EDIT: After more results, this guide definitely under-values strength. There are a few options: Just add "strength to 61" at the end, or if you want results faster, switch your training around and do strength + jumping before agility + vision. Cap strength, then abandon that training in favor of agility + vision, and continue with vision as per the guide, and return to strength to 60 when it suits you.
Roll a player with high punting, low confidence, and all 8s in the minors.
1) Do not join a team. Train Punting + Vision on intense for 19 days.
You should have 29 punting + 95% bar full. Do your best to get the bar close to full.
Add your 20 SP into punting, taking it to 49.
Don't forget the "fill bar trick" on your final cap for every attribute in this guide. I wont mention it again
2) Train Confidence + Vision. Add SP in punting to 61.
level 2: 49
level 3: 50+5SP
level 4: 51+10SP
level 5: 52+15SP, can't make it yet
level 6: 53+20SP, spend to 61 = 61 + 2 SP
3) Continue to train Confidence + Vision. Add SP in punting to 68
level 6: 61+2SP
level 7: 62+7SP
level 8: 63+12SP, spend to 67. Consider using 12 bonus tokens to get punting to 68, your last opportunity to get punting at a 3:1 cost.
If you spend the bonus tokens, you're at 68 at level 8.
level 22: 68 + (22-8) = 82
level 30: 82 + 8*.75 = 88
level 38: 82 + 8*.75^2 = 92.5
etc., you'll have 100 punting by the end of your career, I think this justifies stopping at 68.
4) Continue to train Confidence + Vision until Confidence is at 33. Add SP in confidence to 48
(approximate level: 12)
5) Train Vision + Agility. Spend SP on confidence to 61
(approximate level: 16)
6) Train Vision + Agility. Spend SP on confidence to 68
(approximate level: 18)
7) Train Vision + Agility until Vision reaches 33. Add SP in vision to 49.
(approximate level: 21)
If ever vision reaches 33 before now, consider switching to agility + speed or agility + stamina. Coming up from 10, I think the timing is about right for 21 levels (2 seasons) of training.
8) Train Vision + Agility until Agility reaches 33. Add SP in agility to 49.
Yes, vision + agility. You'll find out at level 30 you wish you did it.
(approximate level: 24)
9) Train Strength + Jumping, add SP in vision to 61.
(approximate level: 28)
10) Train Strength + Jumping, add SP in Strength to 49
(approximate level: 32)
11) Train Speed + Stamina, you pick'em:
-Agility to 60. (takes 4 levels)
-SAs (takes 9 levels)
-Strength to 60. (takes 4 levels)
(sum of levels: 49)
SA analysis: All are worthwhile. You should get 2 pieces of AE, and one should be on Big Boot. Then you should take your SAs to either 8-5-5 or 5-8-5 depending on which your second piece of AE is.
This cost is (1+1+2+2+3+3+4+4)+(1+1+2+2+3)+(2+2+3+3+4)=43 SP, and with level 40 AE and custom equip you'll be at 9-10-10 and never spend more than 4:1 on an SA.
The order you do the last stuff really doesn't matter. After level 30, the minors get 0.11 per level so rushing the minors up to the next cap only gains you 1 SP per 9 levels. It is up to how your punter is performing, what sort of team he is on, etc. Now is the time to shoot for optimal NOW performance. My personal order would be to do strength to 48, then the SAs.
I'd do VAs as follows:
15 soccer star
15 nail in coffin
15 +1% confidence
Level 50 build following this strategy, including VP, AE and level 40 and custom equipment. We'll assume your team can't afford 48.
145 punting
90 confidence
64 vision
63 agility
62 strength
30 speed
25 stamina
9-10-10 SAs
+30% to kick coffin corner or +12 confidence whichever you'd prefer
----------------
Key points:
-Training on a punter is very important. You want to milk it for everything you can.
-Sitting out those 19 days kills 1/2 a season of your career. I'd make the player on day 21 to get those 19 days, then the entire off season, so you could cap punting at level 2 and hopefully have 3 SP left over and not need to use bonus tokens.
-Getting punting and confidence to 68 ASAP is necessary and sufficient
--------
Using the above guide, your punters bar will be at 92. Looking at today's level 50 punters, they have bars of 78. You'd say "but they have other stuff." I ask you - WHAT?! My guide gives you all SAs and 60 in everything else anyways. What else do they have it that keeps their bars lower, but the builds "just as good." 15 in an SA? 68s in the minors? I say who cares, and who cares. I know bars don't mean anything, but when you have a full-rounded build with a bar 15 higher than today's level 50 players, I think it means you did a bit better than them.
