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Forum > Position Talk > TE Club > Optimal Initial Roll on "Combo" TE?
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What guidelines would you use were you attempting to create a "combo" TE--one that was more than adequate at blocking, but could also move the chains a couple of times a game as a receiver?

The guidelines I'm using right now include:

1) Strength and Blocking EACH at 14 or higher
2) Catching at least 13 or more
3) Nothing higher than 25 TOTAL for punting, kicking, and throwing
4) Adequate size of at least 6 foot 2, 230 pounds.

Did I miss anything?
 
Jack Del Rio
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Even if you're building a combo TE I still think it's best to get a very high roll in one attribute so you can cap it sooner. So just try to pick whatever's relevant to both blocking and receiving? In this case, vision, and strength kinda.
 
LostPeon
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Combo TEs are outdated. With the TE1/TE2 slots, it's advantageous of a team to get one pure blocking TE and one pure receiving TE. When you can have two specialist TEs, one TE that is only mediocre at both blocking and receiving is going to be a waste.

That said, I agree with JDR. Pick the attribute you want to cap first and get a max roll in that.

Also, I wouldn't worry so much about height/weight when rolling. They have negligable impact in the game and you're much better off maximizing your one attribute and looking for 8s in the non-major/-minor attributes.
 
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Originally posted by LostPeon
Combo TEs are outdated. With the TE1/TE2 slots, it's advantageous of a team to get one pure blocking TE and one pure receiving TE. When you can have two specialist TEs, one TE that is only mediocre at both blocking and receiving is going to be a waste.




Don't you think that *eventually the defensive A.I will allow the defense to set strategy based on personel? Right now its pretty easy (though impossible to respond to--so far) to tell before the replay of a game even starts whether the offense is going to run or pass IF you've done the scouting to know which players are in on blocking plays versus which are on the field for running plays. Don't you think the "link" between knowing the personnel of your opponent and calling a defense to defend it will *eventually* be something that will be added to the game?
 
LostPeon
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Originally posted by Larry Roadgrader
Don't you think that *eventually the defensive A.I will allow the defense to set strategy based on personel? Right now its pretty easy (though impossible to respond to--so far) to tell before the replay of a game even starts whether the offense is going to run or pass IF you've done the scouting to know which players are in on blocking plays versus which are on the field for running plays. Don't you think the "link" between knowing the personnel of your opponent and calling a defense to defend it will *eventually* be something that will be added to the game?


That has definitely a possibility, yes. And when it does happen, the OCs will just have to get creative and adjust to keep the defense guessing. Switch it up and have the blocking TE in on pass plays and the receiving TE in on run plays and the like.
 
Xelstyle
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Originally posted by LostPeon
Originally posted by Larry Roadgrader

Don't you think that *eventually the defensive A.I will allow the defense to set strategy based on personel? Right now its pretty easy (though impossible to respond to--so far) to tell before the replay of a game even starts whether the offense is going to run or pass IF you've done the scouting to know which players are in on blocking plays versus which are on the field for running plays. Don't you think the "link" between knowing the personnel of your opponent and calling a defense to defend it will *eventually* be something that will be added to the game?


That has definitely a possibility, yes. And when it does happen, the OCs will just have to get creative and adjust to keep the defense guessing. Switch it up and have the blocking TE in on pass plays and the receiving TE in on run plays and the like.


Yep. There are already so many "balanced" TEs, that you could use one to block all the time, but throw him out for the pass easily.
 
Manistyle
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I wanted a recieving TE and i rolled 13 in strenght, 14 in Block, 17 in Catching and 12 in Vision
 
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Originally posted by Manistyle
I wanted a recieving TE and i rolled 13 in strenght, 14 in Block, 17 in Catching and 12 in Vision



Nice!
 
Homage
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I would focus getting 8's in the attributes that aren't important at all. Regardless of the future of the build. You get the most bang for you buck this way. That's just me though. But I agree, balanced TE's just aren't getting any love these days. If you want a guaranteed future.. make a stud blocking TE.
Last edited Feb 19, 2009 12:07:31
 
tet
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I tend to agree with misled, regardless of the position or build. I haven't done all the math on it, but I think the way training works can compensate for small initial differences in your important attributes, so rather than maximizing one or two main attributes, I tend to think it is better to focus on minimizing the points wasted in meaningless attributes.

I also agree re TE specialization. With the ability to control which TE is in on each play, it is better to focus on either blocking or receiving.
Last edited Feb 19, 2009 12:30:34
 
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Originally posted by tetura
I tend to agree with misled, regardless of the position or build. I haven't done all the math on it, but I think the way training works can compensate for small initial differences in your important attributes, so rather than maximizing one or two main attributes, I tend to think it is better to focus on minimizing the points wasted in meaningless attributes.




I've since adopted this strategy. Thanks guys.
 


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