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magpie
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http://goallineblitz.com/game/player.pl?player_id=1296741

Going to be a pure possession WR that will run with 100++ catching 80++ jumping, 60++ confidence, vision, Stamina, strength, carrying so I can play hard. Strength Possession WR, how well do you think it could work? Probably not lol..
Last edited Feb 25, 2009 23:18:44
 
Djinnt
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I think you have about a year to find out.
 
RobertRJS
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don't think you'd need to worry about getting confidence to 60+ with the other stats. I'd rather have more agility.

It will also take a long time to get all of that to 60 with 100 catch and 80 jump.

Edit: or no SAs?
Last edited Feb 26, 2009 01:00:57
 
magpie
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Ok new plan, sticking with 100++ catching and 80++ jumping with 70++ agility and 70++ stamina. along with 1st soft capped speed. agility is a good idea for getting infront of Cbs for catches. Stamina will allow me to play hard and it will compensate for low speed. with some vision since Bort suggested that vision will have an effect.

SA: maxout Route running, sticky hands. Im not sure about the rest... 1-hand looks good on paper but not sure its a good idea.

VA: any suggestions? Cluth for sticky hand to be even more effective? steady hands for massive boost? Go to Guy will make people hate you but if you are that good at catching, why not? or maybe Mr.reliable to compensate for not trainning carrying?
Last edited Feb 26, 2009 03:07:40
 
drakeborn
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You're talking about a lvl 50+ player with those attributes.

Originally posted by magpie
Stamina ... will compensate for low speed.


No, it won't.

 
Mob-6
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OK, you want the high catching.
Jumping over 60 is going to be a waste.
Agility over 60 (and arguably 48)is going to be a waste, my 80+ catching possession guy had 20 and 30 agility and caught 70+ balls in those seasons, it has nothing to do with getting in front of the CBs.
If you have low speed you don't need high stamina. My level 30 guy gets twice as many plays and loses half the energy of my speedster.

VAs will be dictated by where you are lacking at a particular point in your build. If you are catching 80% of balls then stretch your range with track star, if you aren't catching a good percentage up the catching VAs, etc. Clutch isn't a good choice nor is Mr reliable, go to guy only if you can prove that you deserve the ball more than the other WRs.
 
xaznxrice
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Track Star with 50ish speed is really meh imo. At 15 it's still only adding 7.5 speed to it.
 
tet
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yeah, since it is a % increase, you get the most benefit (in numbers and SP value) from attribute VAs by adding to your highest attribute.
 
magpie
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Originally posted by Mob-6
OK, you want the high catching.
Jumping over 60 is going to be a waste.
Agility over 60 (and arguably 48)is going to be a waste, my 80+ catching possession guy had 20 and 30 agility and caught 70+ balls in those seasons, it has nothing to do with getting in front of the CBs.
If you have low speed you don't need high stamina. My level 30 guy gets twice as many plays and loses half the energy of my speedster.

VAs will be dictated by where you are lacking at a particular point in your build. If you are catching 80% of balls then stretch your range with track star, if you aren't catching a good percentage up the catching VAs, etc. Clutch isn't a good choice nor is Mr reliable, go to guy only if you can prove that you deserve the ball more than the other WRs.



so everything's a waste even tough you havent even tried it yet... I havent seen many high jumping around.. Im going to play hard so stamina is not needed?? 20% increase to all stats when playing hard, that should be able to compensate for lots of thing and improve your major stats.
 
RobertRJS
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if i were to build a pure possession with the idea of 100 catching, i'd probably target:

100 catch
70 jump
60 agility
60 speed
50+ vision
50 confidence
43+ stamina
43+ carrying
40+ stregnth

SAs: route run, quick cut the most. Then First step and Sticky hands.

VAs in possession receiver, YAC, Tenacioous and then contemplate clutch/red zone.

TBH, I'd probably lower jump closer to 60. i don't think the benefit would be that great from 60 to 70 so long as CBs are in the no more than 50 range.
 
