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Forum > Position Talk > K/P Club > My Punter Build Guide... completely up for argument
toppshelff
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OK, I've built more than a few punters, and have figured a few things out. However, I also haven't fared terribly well in overall punting average, so take everything I say with a grain of salt and please challenge my thinking here so we can all learn more.

If I were to build 1 punter from scratch, here is what I'd do.

1) Don't use any of my opening SP. Train on intense (punting/vision) and save any boost SP.
2) When I had enough SP saved up to hit the punting soft cap, do it.
3) Switch training to intense (confidence/vision) and again save boost XP
4) When I had enough SP to hit the next punting soft cap, do it.
5) I'd repeat this pattern until I hit the 4th cap or so of punting.
6) Keep training confidence/vision until you have enough SP to soft cap confidence
7) Switch training to agility/vision
8) I'd then work on saving SP until you can cap punting again. Get it to the 8th cap or so... really (if you want, push it to the 10th-12th cap, you can)
9) I'd probably get to work getting confidence up to the 3rd cap next
9) Finally, I'd save to soft cap vision.
10) Switch training to agility alone to get shopping tokens for AEQ
11) When I had enough I'd soft cap agility
12) Switch training to strength and jumping
13) Save up SP to cap strength
14) Train agility/vision some more, or focus on something like strength/tackling, strength/jumping or something like that.

From there, I'd probably start thinking about SAs and 2nd capping vision, agility, strength

I'd put all of my vet points in soccer star, then swagger, then Clutch

Well, there you go... have at it...
 
TerminatorX
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I dont believe there is a punting/vision option on intense?
 
Firenze
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Originally posted by TerminatorX
I dont believe there is a punting/vision option on intense?


There is.
 
CapnEnnui
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One thing I'm not sure of is if agility actually is more useful than strength. Agility clearly moves the punting bar more but I still think the jury's out on which is actually a better punter stat. Other than that this is a pretty good guide, though training punting may only end up getting you one point before you can cap it with this new 1000 exp per d-league game thing.
 
toppshelff
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Originally posted by CapnEnnui
One thing I'm not sure of is if agility actually is more useful than strength. Agility clearly moves the punting bar more but I still think the jury's out on which is actually a better punter stat. Other than that this is a pretty good guide, though training punting may only end up getting you one point before you can cap it with this new 1000 exp per d-league game thing.


I agree, jury is definitely still out.
 
HULK
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My punter is averaging 45.6 yards per punt in USA Pro.

I'd say you're undervaluing strength here. And overvaluing punting.

I think it starts right. Immediately taking punting to the 4 or 5 cap is smart. But then I'd never put another point in it. Instead I'd focus on getting str/vis/con to the 2nd and then 3rd caps. I still haven't taken agility to the 1st cap on my guy. Its in the 40s, but I'm not sure it needs to be much higher.
 
toppshelff
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Originally posted by HULK
My punter is averaging 45.6 yards per punt in USA Pro.

I'd say you're undervaluing strength here. And overvaluing punting.

I think it starts right. Immediately taking punting to the 4 or 5 cap is smart. But then I'd never put another point in it. Instead I'd focus on getting str/vis/con to the 2nd and then 3rd caps. I still haven't taken agility to the 1st cap on my guy. Its in the 40s, but I'm not sure it needs to be much higher.


Excellent insight from one of (if not THE) best. Appreciate it.
 
GoodEyeClosed
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Originally posted by HULK
My punter is averaging 45.6 yards per punt in USA Pro.

I'd say you're undervaluing strength here. And overvaluing punting.

I think it starts right. Immediately taking punting to the 4 or 5 cap is smart. But then I'd never put another point in it. Instead I'd focus on getting str/vis/con to the 2nd and then 3rd caps. I still haven't taken agility to the 1st cap on my guy. Its in the 40s, but I'm not sure it needs to be much higher.


I agree with Hulk. Pre-nerf, my P had a 53.7 yard average with 51 strength. Post-nerf, he is at 45.5 and I took str to the 3:1 cap +. Early on, I took punting to the 5:1 cap and haven't touched it since. So, strength in the post-nerf world is considerably more important than it once was.
 
Mastodon
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Originally posted by toppshelff
OK, I've built more than a few punters, and have figured a few things out. However, I also haven't fared terribly well in overall punting average, so take everything I say with a grain of salt and please challenge my thinking here so we can all learn more.

