Originally posted by Mob-6
Making your guy a returner will marginalize him as a WR, I wouldn't do it. Not until returning becomes worthwhile. My speedster (fastest guy on the field when returning) would utilize his speed for running straight into the wall and being tackled faster than any other guy. Not very fun. HBs just seem to get better returns on vision, agility for cutting around tacklers, strength for breaking through tacklers, and carrying to prevent fumbles, IMHO they make the best WRs. A WR with low carrying/strength will fumble kicks when hit. Higher carrying and strength are going to hinder you as a WR when you could have put those points into more WR friendly attributes. I'd hold off until they can make the returners AI significantly better.
As a side note, I have to wonder if perhaps there is an unknown coding problem with WRs on kicks. Maybe they get a significant out of position penalty because they are WRs and the system thinks that being in a KR/PR slot means they are playing out of position and the admins haven't recognized that yet? The returns really are bad enough to wonder.My Wide Receiver is a returner.
He is about standard level for his division (level 42 in AAA) - he has 13 awards for returning and pretty much cleaned up last season (best KR average, best PR average, most PR TDs, 2nd best KR average) - his returns gave the team a huge advantage in field position as well as his numerous TDs.
As a receiver he was starter for my team (ahead of L43 receivers) last season and was the teams major receiving threat. Due to depth, he has dropped to our number 4 WR in the depth chart this season and is 5th in receiving TDs in the Conference!!!! plus has the best average per catch for a WR in the Conference. Despite being 4th in the DC - he is 1 yard behind our team leader (level 46 starter) in the team rankings.
http://goallineblitz.com/game/player.pl?player_id=107994Still think returning marginalises a receiver?