Mob-6
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Originally posted by magpie


so everything's a waste even tough you havent even tried it yet... I havent seen many high jumping around.. Im going to play hard so stamina is not needed?? 20% increase to all stats when playing hard, that should be able to compensate for lots of thing and improve your major stats.


What are you trying to do with all that jumping and confidence along with the 100+ catching? If you just want a solid catch ratio, soft capped jumping and 100+ catching will give that to you without wasting all those points in jumping. If perhaps you think that much jumping might allow you to jump over the entire defense and gain 5 extra yards per hop by all means go for it, but you and I both know that is not realistic. Jumping helps you bring the ball down, why put more points than necessary in doing that? At some point your going to need to stretch the field and speed will do that better than jumping.

As for the bolded part, I am not following you on that.
Last edited Feb 27, 2009 15:47:41
 
cmart102
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Everyone plays one hard. You won't "get a bonus" from it, just keep up with the others. I'd say high stamina is a waste, but I like the idea of experimenting with high strength and jumping.
 
magpie
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Originally posted by Mob-6
Originally posted by magpie



so everything's a waste even tough you havent even tried it yet... I havent seen many high jumping around.. Im going to play hard so stamina is not needed?? 20% increase to all stats when playing hard, that should be able to compensate for lots of thing and improve your major stats.


What are you trying to do with all that jumping and confidence along with the 100+ catching? If you just want a solid catch ratio, soft capped jumping and 100+ catching will give that to you without wasting all those points in jumping. If perhaps you think that much jumping might allow you to jump over the entire defense and gain 5 extra yards per hop by all means go for it, but you and I both know that is not realistic. Jumping helps you bring the ball down, why put more points than necessary in doing that? At some point your going to need to stretch the field and speed will do that better than jumping.

As for the bolded part, I am not following you on that.


I hate it how people only want speedy WRs to stretch the field... I want to be unusual and beat CB with high jumping catch and diving catches not dive for yards. If CB is playing stick to me like glue and I have way higher jumping means that I can catch balls that he cant even reach to Swat... even if he has high speed then he is trapped when it comes to ariel combat. high strength is for breaking tackles to make up for the lack of speed and also to stop high strength Cbs to force fumble. Strength also make you last longer and wont be tired so easily and if both player play on hard and if you have more stamina and more strength, eventually you will wear him out and kill him late game...
Last edited Feb 28, 2009 01:01:42
 
RobertRJS
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Originally posted by magpie
Originally posted by Mob-6

Originally posted by magpie




so everything's a waste even tough you havent even tried it yet... I havent seen many high jumping around.. Im going to play hard so stamina is not needed?? 20% increase to all stats when playing hard, that should be able to compensate for lots of thing and improve your major stats.


What are you trying to do with all that jumping and confidence along with the 100+ catching? If you just want a solid catch ratio, soft capped jumping and 100+ catching will give that to you without wasting all those points in jumping. If perhaps you think that much jumping might allow you to jump over the entire defense and gain 5 extra yards per hop by all means go for it, but you and I both know that is not realistic. Jumping helps you bring the ball down, why put more points than necessary in doing that? At some point your going to need to stretch the field and speed will do that better than jumping.

As for the bolded part, I am not following you on that.


I hate it how people only want speedy WRs to stretch the field... I want to be unusual and beat CB with high jumping catch and diving catches not dive for yards. If CB is playing stick to me like glue and I have way higher jumping means that I can catch balls that he cant even reach to Swat... even if he has high speed then he is trapped when it comes to ariel combat. high strength is for breaking tackles to make up for the lack of speed and also to stop high strength Cbs to force fumble. Strength also make you last longer and wont be tired so easily and if both player play on hard and if you have more stamina and more strength, eventually you will wear him and kill him late game...


80 jump is just overkill though. 60-65 should get the job done while getting your speed/agility up the the 2nd cap would make it adequate enough to work.

I think if you just get to 50, you won't have a burst after you break a tackle and I just don't see the benefit of more than 65 jumping.
 
magpie
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allright second cap jumping and agility... first cap speed... good?
 
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