If I were to build 1 punter from scratch, here is what I'd do.

1) Don't use any of my opening SP. Train on intense (punting/vision) and save any boost SP.
2) When I had enough SP saved up to hit the punting soft cap, do it.
3) Switch training to intense (confidence/vision) and again save boost XP
4) When I had enough SP to hit the next punting soft cap, do it.

{snipped by Mastodon}
I'd put all of my vet points in soccer star, then swagger, then Clutch

Well, there you go... have at it...


What is the point of saving SP until you can hit a cap, once you've finished training that ability? I never quite got that.

Do the per-level automatic level boosts change at point values other than the various soft caps? For example, does the per-level auto-boost for Punting drop from 1 to 0.75 change when punting gets to 48, or is it level based? I assume the latter for any of this to make sense.
Last edited Feb 4, 2009 17:39:40
 
Asheme
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I haven't put a point in punting since around lvl 9 or 10, tbh. As soon as you train punting up a bit (just a couple days worth), start putting SP immediately into it, and keep applying SP as soon as you get them. The goal is to take full advantage of the +1 to punting until lvl 22.

I've always had the theory that vision/agility help with coffin corner punts and avoiding touchbacks, but there's no way to prove it really.
 
Booboo Laaug
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Originally posted by Asheme
I haven't put a point in punting since around lvl 9 or 10, tbh. As soon as you train punting up a bit (just a couple days worth), start putting SP immediately into it, and keep applying SP as soon as you get them. The goal is to take full advantage of the +1 to punting until lvl 22.

I've always had the theory that vision/agility help with coffin corner punts and avoiding touchbacks, but there's no way to prove it really.


I'd think Confidence would help with it too.

Think Strength only affects the hang time, if there is such a thing.
 
Asheme
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Yeah, confidence should be the second highest skill, followed by vision, imo.
 
Jack the Wolf
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Here is the way I would do it:
1) Don't use any of my opening SP. Train on intense (punting/STRENGH) and save any boost SP.

2) When I had enough SP saved up to hit the STRENGH soft cap, do it.
3) Switch training to intense (PUNTING/vision) and again save boost XP
4) When I had enough SP to hit the FIRST punting soft cap, do it.
5) Switch training to intense (Confidence/vision) and again save boost XP
6) Keep training confidence/vision until you have enough SP to soft cap confidence
7) Switch training to agility/vision
8) When I had enough SP to hit the FIRST VISION soft cap, do it.
8) I'd then work on saving SP until you can cap punting again.
9) I'd probably get to work getting confidence up to the 3rd cap next

Start using intense training on AGILITY/Stamina, after that AGILITY/SPEED.
And start to use SP on SA.

Why? Because you get a lot of LVL Skill points on Punting and Confidence with each LVL. (1 point per Lvl until lvl21 after that 0,5 each Lvl). With all that, he is 100 punting without doing much before lvl 23.
 
syzegy
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Originally posted by Jack the Wolf
Here is the way I would do it:
1) Don't use any of my opening SP. Train on intense (punting/STRENGH) and save any boost SP.
2) When I had enough SP saved up to hit the STRENGH soft cap, do it.

Why? Because you get a lot of LVL Skill points on Punting and Confidence with each LVL. (1 point per Lvl until lvl21 after that 0,5 each Lvl). With all that, he is 100 punting without doing much before lvl 23.


Wont you get more return for in your levels if you cap vision and confidence first instead of capping strength?
 
TheGreatPuma
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Originally posted by syzegy
Originally posted by Jack the Wolf

Here is the way I would do it:
1) Don't use any of my opening SP. Train on intense (punting/STRENGH) and save any boost SP.
2) When I had enough SP saved up to hit the STRENGH soft cap, do it.

Why? Because you get a lot of LVL Skill points on Punting and Confidence with each LVL. (1 point per Lvl until lvl21 after that 0,5 each Lvl). With all that, he is 100 punting without doing much before lvl 23.


Wont you get more return for in your levels if you cap vision and confidence first instead of capping strength?


Yeah.

There's really no good reason to do anything other than punting and confidence first. It would be akin to doing agility first on a Center.

And one other quick thing, once you've capped an attribute and don't plan on training it anymore, there's no reason to hold the SP you'll spend on it, you can go ahead and spend them as you get them.
Last edited Feb 7, 2009 22:01:15
 


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