This gets a well-rounded punter using a method that produces a far far better result than today's level 50 punters, and you spend 4:1 only 3 times in your career.
Roll a player with high punting, low confidence, and all 8s in the minors.
1) Do not join a team. Train Punting + Vision on intense for 19 days.
You should have 29 punting + 95% bar full. Do your best to get the bar close to full.
Add your 20 SP into punting, taking it to 49.
Don't forget the "fill bar trick" on your final cap for every attribute in this guide. I wont mention it again
2) Train Confidence + Vision. Add SP in punting to 61.
level 2: 49
level 3: 50+5SP
level 4: 51+10SP
level 5: 52+15SP, can't make it yet
level 6: 53+20SP, spend to 61 = 61 + 2 SP
3) Continue to train Confidence + Vision. Add SP in punting to 68
level 6: 61+2SP
level 7: 62+7SP
level 8: 63+12SP, spend to 67. Consider using 12 bonus tokens to get punting to 68, your last opportunity to get punting at a 3:1 cost.
If you spend the bonus tokens, you're at 68 at level 8.
level 22: 68 + (22-8) = 82
level 30: 82 + 8*.75 = 88
level 38: 82 + 8*.75^2 = 92.5
etc., you'll have 100 punting by the end of your career, I think this justifies stopping at 68.
4) Continue to train Confidence + Vision until Confidence is at 33. Add SP in confidence to 48
(approximate level: 12)
5) Train Vision + Agility. Spend SP on confidence to 61
(approximate level: 16)
6) Train Vision + Agility. Spend SP on confidence to 68
(approximate level: 18)
7) Train Vision + Agility until Vision reaches 33. Add SP in vision to 49.
(approximate level: 21)
If ever vision reaches 33 before now, consider switching to agility + speed or agility + stamina. Coming up from 10, I think the timing is about right for 21 levels (2 seasons) of training.
8) Train Vision + Agility until Agility reaches 33. Add SP in agility to 49.
Yes, vision + agility. You'll find out at level 30 you wish you did it.
(approximate level: 24)
9) Train Strength + Jumping, add SP in vision to 61.
(approximate level: 28)
10) Train Strength + Jumping, add SP in Strength to 49
(approximate level: 32)
11) Train Speed + Stamina, you pick'em:
-Agility to 60. (takes 4 levels)
-SAs (takes 9 levels)
-Strength to 60. (takes 4 levels)
(sum of levels: 49)
SA analysis: All are worthwhile. You should get 2 pieces of AE, and one should be on Big Boot. Then you should take your SAs to either 8-5-5 or 5-8-5 depending on which your second piece of AE is.
This cost is (1+1+2+2+3+3+4+4)+(1+1+2+2+3)+(2+2+3+3+4)=43 SP, and with level 40 AE and custom equip you'll be at 9-10-10 and never spend more than 4:1 on an SA.
The order you do the last stuff really doesn't matter. After level 30, the minors get 0.11 per level so rushing the minors up to the next cap only gains you 1 SP per 9 levels. It is up to how your punter is performing, what sort of team he is on, etc. Now is the time to shoot for optimal NOW performance. My personal order would be to do strength to 48, then the SAs.
I'd do VAs as follows:
15 soccer star
15 nail in coffin
15 +1% confidence
Level 50 build following this strategy, including VP, AE and level 40 and custom equipment. We'll assume your team can't afford 48.
145 punting
90 confidence
64 vision
63 agility
62 strength
30 speed
25 stamina
9-10-10 SAs
+30% to kick coffin corner or +12 confidence whichever you'd prefer
----------------
Key points:
-Training on a punter is very important. You want to milk it for everything you can.
-Sitting out those 19 days kills 1/2 a season of your career. I'd make the player on day 21 to get those 19 days, then the entire off season, so you could cap punting at level 2 and hopefully have 3 SP left over and not need to use bonus tokens.
-Getting punting and confidence to 68 ASAP is necessary and sufficient
--------
Using the above guide, your punters bar will be at 92. Looking at today's level 50 punters, they have bars of 78. You'd say "but they have other stuff." I ask you - WHAT?! My guide gives you all SAs and 60 in everything else anyways. What else do they have it that keeps their bars lower, but the builds "just as good." 15 in an SA? 68s in the minors? I say who cares, and who cares. I know bars don't mean anything, but when you have a full-rounded build with a bar 15 higher than today's level 50 players, I think it means you did a bit better than them.
This gets a well-rounded punter using a method that produces a far far better result than today's level 50 punters, and you spend 4:1 only 3 times in your career.
Last edited Apr 15, 2009 09:23:35






























