2 unique equips saves you the most SP.

Granted if you rolled a BETTER big boot a second time with like +2 punting or confidence or +3 vision, might as well use both instead of replace the old IMO.
 


You are not logged in. Please log in if you want to post a reply.