User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Quick Cut or Route Run
Page:
 
rook85
offline
Link
 
do they both help when running routes?

D-League
Jagga McSwagga
lvl 13

Strength:10 Blocking:8
Speed:58.96 Tackling:8
Agility:36.96 Throwing:10
Jumping:21.96 Catching:35.96
Stamina:25.96 Carrying:16
Vision:21.96 Kicking:10
Confidence:21
Last edited Jan 31, 2009 06:42:50
 
DiMo28
offline
Link
 
Both help, but only QC for running after the catch. BTW, it's too early to be hitting the SAs for a WR.
 
JD Cuda
offline
Link
 
When you start investing in SAs, quick cut is among the most useful for a WR. Route run has been largely ineffective from my experience.
 
Mob-6
offline
Link
 
Quick Cut reduces speed lost in cuts, you currently don't have any speed to worry about losing.
 
DLight03
offline
Link
 
Originally posted by Mob-6
Quick Cut reduces speed lost in cuts, you currently don't have any speed to worry about losing.


It's all relative. He has decent speed for his level/who will be trying to get to him in time. Definitely enough to make Quick Cut useful.
 
Mob-6
offline
Link
 
Relative nothing. If he wants to waste points in SAs early, RR is going to be a heck of a lot more helpful than QC with 58 speed.
 
Darrick213
offline
Link
 
Originally posted by DLight03
Originally posted by Mob-6

Quick Cut reduces speed lost in cuts, you currently don't have any speed to worry about losing.


It's all relative. He has decent speed for his level/who will be trying to get to him in time. Definitely enough to make Quick Cut useful.


So are you adding QC to your Level 6's at the moment?

Any advice other than "it's too early to be hitting the SAs for a WR." is terrible advice.
 
DLight03
offline
Link
 
Originally posted by Darrick213
Originally posted by DLight03

Originally posted by Mob-6


Quick Cut reduces speed lost in cuts, you currently don't have any speed to worry about losing.


It's all relative. He has decent speed for his level/who will be trying to get to him in time. Definitely enough to make Quick Cut useful.


So are you adding QC to your Level 6's at the moment?

Any advice other than "it's too early to be hitting the SAs for a WR." is terrible advice.


Actually, I know what i'm doing but I appreciate the attempt at elitism.
 
Link
 
Originally posted by Darrick213
Originally posted by DLight03

Originally posted by Mob-6


Quick Cut reduces speed lost in cuts, you currently don't have any speed to worry about losing.


It's all relative. He has decent speed for his level/who will be trying to get to him in time. Definitely enough to make Quick Cut useful.


So are you adding QC to your Level 6's at the moment?

Any advice other than "it's too early to be hitting the SAs for a WR." is terrible advice.


Never too early for SAs. Cut with your common-knowledge conformity bullshit, you dont know shit from fuck. Maybe he actually wants his lvl6 to play well instead of waiting 3 seasons for it. Idiot.
Last edited Feb 1, 2009 10:27:09
 
Mob-6
offline
Link
 
Originally posted by MattMan Firespot

Never too early for SAs. Cut with your common-knowledge conformity bullshit, you dont know shit from fuck. Maybe he actually wants his lvl6 to play well instead of waiting 3 seasons for it. Idiot.


Wow. Throwing around 4 letter words must make you right. Genius, want to explain the value of investing in QC at level 6 because I'm curious to see if you actually have any idea what you are talking about. I just hope you are a big enough non-conformist that you shoot yourself because you view people who don't as conformists.
 
JD Cuda
offline
Link
 
Originally posted by MattMan Firespot


Never too early for SAs. Cut with your common-knowledge conformity bullshit, you dont know shit from fuck. Maybe he actually wants his lvl6 to play well instead of waiting 3 seasons for it. Idiot.


1. No level 6 plays well.
2. SAs are just going to slow down his progress, making it that much longer until he does play well.

I'm not aware of any good SAs that are more beneficial than all the speed/agility/catching that you can pump into a WR early on. No SA is going to help more than spending the SPs in attributes at that early of a level.

Mob-6 is correct.
 
theJ
offline
Link
 
Until you actually hit a softcap, there's no use in putting SP's in SA's. Of course this guy has, but i'm referring to the level 6's.

Quick Cut and Route Run are both good. Quick Cut gives a +% agility all the time, Route Run gives a +% speed, +% agility before the ball is caught. It's your choice.
 
DLight03
offline
Link
 
Originally posted by jdupuy3
Originally posted by MattMan Firespot



Never too early for SAs. Cut with your common-knowledge conformity bullshit, you dont know shit from fuck. Maybe he actually wants his lvl6 to play well instead of waiting 3 seasons for it. Idiot.


1. No level 6 plays well.
2. SAs are just going to slow down his progress, making it that much longer until he does play well.

I'm not aware of any good SAs that are more beneficial than all the speed/agility/catching that you can pump into a WR early on. No SA is going to help more than spending the SPs in attributes at that early of a level.

Mob-6 is correct.


Mob-6 is correct based on nothing.

We're not talking about a level 6 player. We're talking about a level 13 player that is presented in this thread.

WHY are we talking about level-6s? That's not what this thread is for.
 
Viscount
offline
Link
 
When a WR only has 36 agility, 35 catching and 28 drops NO ONE should be recommending SAs.
 
Bukowski
offline
Link
 
Originally posted by Viscount
When a WR only has 36 agility, 35 catching and 28 drops NO ONE should be recommending SAs.


Ha, that's a good point.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.