Royal Chantings (Lv. 29 WR)
Ht/Wt: 6'4", 201lbs - http://goallineblitz.com/game/player.pl?player_id=856184
Ok i'm unsure about what exactly I want to spend my vet points on. I'm building a Possession WR so keep that in mind. I also plan on getting my agility to the second cap after I level once more.
Experience, Skill Points, and Cash
Money: $225762
Daily Salary: $3575
Skill Points: 11
Training Points: 1
Bonus Tokens: 1
Veteran Points: 5
Next Level: 739/1000
Attributes
Physical Attributes
Strength: 10
Speed: 91.77
Agility: 52.62
Jumping: 48.62
Stamina: 21.62
Vision: 29.62
Confidence: 30.02
Football Skills
Blocking: 10
Catching: 55.62
Tackling: 9
Throwing: 8
Carrying: 30.02
Kicking: 9
Punting: 10
Special Abilities
Possession Receiver Abilities
Route Running: 2
Sticky Hands: 2
Jumping Catch: 2
Diving Catch: 2
One Handed Catch: 2
Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0
here are some that i'm thinking of:
Track Star - This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute.
Soft Hands - This player can catch anything. Each level of Soft Hands gives a +1% bonus to the catching attribute.
Sure Hands - When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll.
Possession Receiver - This player catches short passes with ease. Each level of Posession Receiver gives a +2% bonus to making catches shorter than 8 yards, when playing WR or TE.
Mr. First Down - This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
High Jumper - This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
Go To Guy - Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route.
Clutch - This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on both offense and defense in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.
Ht/Wt: 6'4", 201lbs - http://goallineblitz.com/game/player.pl?player_id=856184
Ok i'm unsure about what exactly I want to spend my vet points on. I'm building a Possession WR so keep that in mind. I also plan on getting my agility to the second cap after I level once more.
Experience, Skill Points, and Cash
Money: $225762
Daily Salary: $3575
Skill Points: 11
Training Points: 1
Bonus Tokens: 1
Veteran Points: 5
Next Level: 739/1000
Attributes
Physical Attributes
Strength: 10
Speed: 91.77
Agility: 52.62
Jumping: 48.62
Stamina: 21.62
Vision: 29.62
Confidence: 30.02
Football Skills
Blocking: 10
Catching: 55.62
Tackling: 9
Throwing: 8
Carrying: 30.02
Kicking: 9
Punting: 10
Special Abilities
Possession Receiver Abilities
Route Running: 2
Sticky Hands: 2
Jumping Catch: 2
Diving Catch: 2
One Handed Catch: 2
Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0
here are some that i'm thinking of:
Track Star - This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute.
Soft Hands - This player can catch anything. Each level of Soft Hands gives a +1% bonus to the catching attribute.
Sure Hands - When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll.
Possession Receiver - This player catches short passes with ease. Each level of Posession Receiver gives a +2% bonus to making catches shorter than 8 yards, when playing WR or TE.
Mr. First Down - This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
High Jumper - This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
Go To Guy - Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route.
Clutch - This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on both offense and defense in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.






























